ChangeLog/1.8
ChangeLog: 1.8.0 through Current
Preceded by: ChangeLog/1.7 Followed by: (Current) |
Note: Items in italics denote additions that were not mentioned in the official changelog.
Vendetta version 1.8.11
- Slight optimization to client when there are a lot of bots in the sector. (ie. BS and central hive sectors)
- All supporting sectors for Hive Bastions are now constrained to the same system as the Queen
- Hive Collectors shuttle back and forth between their Settlement and their Queen
- When the last Bastion in a system is destroyed, all other Hive Skirmish missions in that system end immediately (as successful).
- Mac version defaults to using texture compression for video cards with 128 megs of memory to try to fix texture thrashing problem.
Also, thanks to players who have contributed the following:
- Group management added to Buddy tab and tab is renamed to Buddy/Group. (Moda Messolus)
- Added ability to optionally display numbers with either commas or spaces as thousands separators in the client interface. Added option to specify either none, comma, space. (Moda Messolus)
- Updated some in-station hotkeys. ([LUA] guild)
- Darkened capship's 'Ready Room' chat background colors. (Miharu)
- Darkened station's 'Bar' chat background colors. (Miharu)
- Player cargo lists are now sorted by name. (Moda Messolus)
- There are now 9 pages of mission notes instead of 1. (Nautargos, Moda Messolus)
- Added /clear command to clear the console. (Moda Messolus)
- Added ship names to the preset buttons on the buyback dialog; earlier update had only affected the buttons in the station interface. (drazed, Miharu, raybondo)
Vendetta version 1.8.10
- Manufacturing & Mining missions updated to use new objective UI in the mission log
- Fix crash under OpenGL
- Fixed tutorial mission wording
- 9 new missions added
- Server deployment stuff rewritten; we should have shorter downtimes between updates from now on
Vendetta version 1.8.9
- Fixed a couple interface bugs
- Added support for a mission objective list in the log; we will be updating missions to use this feature
Vendetta version 1.8.8
- Pressing 'm' from the HUD always goes to the mission log, then pressing it again goes to the mission list if you don't have a mission, and then pressing 'm' a third time puts you back in the HUD.
- Fixed horizontal scroll in mission log.
- Missions are sorted alphabetically by name and then description. (thanks Moda)
- Option for chat entry field to show colored text depending on what chat destination it's going to. (thanks Slime)
- Preset purchase buttons show name of the ship that is setup for that preset. (thanks Drazed)
- Player's home station is displayed in character info area in station menu. (slime)
- System chat is available to non-plugin users now. (slime)
Vendetta version 1.8.7
- Overhauled bot targeting system, currently utilized in Border Skirmish, Hive Skirmish and Escort missions. Among other things, this means that players will be targeted more frequently and fighters won't focus on capships.
- BS bots warp in from opposite ends now, preventing some capship tangles.
- BS now includes Ragnarok bombers.
Vendetta version 1.8.6.1
- Fixed crash on exit or ReloadInterface
Vendetta version 1.8.6
- Mission logs now indicate mission outcome (completed, failed, aborted) for most missions (the rest to be done soon).
- Navroute to Hive Skirmish sector set again when you undock after death (obsoleting Eonis' new plugin).
- Fixed a bot-cleanup race condition that may be responsible for the appearance of hive bots in wormhole sectors.
- Hive expansion tuning (eg. slower bastion spawning when there are already several).
- Hive Skirmish message polishing (no more "will retreat if we lose 0 more").
- New mission log objective-list mechanism (not yet utilized).
Vendetta version 1.8.5
- Skirmish HUD element now reflects the alternative objectives of the stronghold and bastion HS missions
- Sector alignment/monitored status can now be changed on the fly. Consequently, Deneb B12 is now unaligned during BS (no more friends-are-red issue)
- When a ship you kill explodes, it still rewards you for kills that result from the explosion, but will not penalize you, in the case of a friendly NPC dying in the blast.
- Stronghold Queens no longer respawn instantly (there's currently a single-wide production queue requiring 2 hours per queen)
- Fixed a bug that gave the Levi's shields a huge bump when the last Bastion was destroyed.
- Queens and other large ships can now die in skirmishes when the sector is not-running (very low probability) - this will keep the Hive from growing quite so large.
Vendetta version 1.8.4.1
- Use GL_ARB_vertex_buffer_object instead of GL_APPLE_vertex_buffer_object on MacOS 10.5 - significant speedup on some machines.
- Disabled mpengine entirely (for now) - trying to track down further performance issues.
Vendetta version 1.8.4
- Skirmish HUD control's colors are now correctly displayed.
- Skirmish HUD updates on each kill again.
- Station names are now being displayed in inventory tree list.
- Border Skirmish stats displayed in neat table in mission log (more uses of this to come).
- Multithreaded OpenGL is disabled by default with new VO installs on Mac OS when there is only one cpu.
- Plugins: Text lengths are now properly calculated when \127o is used at the end of the text. This was causing some text to word-wrap prematurely.
- Cargo dropped in sectors already full of cargo will try to "combine" with a nearby cargo box of the same type; this dramatically reduces the number of cargo boxes in sectors where large battles take place and increases frame rate
Vendetta version 1.8.3.1
- Fix for the crash that TargetLS and the IUP child-detachment change induced
- Linux clients will now hog the cpu much less when not in focus
Vendetta version 1.8.3
- WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated!
- Casualties HUD element in Hive Skirmish missions
- Group-leaving on mission end/abort fixed
- Better emulation of skirmishes in non-running sectors
- Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels
- Initial re-tuning of shield settings following the removal of the turret-multiplier-effect
- More stats being kept for Border Skirmish
- IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum)
Vendetta version 1.8.2
- Swarm trail effects get removed when changing sectors or logging out
- Misc lua interface fixes (see community projects forum tomorrow)
- Mission HUD text properly left-justified again
- Mission menu backgrounds back to normal
- Fixed bug in handling of friendly-kills by npcs in Border and Hive Skirmish
- No more N times damage to shields where N is the number of turrets within a blast area (no more soloing the levi)
- Border Skirmish and Battle max-casualties changed from 1k each to 2k and 3k respectively (Battles happen at midnight GMT Sundays)
- Queens in Hive Strongholds now contribute to the Levi's shield recharge rate (along with Bastion queens)
- Stronghold queens don't try to defend the Levi now (until defend action works better)
- Serco/Itani HAC instead of frigate1/2 in BS messages
Vendetta version 1.8.1
- Border Skirmish is back, now with HUD indicator
Vendetta version 1.8
- Two new hives, centered in Metana and Rhamus
- Jump point indicator icon moved out about 200m so that it doesn't disappear behind you the instant you can activate
- Fixed bug where jump point indicator would be mixed up at the moment storms started/ended
- Linux joystick calibration utility disabled; it didn't work at all but we will fix it!