ChangeLog/1.8/2024

Revision as of 01:44, 17 March 2024 by Luxen (talk | contribs) (Updated from *.680 to *.688)

As of 2024, due to the sheer number of updates that have been made to Vendetta Online 1.8.xxx, this version has been broken up by year into multiple pages to reduce page load times. This particular page includes every update in 1.8.xxx that has occurred in 2024.

Note: Items in italics denote additions that were not mentioned in the official changelog.

Vendetta 1.8.688

  • Further improvements to player network synchronization.

Vendetta 1.8.687

  • Unoccupied capship homing missile turrets now fire in a best-angle at the target if it is not in front of the turret.

Vendetta 1.8.686/.1

  • Additional system to further enhance game clock synchronization, specifically to benefit any player experiencing intermittent periods of high pings or packet loss.
  • More anonymous analytics to measure the results of our game-timing improvements on the active player-base.

Vendetta 1.8.685.1

  • Fixed login issues with last update.

Vendetta 1.8.685

  • Three new custom-made missions available in various trees.
  • Further improvements to player network synchronization, especially beneficial to people on less-than-ideal network connections.

Vendetta 1.8.684

  • Improvements to game network protocol to specifically improve PvP combat for players on lossy and chaotic network connections, although the changes should be helpful to all players.
  • Further refined the new game-clock synchronization system added last week, based on data accumulated over the weekend, to further improve player experience on troublesome connections or devices.
  • Added more anonymous analytics to help monitor game-clock synchronization challenges across all active players.

Vendetta 1.8.683

  • Two new custom-made missions, available in various trees.
  • New mechanism to improve client-server clock synchronization in cases where the player has unusual latency or a device with poor clock consistency.

Vendetta 1.8.682

  • Three new custom-made missions, available in various trees.
  • Fixed issue with players showing up multiple times in the PvP menu.
  • Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.

Vendetta 1.8.681.1

  • Fixed lua error on iOS when logging in.

Vendetta 1.8.681

  • Added internal analytics to detect game time synchronization issues.

Vendetta 1.8.680

  • Four new custom-made missions, available in various trees.
  • Turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.
  • Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.
  • Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.

Vendetta 1.8.679

  • Six new custom-made missions, available in various trees.
  • Fixed obscure network protocol bug, occasionally impacting ship velocity jitter at very specific speeds.

Vendetta 1.8.678

  • Four new custom-made missions available in various trees.
  • Shared Group Radar Extender can now be used to drop up to 10 nav beacons that expire after one hour and persist between logins. The nav beacons are shared with all group members.
  • Fixed an issue where forces from explosions are not always applied to other ships.

Vendetta 1.8.677

  • One new custom-made mission.
  • Fixed issue with corrupt textures with Vulkan driver when using Intel GPU on Linux.
  • Fixed issue with incorrect cargo count for player-owned capships after commanded to jettison.

Vendetta 1.8.676

  • Four new custom-made missions available in various trees.
  • Vulkan driver now chooses Discrete over Integrated GPUs by default.
  • Fixed issue with GetStationMerchInfo() function returning fluctuating ship mass sizes.
  • Fixed issue with Linux Vulkan driver choosing an incorrect default screen size.