ChangeLog/1.8/2024
ChangeLog: 1.8.676 through (current)
Preceded by: ChangeLog/1.8/until_2023 Followed by: ChangeLog/1.8/2025 |
As of 2024, due to the sheer number of updates that have been made to Vendetta Online 1.8.xxx, this version has been broken up by year into multiple pages to reduce page load times. This particular page includes every update in 1.8.xxx that has occurred in 2024.
Note: Items in italics denote additions that were not mentioned in the official changelog.
Vendetta 1.8.718
- New "TV Remote" gameplay control mode, to support basic play on GoogleTV devices with only a remote control. GoogleTV remotes only provide four directions, one center-button, and "Back"; this is NOT enough for complete gameplay. A full-sized game controller is still recommended.
- Gamepad and "TV Remote" users on TVs now receive the "Asteroids" introductory tutorial that has been previously prototyped on VR.
- Touch and "TV Remote" tutorial training missions have been updated.
- Preliminary "beta" localized client text support for 20 languages: English, Spanish, French, German, Portuguese, Italian, Turkish, Russian, Polish, Ukrainian, Chinese Simplified, Chinese Traditional, Korean, Japanese, Thai, Vietnamese, Indonesian, Hindi, Bengali, and Arabic.
- Improved in-client tutorial voiceovers are available in a subset of languages: English, Spanish, French, German, Portuguese, Italian, Turkish, Russian, Polish, Chinese (Mandarin), Korean, Japanese, Hindi, and Arabic.
- Other mission voiceovers may use platform-specific text-to-speech in local languages, with varied quality (we cannot store high-quality voiceovers for all missions, the game would be too large of a download).
- TRANSLATION CAVEATS: "Full" localization only extends to the game- client and initial mission tutorials. Some missions are translated after that, into a few languages, but not yet all languages. Not all Client content is localized, and some interfaces have layout issues with long word-lengths. Machine translation has been temporarily used for some languages, and may be less than ideal. Again, this is a "beta" localization update.
- Prototype Brightness / Contrast controls on Android version. This does not affect backlight display or screen brightness, only the "relative" rendered brightness of in-game content.
- Many default settings tweaks for TVs. Font and layout changes, graphical quality. Overscan reduced to 1% as modern TVs do not need this. If you have an older TV, use the Option.
- Many fixes and usability improvements related to usage of Google Login. Account creation has been streamlined.
- Render-Scaling option (Video->Scaling) now shows both the scaled and native resolution. Note, the GoogleTV Streamer "4K" only gives a 1080p render target to games, it does not allow 4k output.
- GoogleTV Streamer 4K has "sound-ducking" problems inherent to the device (dynamic volume), this is not the game's fault.
- Custom improved graphical settings for the GoogleTV Streamer 4K.
- Improvements for Nintendo Switch Pro controllers. More coming.
- Fixes for Google text-to-speech using the wrong locale for the given voice language.
- Improved D-Pad Navigation in some parts of the menus, but others are still poor.
- Changes to ship Station Docking to reduce the visibility of player latency.
- "Private Crates" (Tutorials) are now better supported by the Cargo Tractor Beam.
Vendetta 1.8.717/.1/.2
- Hive Leviathan is now more effectively fixed in place.
- Quest trigger chord bind setting is properly saved.
- Fixed issue with empty target selection boxes when targeting crates.
- Fixed issue with crate pickup sound effect not always being played.
- Fixed issue with remote capship spawn positions when entering sectors through wormholes.
- Fixed issue with Quest version only rendering to one eye when not in space.
- Includes update for the MacOS version.
- Fixed issue with the Android version quitting on startup introduced in the previous update.
Vendetta 1.8.716
- Duelling players are now automatically marked as enemies for the duration of the duel.
- Fixed issue with repeated crate pickup sound.
- Fixed additional "follow" bug with capships, which could cause them not to immediately jump when it was otherwise permitted.
Vendetta 1.8.715
- Switch Pro controllers and clones are now properly detected in the Android version.
- Fixed issue with Multiclick after using the Hold bind where only the first tap would work.
Vendetta 1.8.714
- If a remote capship is commanded to follow its owner, it will attempt to use the closest jump point instead of the group jump point, reducing "follow" delays.
- Your own ship health percentage should now match across all menus, and is quantized to the nearest whole-percentage point.
- Fixed issue with displaying the wrong 'cargo full' message in some cases, now correctly says there is insufficient capacity. "Cargo full" is not shown anymore.
- Fixed issue with cargo tractor beam related to filling the cargo hold when mining. This feature should be solid and universally beneficial now, please report any on-going problems on Bugs.
Vendetta 1.8.713
- Improved collision detection for Avalons/rockets/missiles.
- Fixed issue with incorrectly receiving Cargo Full message when the cargo isn't actually full.
- Changed 'Your cargo hold is full.' message to 'Insufficient cargo space.'
Vendetta 1.8.712.1
- Improved alignment of name text under 2D selection box on the HUD.
Vendetta 1.8.712
- The range of the Cargo Tractor Beam for non-capships has been extended to 15 meters, acceleration increased to 80 m/s^2, and an extra conic tractor region has been added to the front of the ship.
- Fixed rendering issue with missing shadows on certain ships on Android.
- Improved robustness of sector shutdown under extreme conditions, to fix a rare problem.
- Lua bug fixes.
Vendetta 1.8.711
- Fixed crash in graphics driver on Android.
- Added more debug logging to track down crash on logout.
- Added auto-detection for the new Quest 3S with improved default graphical settings.
Vendetta 1.8.710.1
- Fixed crash on startup for older Android devices.
Vendetta 1.8.710
- Added a text notification on the HUD when a crate is picked up that shows what was picked up and how many units. It can be disabled in Options -> Advanced -> Interface -> HUD Settings -> Show HUD notification when item is picked up.
- Fixed issue with infinitely repeating crate pickup sound.
- Added more debug logging to track down crash on logoff issue.
Vendetta 1.8.709.1
- Fixed crash on Windows version using DirectX 9 driver.
Vendetta 1.8.709
- Added Quest 2/3/Pro controller meshes to the Quest version.
- Added Detail Textures to the Android version, they can be enabled in Options -> Advanced -> Graphics.
- Improved the line width of the 2D selection boxes on the HUD.
- Additional logging to help track down reported player capship-docking bug.
- Improved resilience of game server architecture to intermittent datacenter outages.
Vendetta 1.8.708.1
- Fixed uncommon lua error with the previous update.
Vendetta 1.8.708
- Fixed issue with collision sound effect being played when picking up cargo in space.
- Fixed issue with '?123' button on the in-game touch keyboard not always displaying the numeric keypad.
Vendetta 1.8.707/.1
- Fixed issue with new Third-Person Improved camera mode for capships.
- Auto-detection of Quest 3, with improved default graphical settings.
- Workaround for recent, rare issues with Quest devices, where the app loses focus on startup.
- Workaround for Quest lifecycle bugs apparently introduced by a recent Horizon OS update.
- Improved crash reporting for the Quest version, to help us react more quickly to future issues.
Vendetta 1.8.706
- Added Third-Person Improved camera mode to PC platforms.
Vendetta 1.8.705
- Added a new "Third-Person Improved" camera mode, selectable in the Game Options menu, intended for mobile/touch devices.
- Increased range of cargo tractor beam from 8 meters to 10 meters.
- Added more server monitoring and automatic responses to better handle certain uncommon conditions.
- Fixed several Lua errors.
Vendetta 1.8.704
- Fixed Lua errors for new Event Advertisements in the Nav Map.
- Added accumulated "player damaged NPC" event, for Persistent Missions, tracked per-player.
- More analytics to track down a rare but persistent sector bug.
- Added more server alarms and monitoring to better handle certain uncommon conditions.
- Fixed bug with display of pre-scheduled events on the Nav Map, discovered last week.
Vendetta 1.8.703
- Added ability to set the volume of or mute the Hit Confirmation beep sound in Audio Options.
- Added client functionality to allow Persistent Events to self-advertise their locations and schedule start time on the client Nav Map.
- Fixed issue with turret firing rate being reset when the capship owner switches turrets.
- Fixed issue with the faction standing menu showing the capship's aggregate faction standings instead of your own.
Vendetta 1.8.702
- Improvements to allow the Persistent Event system to allow probabilistic definition of item-inventory and drops for NPCs.
- Persistent Event enhancements to permit the usage of Private Drops, visible only to individually tracked player-participants.
- Enhanced anonymous game analytics to help debug problems with new mobile users encountering interface problems.
Vendetta 1.8.701/.1-2
- Added preliminary support for Razer Chroma RGB effects. These can be disabled from Options.
- Fixed Lua error when attempting to take a mission just as it was removed from the list.
- Fixed rare crashes in IUP and timer functions.
- Added more server-side analytics for enhanced performance analysis at scale.
Vendetta 1.8.700
- Fixed rare lua error when the UI is reloaded.
Vendetta 1.8.699
- Fixed crash in IUP if a radio group or frame is empty.
- Touch Mouse Look mode is now turned off when Tilt-to-Steer is enabled in the Accelerometer settings.
Vendetta 1.8.698/.1
- Reduced touch input latency for ship rotation on Android.
- Fixed crash on startup for non-English localizations on Android.
Vendetta 1.8.697
- Fixed Linux video drivers failing to use X randr to detect video modes in window mode.
- Fixed issues with resetting Controls to defaults in Android not properly resetting all settings.
- Fixed issue with frozen app on Android when quitting after resuming from the background.
Vendetta 1.8.696.1
- Fixed incorrect Play Store In-App purchase price for 3 month Lite membership.
Vendetta 1.8.696
- Fixed issue with the screen size changing on Android TV devices.
Vendetta 1.8.695
- Fixed issue with navmap disappearing when clicking on it and pressing Escape.
- Fixes for several crashes and other problems on Android.
- Improved error reporting for future Android crashes.
Vendetta 1.8.694
- Fixed crash when giving or revoking Access Keys.
- Fixed client lua error when using the Jettison menu.
Vendetta 1.8.693
- Four new custom-made missions available in various trees.
- Fixed lua error with auto-repair/reload when the interface is reloaded.
- Prototype improvements to the Mission Editor to allow new unrat-style "Persistent Event" missions to automatically spawn around the galaxy. More detail on this will appear once the system is stabilized and proven out.
Vendetta 1.8.692.1
- Fixed lua error when turning on/off Condensed UI mode on mobile devices.
Vendetta 1.8.692
- Seven new custom-made missions available in various trees.
- Fixed issue with keychain access info menu being too large on mobile devices.
- Fixed lua error when ReloadInterface() is called during a pending purchase.
- Fixed issue with server-side collision detection problem causing the sector to lag.
- Removed the string.dump() lua function from the metatable of string objects.
- Fixed issue with player-owned capships not recording damage when attacked by a strikeforce in non-running sectors.
Vendetta 1.8.691
- Added options to enable Auto-Repair and Auto-Reload on docking with stations or capships, with options for only capships. The options are located in Options -> Advanced -> Interface "Auto-repair on docking" and "Auto-reload on docking". The options are disabled by default.
- Added analytics to help improve network performance and timing synchronization.
- Added other analytics to further flag help monitor data processing and throughput capacity across multiple threads.
- Adjusted how timing is processed by the phase locked loop, server-side on the sector, to improve accuracy.
Vendetta 1.8.690
- Network changes to further improve compatibility and stability for players.
- Experimental improvements to networking within the server processes.
- Game client is now more reactive to player synchronization problems.
- Additional analytics to monitor specific network synchronization issues.
Vendetta 1.8.689
- Eight new custom-made missions available in various trees.
- Adjustments to User access key history, available to Owner Key holders.
- Fixed client lua errors.
- Additional telemetry to improve player network connection quality.
Vendetta 1.8.688
- Further improvements to player network synchronization.
Vendetta 1.8.687
- Unoccupied capship homing missile turrets now fire in a best-angle at the target if it is not in front of the turret.
Vendetta 1.8.686/.1
- Additional system to further enhance game clock synchronization, specifically to benefit any player experiencing intermittent periods of high pings or packet loss.
- More anonymous analytics to measure the results of our game-timing improvements on the active player-base.
Vendetta 1.8.685.1
- Fixed login issues with last update.
Vendetta 1.8.685
- Three new custom-made missions available in various trees.
- Further improvements to player network synchronization, especially beneficial to people on less-than-ideal network connections.
Vendetta 1.8.684
- Improvements to game network protocol to specifically improve PvP combat for players on lossy and chaotic network connections, although the changes should be helpful to all players.
- Further refined the new game-clock synchronization system added last week, based on data accumulated over the weekend, to further improve player experience on troublesome connections or devices.
- Added more anonymous analytics to help monitor game-clock synchronization challenges across all active players.
Vendetta 1.8.683
- Two new custom-made missions, available in various trees.
- New mechanism to improve client-server clock synchronization in cases where the player has unusual latency or a device with poor clock consistency.
Vendetta 1.8.682
- Three new custom-made missions, available in various trees.
- Fixed issue with players showing up multiple times in the PvP menu.
- Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.
Vendetta 1.8.681.1
- Fixed lua error on iOS when logging in.
Vendetta 1.8.681
- Added internal analytics to detect game time synchronization issues.
Vendetta 1.8.680
- Four new custom-made missions, available in various trees.
- Turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.
- Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.
- Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.
Vendetta 1.8.679
- Six new custom-made missions, available in various trees.
- Fixed obscure network protocol bug, occasionally impacting ship velocity jitter at very specific speeds.
Vendetta 1.8.678
- Four new custom-made missions available in various trees.
- Shared Group Radar Extender can now be used to drop up to 10 nav beacons that expire after one hour and persist between logins. The nav beacons are shared with all group members.
- Fixed an issue where forces from explosions are not always applied to other ships.
Vendetta 1.8.677
- One new custom-made mission.
- Fixed issue with corrupt textures with Vulkan driver when using Intel GPU on Linux.
- Fixed issue with incorrect cargo count for player-owned capships after commanded to jettison.
Vendetta 1.8.676
- Four new custom-made missions available in various trees.
- Vulkan driver now chooses Discrete over Integrated GPUs by default.
- Fixed issue with GetStationMerchInfo() function returning fluctuating ship mass sizes.
- Fixed issue with Linux Vulkan driver choosing an incorrect default screen size.