Syylk
Pilot
Name | Katrina Le-Feir |
Nation | UIT |
Nickname | "Kitteh burger" |
Guild | Phoenix Alliance |
Rank | Ordinary member |
Stats | here |
Hobbies | racing, smuggling, hosting events, mooning |
Status | Temporarily unsubscribed |
Deneb Run Racing Career
DR # | Standing | Ship | Lap Time |
---|---|---|---|
117 | - | F | DNF |
116 | 2nd | F | 30:42 |
115 | 2nd | F | 27:40 |
114 | 2nd | F | 30:02 e. a. |
108 | 2nd | F | 26:44 |
107 | 2nd | F | 28:58 |
106 | 2nd | F | 29:31 |
105 | 3rd | E | 31:17 |
104 | 7th | E | 37:28 |
101 | - | - | Host |
100 | 1st | D | 45:27 |
99 | 1st | D | 28:34 |
97 | 1st | D | 27:36 |
96 | - | - | Host |
95 | - | - | Host |
94 | 2nd | D | 29:24 |
93 | 1st | D | 28:05 |
92 | 2nd | D | 27:42 |
90 | 3rd | D | 30:57 |
89 | 1st | D | 30:10 |
87 | 1st | D | 31:34 |
86 | 2nd | D | 31:50 |
85 | 1st | D | 30:21 |
84 | 2nd | D | 27:59 |
83 | 1st | D | 29:12 |
82 | - | C | DNF |
81 | 1st | C | 29:09 |
80 | 1st | C | - |
77 | 3rd | C | 33:46 |
75 | 7th | B | 35:08 |
74 | 5th | A | - |
Ship | Model | Nickname | Powercell | Notes |
---|---|---|---|---|
A | Warthog Mk II Upgraded | - | Fast Charge | Law Gun |
B | Warthog Mk II Upgraded | - | Fast Charge | - |
C | Orion Hornet Convoy Guardian Elite | "Red Dart" | Fast Charge | Lost on DR82 |
D | Orion Hornet Convoy Guardian Elite | "Millennium Kitten" | Fast Charge | Retired on DR100 |
E | EC-89 | "Canned Kitten" | Fast Charge | - |
F | Orion Hornet Convoy Guardian Elite | "Kit-e-Kat" | Fast Charge | Lost on DR117 |
G | Orion Hornet Convoy Guardian Elite | "Kuriosity Killed the Kat" | Fast Charge | - |
Why the Orion Hornet?
The table below shows the most popular ships used in the Deneb Run, along with their specs. It's ordered by ship mass, from lightest to heaviest:
Let's start saying that there's no "perfect" DR ship: as most things in Vendetta Online, your own flying style indicates what ship yields the best balance for you. I encourage you to try the various ships and see for yourself how you perform with each one, which one is most appropriate to your flight preference. I prefer the OHCGE, whose strenghts and weaknesses are as follow:
It has an infiniboost engine
I find infiniboost (an engine that drains the battery at a rate equal to or less than the rate at which the battery recharges) extremely important in the DR: especially in troublesome sectors, I want to be able to jump while traveling at full speed. The Raptor and the Vulture must let go the turbo boost just before the wormhole (at best) to let the battery recharge fully for the jump. That last slowdown can (and often did!) spell death in the most dangerous legs of the lap, where every kind of bolt/bullet/rocket/missile is raining on your vessel.
Infiniboost lets you also set up a turbo lock bind, to be used to emerge from wormholes and just forget about battery recharge. The breakeven point to be able to sector jump with a Fast Charge battery is 67 energy points out of 250. As soon as you reach this value, usually looking for a straight and clear path out of the wormhole, you can engage the turbo lock, wait for the 3km mark, and be done with the wormhole sector.
It's fast
The Deneb Run is a timed race, and having good top speeds (both cruise and turbo) is indeed critical. Cruising at 65 m/s and boosting at 220 m/s, the Hornet has the (nominal) highest speeds among the contenders. While the acceleration leaves a lot to be desired, there are enough "long streak" race segments (think Itan or Sol II) where you can catch up and outrun slower ships. As a rule of thumb, on distances greater than 4000m, a higher top speed can compensate for a slower acceleration, even more so with infiniboost. It has also a cruise speed of 65 m/s, which means it's faster than the Raptor when the turbo is not engaged - like when you're just waiting for your battery to replenish, as in the Bractus-Odia wormhole.
It's quite resilient
With an armor rating of 13000, it's the toughest racing ship. The Deneb Run is a dangerous event, where players and NPC are supposed to fire onto racers. You will cross sectors where Strike Forces, battling capital ships, unrats, and especially other players are ready to vaporize you, so having a solid hull is very, very important in my opinion.
I often docked in Odia M-14 with just a few percentage points of my ship framework. With anything else than an Orion Hornet, that stray flare, or that neutron burst, could have meant the premature end of my run. Too many debris of ECs (half the armor of OHCGE) and Vultures (2/3 of the armor) float near the wormholes of Sedina, Metana and Bractus to convince me that's a good idea to give up good protection during the race.
It's heavy and clumsy
The downside of the Orion Hornet is quickly assessed: its acceleration and manevuerability are only slightly better than those of a concrete brick. Even the large Raptor has better acceleration, due to higher thrust/mass ratio. The weight, acceleration and spin torque prevent this ship from being able to efficiently dodge, or quickly align toward the wormholes. It needs some training to compensate its inertia, and on the short distances it's left in the dust by lighter vessels with explosive accelerations, like EC, Vulture and even Raptor.
The length and cross section are rather large, making it an easier target to hit than the smaller and thinner ships.
It's a corporate variant
You need an high standing with Orion (720) to be able to purchase it. Gaining such standing may be non-trivial, especially since Orion is a gold/gray space faction, the missions needed to increase the standing can be boring and/or dangerous, and the risk of hopelessly ruining the reputation with Orion by doing a wrong move is always lurking.
Furthermore, Orion has only four stations: two in Azek, one in Dau, and one in Latos. The other ships are much more available, across the entire galaxy; even the TPG Raptor and Atlas X are present in nine stations, spread over five systems.
Only the EC-107 is more difficult to obtain, since it needs a whopping 50 bus kills to unlock the tiny, darting racer.
It won the DR 100
...And it's named Elite. What else could you possibly want?
Deneb Run sparse thoughts
~ Watch this space for furhter elaboration of how to be successful in the historical race around the galaxy ~
Your best allies
Guildmates
Light weight ship (acceleration, maneuverability, low inertia)
Scout lap
Keen senses
Your worst enemies
Storms
Pirates
Wormhole shortcuts
The concept of the wormhole placement in a sector, and how to approach it.
Routes around asteroid fields
There is always a clean, safe route. But it's worth it?
Reach the jump point
Do it as quick as possible.
Wormhole jump point
The fastest way to jump at 100% energy.
Intrasystem jump point
The fastest way to jump at 25% energy.
Where to head once you emerge from the wormhole.
The wormhole sequence
List of wormholes you will cross, and additional info. Also, stations where you can dock for repairs. This sequence describes the HELIOS route, the innermost one.
Start | Shortcut | End | Notes |
---|---|---|---|
Odia M14 | Odia B13 | M14 is the starting station. The segment is often stormed. Odia B13 has a ~8km distant wormhole, and it's often used to ambush racers. | |
Sedina O12 | Sedina B8 | Sedina B8 is a typical pvp area, ideal for assaults: beware. | |
Latos O12 | Latos B6 | Latos B6 is a typical chokepoint, too. | |
Ukari O13 | Ukari B5 | An usually stormy system. | |
Pyronis O9 | Pyronis B11 | First Serco system. Pyronis O9 is a decent station to dock and repair. | |
Dantia O2 | Dantia B5 | The straight route is clear of asteroids. | |
Sol II O14 | Sol II B15 | Capitol of Serco. Clear. | |
Betheshee O6 | Betheshee D2 | O6 another pitstop station. | |
Geira L15 | Geira O4 | If you're Serco KOS, beware Geira O4's Nemesis. Both sectors have stations to dock, but O4 is closer to your jump point. | |
Deneb B12 | Deneb O3 | Stormy system. Itani/Serco frontier. Deneb B12 can be deadly if you're Itani KOS. Deneb O3 is a dockable station, if not far. | |
Eo C12 | Eo P11 | Cantus wormhole is very close to Eo P11's arrival point. | |
Cantus A7 | Cantus K2 | This is the midpoint of the entire race. | |
Metana G16 | Metana P6 | ||
Setalli B8 | Setalli O13 | The "other B8". Stormy system. | |
Itan B6 | Itan P6 | Itani capitol system. Itan P6 has the longest stretch from jump point to wormhole: ~10km. | |
Pherona B14 | Pherona P7 | One of the most frequently stormed systems. | |
Artana B7 | Artana K1 | Clean system. | |
Divinia A13 | Divinia O11 | Another stormy system. | |
Jallik C2 | Jallik E15 | The stormiest system of the race. It's extremely rare to find it clean. Jallik E15 is the last dockable station of the run. | |
Edras I2 | Edras H15 | Welcome back in greyspace. Wormholes are ALL unmonitored from now on. Frequent storms. | |
Pelatus G2 | Pelatus K15 | Another favorite assault point. There can be storms in the inner roid ring. | |
Bractus E2 | Bractus B14 | Storms with the dreaded Devus Guardians. The exit wormhole is very close to the arrival point. Also the last serious chance for attackers to pin down racers. | |
Odia O7 | Odia M14 | Race for the docks. Storms are present in this segment too. |