ChangeLog/1.8/2024

Revision as of 02:38, 1 August 2024 by Luxen (talk | contribs) (Updated from VO 1.8.688 to 1.8.701.2)

As of 2024, due to the sheer number of updates that have been made to Vendetta Online 1.8.xxx, this version has been broken up by year into multiple pages to reduce page load times. This particular page includes every update in 1.8.xxx that has occurred in 2024.

Note: Items in italics denote additions that were not mentioned in the official changelog.

Vendetta 1.8.701/.1-2

  • Added preliminary support for Razer Chroma RGB effects. These can be disabled from Options.
  • Fixed Lua error when attempting to take a mission just as it was removed from the list.
  • Fixed rare crashes in IUP and timer functions.
  • Added more server-side analytics for enhanced performance analysis at scale.

Vendetta 1.8.700

  • Fixed rare lua error when the UI is reloaded.

Vendetta 1.8.699

  • Fixed crash in IUP if a radio group or frame is empty.
  • Touch Mouse Look mode is now turned off when Tilt-to-Steer is enabled in the Accelerometer settings.

Vendetta 1.8.698/.1

  • Reduced touch input latency for ship rotation on Android.
  • Fixed crash on startup for non-English localizations on Android.

Vendetta 1.8.697

  • Fixed Linux video drivers failing to use X randr to detect video modes in window mode.
  • Fixed issues with resetting Controls to defaults in Android not properly resetting all settings.
  • Fixed issue with frozen app on Android when quitting after resuming from the background.

Vendetta 1.8.696.1

  • Fixed incorrect Play Store In-App purchase price for 3 month Lite membership.

Vendetta 1.8.696

  • Fixed issue with the screen size changing on Android TV devices.

Vendetta 1.8.695

  • Fixed issue with navmap disappearing when clicking on it and pressing Escape.
  • Fixes for several crashes and other problems on Android.
  • Improved error reporting for future Android crashes.

Vendetta 1.8.694

  • Fixed crash when giving or revoking Access Keys.
  • Fixed client lua error when using the Jettison menu.

Vendetta 1.8.693

  • Four new custom-made missions available in various trees.
  • Fixed lua error with auto-repair/reload when the interface is reloaded.
  • Prototype improvements to the Mission Editor to allow new unrat-style "Persistent Event" missions to automatically spawn around the galaxy. More detail on this will appear once the system is stabilized and proven out.

Vendetta 1.8.692.1

  • Fixed lua error when turning on/off Condensed UI mode on mobile devices.

Vendetta 1.8.692

  • Seven new custom-made missions available in various trees.
  • Fixed issue with keychain access info menu being too large on mobile devices.
  • Fixed lua error when ReloadInterface() is called during a pending purchase.
  • Fixed issue with server-side collision detection problem causing the sector to lag.
  • Removed the string.dump() lua function from the metatable of string objects.
  • Fixed issue with player-owned capships not recording damage when attacked by a strikeforce in non-running sectors.

Vendetta 1.8.691

  • Added options to enable Auto-Repair and Auto-Reload on docking with stations or capships, with options for only capships. The options are located in Options -> Advanced -> Interface "Auto-repair on docking" and "Auto-reload on docking". The options are disabled by default.
  • Added analytics to help improve network performance and timing synchronization.
  • Added other analytics to further flag help monitor data processing and throughput capacity across multiple threads.
  • Adjusted how timing is processed by the phase locked loop, server-side on the sector, to improve accuracy.

Vendetta 1.8.690

  • Network changes to further improve compatibility and stability for players.
  • Experimental improvements to networking within the server processes.
  • Game client is now more reactive to player synchronization problems.
  • Additional analytics to monitor specific network synchronization issues.

Vendetta 1.8.689

  • Eight new custom-made missions available in various trees.
  • Adjustments to User access key history, available to Owner Key holders.
  • Fixed client lua errors.
  • Additional telemetry to improve player network connection quality.

Vendetta 1.8.688

  • Further improvements to player network synchronization.

Vendetta 1.8.687

  • Unoccupied capship homing missile turrets now fire in a best-angle at the target if it is not in front of the turret.

Vendetta 1.8.686/.1

  • Additional system to further enhance game clock synchronization, specifically to benefit any player experiencing intermittent periods of high pings or packet loss.
  • More anonymous analytics to measure the results of our game-timing improvements on the active player-base.

Vendetta 1.8.685.1

  • Fixed login issues with last update.

Vendetta 1.8.685

  • Three new custom-made missions available in various trees.
  • Further improvements to player network synchronization, especially beneficial to people on less-than-ideal network connections.

Vendetta 1.8.684

  • Improvements to game network protocol to specifically improve PvP combat for players on lossy and chaotic network connections, although the changes should be helpful to all players.
  • Further refined the new game-clock synchronization system added last week, based on data accumulated over the weekend, to further improve player experience on troublesome connections or devices.
  • Added more anonymous analytics to help monitor game-clock synchronization challenges across all active players.

Vendetta 1.8.683

  • Two new custom-made missions, available in various trees.
  • New mechanism to improve client-server clock synchronization in cases where the player has unusual latency or a device with poor clock consistency.

Vendetta 1.8.682

  • Three new custom-made missions, available in various trees.
  • Fixed issue with players showing up multiple times in the PvP menu.
  • Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.

Vendetta 1.8.681.1

  • Fixed lua error on iOS when logging in.

Vendetta 1.8.681

  • Added internal analytics to detect game time synchronization issues.

Vendetta 1.8.680

  • Four new custom-made missions, available in various trees.
  • Turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.
  • Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.
  • Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.

Vendetta 1.8.679

  • Six new custom-made missions, available in various trees.
  • Fixed obscure network protocol bug, occasionally impacting ship velocity jitter at very specific speeds.

Vendetta 1.8.678

  • Four new custom-made missions available in various trees.
  • Shared Group Radar Extender can now be used to drop up to 10 nav beacons that expire after one hour and persist between logins. The nav beacons are shared with all group members.
  • Fixed an issue where forces from explosions are not always applied to other ships.

Vendetta 1.8.677

  • One new custom-made mission.
  • Fixed issue with corrupt textures with Vulkan driver when using Intel GPU on Linux.
  • Fixed issue with incorrect cargo count for player-owned capships after commanded to jettison.

Vendetta 1.8.676

  • Four new custom-made missions available in various trees.
  • Vulkan driver now chooses Discrete over Integrated GPUs by default.
  • Fixed issue with GetStationMerchInfo() function returning fluctuating ship mass sizes.
  • Fixed issue with Linux Vulkan driver choosing an incorrect default screen size.