SkinCreation

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Revision as of 05:01, 15 April 2023 by Luxen (talk | contribs) (Created the basics of creating a skin and linked the semi-original skin archive.)
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Skins in Vendetta Online are a loose collection of image files that build out the game's interface. The ability to create your own custom skin was introduced in 2006 in this stickied post on the forums; many instructions and questions are given there, so it is advised anyone interested in creating a custom skin for the game's DefaultUI give the posts a read.

Files and Utilities

To create a skin for Vendetta Online, you will need a an image editing utility and the starter archive:

***This skin archive includes mostly files from the original "skin", now known as "Old Default" (or Default Blue in Reskin); newer files such as those used for the mobile interface are from the Default Platinum skin, however.

The provided config.ini file in the archive is used for coloring the font and certain UI elements, as described in this update from the devs. The font colors are in an RGB255 or RGBA255 string format; for example, for completely red font for one of the provided elements, you would use "255 0 0". White is "255 255 255", and Black is "0 0 0". Extra zeroes are ignored, if present.

The provided main.lua and preview.png files are specifically for Reskin support, which will help other pilots use your skin in-game.

Editing your skin

Editing your skin is fairly simple; use your image editing software to change each file individually, though make sure to not adjust the image's resolution or risk breaking the game's UI in certain places.

Some of the older images won't actually be used; as described in this post, the existence of certain files will tell the game to use new images over specific old ones; the radars and energy bars are a good example of this. Most of the PDA elements do not share this unique behavior.