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Energy Weapons
Weapon
Damage
Velocity
Energy
Delay
Grid
Mass
Port
Level
Autoaim
DPE
DPS
EPS
Charged Cannon
400-2000
190
60
?
4
400
S
2/3/-/-/-
Okay
?
?
?
Flechette Cannon
250
190
6.5
0.09
4
500
S
3/5/-/-/-
Little
38.46
2777.78
72.22
Flechette Cannon MkII
280
200
6
0.088
4
500
S
4/5/-/-/-
Little
46.67
3181.82
68.18
Gatling Cannon
300
180
8
0.075
4
800
L
1/-/5/-/-
Little
37.5
4000
106.67
Gatling Cannon MkII
400
180
12
0.1
4
2000
L
5/-/5/-/-
Excellent
33.33
4000
120
Gatling Cannon MkIII, Hive Queen
415
180
12
0.1
4
2000
L
Drop
Excellent
35
4150
120
Gauss Cannon
1200
180
40
0.5
4
1000
S
5/4/4/-/-
Very Good
30
2400
80
Gauss Cannon MkII
1100
190
30
0.4
4
1000
S/T
6/6/5/-/-
Very Good
36.67
2750
75
Gauss Cannon MkIII
1200
195
30
0.4
8
1000
S
7/7/6/-/-
Very Good
40.00
3000
75
Ion Blaster
350
150
10
0.15
4
100
S
-/1/-/-/-
Okay
35
2333.33
66.67
Ion Blaster MkII
370
155
9.8
0.14
4
100
S
1/1/-/-/-
Okay
37.76
2642.86
70
Ion Blaster MkIII
380
160
9.8
0.14
4
100
S
1/2/-/-/-
Okay
38.78
2714.29
70
Ion Blaster, Ineubis Raven
500
195
10
0.16
8
280
S
4/8/-/-/-
Okay
50.00
3125
62.5
Ion Blaster, Hive
150
110
10
0.15
4
100
S
Drop
Okay
15.00
1000
66.67
Neutron Blaster
600
190
12
0.15
4
600
S
3/3/-/-/-
Good
50
4000
80
Neutron Blaster MkII
600
195
11
0.14
4
600
S
4/4/-/-/-
Good
54.55
4285.71
78.57
Neutron Blaster MkIII
600
205
14
0.14
4
400
S/T
4/4/-/-/-
Good
42.86
4285.71
100
Neutron Blaster, Law Enforcement
635
208
14
0.13
4
400
S
Drop
Good
45.36
4884.61
107.69
Corvus Widowmaker
800
215
16
0.14
18
400
S
Mission
Good
50.00
5714.29
114.29
Corvus Ultra Positron Blaster
1000
195
12
0.3
18
500
S
8/8/-/-/-
Good
83.33
3333.33
40
Phase Blaster
350
170
8
0.2
4
100
S
1/2/-/-/-
Okay
43.75
1750
40
Phase Blaster MkII
380
175
7.5
0.2
4
100
S
1/2/-/-/-
Okay
50.67
1900
37.5
Phase Blaster, Orion XGX
400
180
7.2
0.2
4
150
S
1/2/-/-/-
Okay
55.56
2000
36
Phase Blaster, TPG Sparrow
420
172
7.3
0.2
4
150
S
1/2/-/-/-
Okay
57.53
2100
36.5
Plasma Cannon MkII
540
140
12
0.26
4
100
S
-/-/-/-/-
Okay
45
2076.92
46.15
Plasma Cannon MkIII
550
140
12
0.25
4
300
S
-/1/-/-/-
Okay
45.83
2200
48
Plasma Cannon HX
550
160
8
0.2
4
300
S
1/1/-/-/-
Okay
68.75
2750
40
Plasma Eliminator
1000
170
60
0.4
4
1400
L
-/-/1/-/-
Good
16.67
2500
150
Plasma Eliminator MkII
1200
175
60
0.4
4
1400
L
-/-/2/-/-
Good
20
3000
150
Plasma Devastator
1450
180
50
0.4
4
1200
L
-/-/3/-/-
Good
29
3625
125
Plasma Devastator MkII
1600
200
60
0.4
4
1200
L
-/-/4/-/-
Good
26.67
4000
150
Plasma Annihilator
1800
205
70
0.5
8
1400
L
-/-/7/-/-
Good
25.71
3600
140
Positron Blaster
800
190
18
0.25
4
500
S
5/4/-/-/-
Okay
44.44
3200
72
Positron Blaster, Axia Accelerated
800
210
17
0.21
4
500
S
5/4/-/-/-
Good
47.06
3809.52
80.95
Positron Blaster, Hive
800
210
16
0.21
4
400
S
Drop
Very Good
50.00
3809.52
76.19
Positron Blaster, Mega
1200
205
18
0.25
4
500
L
2/-/2/-/-
Okay
66.67
4800
72
Training Blaster
250
145
10
0.15
4
100
S
-/-/-/-/-
Okay
25
1666.67
66.67
Training Drone Blaster
1
110
10
0.15
4
100
S
Drop
Okay
0.1
6.67
66.67
Valent Neutron Accelerator
600
200
14
0.14
4
400
S
Mission
Good
42.86
4286
100
Notes:
DPE: Damage Per Energy, how much damage is done for every 1 energy used, to hundredths place. Efficiency of the weapon.
DPS: Damage Per Second.
EPS: Energy Per Second.
Charged Cannon: Energy shows charge rate per second- Requires at least one energy to fire.
Drop: These weapons cannot be bought, but are sometimes dropped by bots.
Mission: These weapons cannot be bought, but are awarded from a mission.
Conventional Weapons
Weapon
Damage
Velocity
Energy
Delay
Grid
Mass
Port
Level
Splash
Detonation
Ammo
Fuel
Ammo Cost
Homing Missile, Firefly
1200
95
0
1.5
4
400
S
-/-/3/-/-
25
Contact
12
20s
25
Homing Missile, Gemini
950
80
0
1.5
4
400
S
-/4/-/-/-
25
Prox. (10m)
18
20s
20
Homing Missile, Stingray
2800
95
0
1.5
4
400
L
-/-/-/-/-
40
Contact
14
20s
25
Mine, Concussion
0
0
0
2
4
1200
L
5/-/5/7/-
200
Prox. (70m)
6
900s
60
Mine, BioCom Miniature Teller-Ulam
15000
0
500
2
4
15000
L
Manufacturable
550
Prox. (120m)
2
14400s
500000
Mine, Proximity
2500
0
0
2
4
1500
L
5/-/4/6/-
80
Prox. (70m)
10
900s
80
Mine, Lightning
1800/s
0
0
2
4
2400
L
8/-/7/9/-
100
Contact
4
900s
?
Missile, Yellowjacket
1800
85
0
1.5
4
400
S
-/-1/-/-
30
Contact
8
12s
20
Rocket, Iceflare
800
75
0
1
4
400
S
4/5/2/-/-
60
Prox. (30m)
16
n/a
20
Rocket, Starflare
1000
75
0
1
4
600
S
5/5/-/-/-
60
Prox. (30m)
14
n/a
30
Rocket, Sunflare
1500
85
0
1
4
1000
S
8/5/8/-/-
60
Prox. (30m)
12
n/a
?
Flare, Seeker
100(?)
120
0
1.5
4
1000
S
Drop
50
Prox. (100m)
18
N.R
N.R
Concussion, Xang Xi Self-Propelled
1
85
0
1.5
4
1500
S
Mission
150
Prox. (60m)
8
n/a
?
Rocket, Jackhammer
2000
90
0
0.5
4
1200
L
-/-/4/-/-
60
Prox. (30m)
12
n/a
40
Rocket, Screamer
3000
95
0
0.7
4
1200
L
3/-/5/-/-
35
Prox. (20m)
16
n/a
40
Rocket, Avalon
15000
35
60
2.0
4
1600
L
Hive Drop
245
Prox. (10m)
4
n/a
5000
Rail Gun
1400
400
110
1.6
4
800
S
4/5/-/-/-
0
Contact
30
n/a
5
Rail Gun MkII
1400
400
90
1.6
4
800
S
0
Contact
30
n/a
5
Rail Gun MkIII
1800
400
80
1.6
4
1000
S
0
Contact
15
n/a
5
Rail Gun Advanced
2500
480
100
1.7
4
1500
S
0
Contact
10
n/a
?
Concussion Rail Gun
1400
400
0
2
9
2000
L
Mission
0
Contact
10
?
?
Swarm Missile, Locust
750
75
0
1.5
4
2500
L
-/-/6/-/-
25
Prox. (15m)
40
25s
30
Swarm Missile, Chaos
850
80
0
1.5
4
2500
L
-/-/7/-/-
30
Prox. (20m)
40
25s
35
Notes:
Concussion Mine: Does no damage, the damage is the force it creates when detonated.