ChangeLog

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This is Vendetta version 1.2.0.2

Changes from 1.2.0.1:

  • Fixed two trade mission bugs
  • Fixed trader NPCs deciding to patrol instead of trade
  • Fixed bug with trying to buy more than 100 items in station
  • Fixed crash when trying to sell last item in the sell list in station
  • DirectX ps_hack point sprite flag is always on now to fix random crashes
  • Added Behemoth icon
  • Dropping cargo with the Behemoth doesn't cause the cargo to drop inside the ship object
  • Fixed Undo button not hiding when chat window is maximized in nav interface
  • Undo button is disabled when it can't undo any further
  • Fixed noisy tab buttons in chat interface

This is Vendetta version 1.2.0.1

Changes from 1.2.0:

  • Fixed annoying nav computer bug

This is Vendetta version 1.2.0

Changes from 1.1.9.1:

  • Trade mission timer updates properly
  • Jettison menu autoupdates while mining
  • /navroute undo - undoes last add
  • /navroute list - lists names of saved navroutes
  • More /navroute commands echo results
  • Fixed crash on Mac when compressed textures are used
  • Mining tutorial available in mining stations
  • Navroutes are saved in ./navroutes directory with .navroute as an extension
  • /togglenetgraph for visualization of network traffic
  • Don't penalize players if they kill someone by ramming. Fixes a problem with people killing themselves on other people.
  • Fixed typo in spy mission
  • Ships get double damaged by own missiles. Used to deter rocket ramming.
  • New 'Behemoth' ship available with 0/0/0/8/4 license
  • Fixed a bug where npcs stop shooting after 24 days of uptime
  • Fixed problem with automated station update stealing focus from the chat window when the cargo or ship tabs are open
  • New duel stats ranking - details will be forthcoming on the website
  • Minor changes to light ships

This is Vendetta version 1.1.9.1

Changes from 1.1.9:

  • Recompiled the OS X client from scratch; 1.1.9 had some very odd issues that this solved.

This is Vendetta version 1.1.9

Changes from 1.1.8.4:

  • Made Corvus name color grey instead of black
  • Trade missions have an on-screen mission timer
  • Mining bots properly stop mining when they die
  • Hive queen cannot be damaged by jump-ramming it
  • /navroute command to load/save nav routes
  • Procurement missions reimburse players as they deliver partial shipments
  • Wraith updates are actually in this update
  • Renamed Centaur Agresso to Tunguska Centaur Agresso
  • Alt-Enter for Linux to switch between window and fullscren modes (warning: may abort the client if done during texture loads from XFree86 "BadMatch" errors)
  • Station Sell Menu stays scrolled to area where selected item was and selects the next item in the list
  • Network bug fixed
  • Faction-penalty warning is displayed in color on the lower-middle of the HUD

This is Vendetta version 1.1.8.5

Changes from 1.1.8.4:

  • Updated Wraith

This is Vendetta version 1.1.8.4

Changes from 1.1.8.3:

  • Faction hit warning is flashed on the HUD instead of the General chat tab
  • Selection box of non-players is grey now
  • When someone shoots you, they become a red blip on your radar until you or they leave the sector
  • Fixed some possible exploits and bugs with new trade mission
  • Changed some ship stats; see website news for details

This is Vendetta version 1.1.8.3

Changes from 1.1.8.2: Balancing release; see website news for details.

This is Vendetta version 1.1.8.2

Changes from 1.1.8.1:

  • Fixed several problems with Trade Guild mission; it is now available again
  • Updated some item descriptions and fixed a missing icon
  • Added video memory size error checking for antialiasing in DirectX 9
  • Channel 201 and 202 convoy destruction notifications fixed.

This is Vendetta version 1.1.8.1

Changes from 1.1.8:

  • Fixed a client crash

This is Vendetta version 1.1.8

Changes from 1.1.7:

  • Mining bots mine asteroids closer to the center of the sector so they are easier to find
  • Increased rewards of prospecting mission
  • New trade mission available for testing
  • Added accomplishment for killing/damaging 10 queens
  • Guild commanders can vote out a lientenant.
  • Bots use new path-finding system (not perfect, but an improvement over no path planning whatsoever)
  • Added hyphen in sector names in log menu and elsewhere
  • Junkyard mission requires slightly fewer crates now
  • Fixed MacOS X bug when going from fullscreen to window mode of a different resolution
  • Worked around Linux X.org XF86VidModeExtension problem when windowmode=1
  • Queens give XP now
  • Fixed some typos
  • Waste handling bot mission (spy 2 mission) has 30 minute timeout again
  • Balanced some ship and weapon stats

This is Vendetta version 1.1.7

Changes from 1.1.6:

  • Spy missions weren't saying when the mission failed for every possibility
  • Fixed some typos
  • Fixed cargo rounds so they properly end every week
  • Junkyard mission now requests fewer items, and gives a reward when completed
  • All bots correctly drop scrap now
  • Fixed lightning mine crashing bug
  • Fixed crashes when too many waypoints are created in nav menu
  • Fixed broken repair modules
  • Christmas present reverted to normal widget crate
  • Modified ship order of Ship Buy Menu
  • Added more ship descriptions
  • Mining bots show the way to Queens

This is Vendetta version 1.1.6.2.

Changes from 1.1.6.1:

  • Shift-clicking waypoints on the nav menu works for Linux and MacOS X. The temporary space-click workaround has been removed.
  • Guild commanders can set a MOTD (Message Of The Day) for their guild.
  • Fixed word-wrapping bug in the ship buy menu with Centurions in 800x600 resolution
  • DirectX 9 beta driver for Windows. Use at your own risk. You can change to it in Options->Video->Change Driver...
  • No longer awarded bus kills when you kill bots
  • Lowered standing requirements for Marauder Miner ship

Changes from 1.1.6:

  • Fixed station crash when you clicked on the sell tab
  • Fixed dynamic linker issue for MacOS 10.2.x
  • You can now hold down space and click on sectors in the navigation map to add waypoints (shift-clicking doesn't work in Linux and MacOS yet)

This is Vendetta version 1.1.6.

Changes from 1.1.5:

  • Fixed bug with 2D target box around mines
  • Ship names in Ship Select Menu no longer word wrap
  • Can't place bounties on players anymore
  • Trader NPCs properly tell you what they are transporting and they don't always transport Van Azek ore after they die
  • Changed ship flight model slightly
  • Tweaked ship engine characteristics of different ships
  • Added 2 new ships: a warthog and a marauder.
  • Character Info Menu is split into 2 columns and clicking on a medal shows its description along the bottom
  • Fixed trader NPCs and CTC bots so they don't get lost and disappear
  • Dropped skill requirements for license levels 1-3
  • Normal bots shouldn't appear in tutorial sectors anymore
  • Nav menu now allows multiple waypoints to be defined using shift+left mouse button. Up to 100 points can be defined.
  • Fixed bug which allowed more than 8 players to join a group
  • Fixed some exploits in group adv. combat mission
  • Added scrapyard mission
  • Slightly increased Trade XP for selling items to stations

This is Vendetta version 1.1.5.

Changes from 1.1.4:

  • Added bounty system
  • Added marshal bot in capital sectors; /msg or hail the marshal bot for more information.
  • Added /hail command that hails the currently selected target. Reload the default key settings to use this command or type in these commands:
  /alias hail "activatechattab 0; msg target%hailmsg" /bind "h" hail
The 'activatechattab 0;' part is optional. It just forces the General Chat tab to activate.
  • Channel 11 is now nation-restricted; you can only see chat from members of your own nation. This is to temporarily fill in the need for a proper nation chat mode.
  • Fixed guild bug with trying to vote out someone who's not online
  • Added bonuses for the prospecting accomplishment
  • All HUD elements should resize properly now (except some centered text)
  • Fixed problems with mining certain objects
  • Prospecting mission counts towards the system the mission was taken, not where the mission was completed
  • Fixed some crashes
  • Added more accomplishments/medals
  • Fixed /load failing to execute last line if there's no carriage return
  • Updated text sizes, changed font weights (not bold above a certain size)
  • Exploding near a player should no longer set temporary Kill on Sight
  • Added some new weapons for certain accomplishments
  • Repair gun no longer gives no-fire-zone warning
  • User-definable hail message located in Options->Controls->Input (temporary location)
  • Added some more accomplishments
  • Fixed exploit in Advanced Combat mission where difficulty wasn't increasing as level went up
  • Fixed jerky station spin in Login menu

This is Vendetta version 1.1.4.

Changes from 1.1.3

  • News system in station
  • Jettison menu
  • New font system
  • OS X version doesn't show resolution depths < 16 bits
  • OS X fixes for switching between window mode and fullscreen mode
  • OS X doesn't make the window smaller if it is the exact same width as the desktop
  • Windows version doesn't crash if joystick is unplugged and Scan is pressed
  • Added 2D/3D targeting reticle option
  • Fixed bug with CTC weapon being given to both sides regardless of who won
  • Changed targeting heuristic to try to be able to select asteroids more reliably
  • Prospecting mission gives mining XP instead of trade XP

This is Vendetta version 1.1.3.

Changes from 1.1.2 Major gameplay changes:

  • Mining license and 8 mining guns, progress indicator for mining
  • Ship is automatically repaired when docking to a station
  • New 2-D target box instead of 3-D target box
  • New scanners and info about targeted object listed next to damage indicator on the HUD
  • License levels are now granted immediately upon gaining sufficient skill points (no "License Test mission")
  • Targeting another ship will display what type of ship it is
  • Targeting crates will display what is in the crate
  • No penalties for killing a low-level player who has participated in CTF

Other bugfixes and minor changes:

  • Advanced combat mission not available until level 2. Border Patrol available at 4.
  • Azek/Latos border now guarded instead of monitored
  • OS X graphics driver rewritten to work better with multi-monitor setups and to clean up bugs
  • Support for extra mouse buttons if available
  • Trying to fix problem when joysticks sometimes stop working in Windows
  • Further debugging info added for Linux joysticks
  • Target distance is more precise, calculates nearest point on surface of target to center of ship
  • More minerals
  • Capture-The-Cargo timers should work properly after the round ends
  • Prospecting and spy missions increment single-player mission count
  • Spy mission changed to requiring at least level 1 combat
  • Asteroids have varying amounts of minerals
  • Asteroids have a temperature that changes the mining rate
  • Mining guns have varying extraction rates and heat generation rates
  • Trader NPCs take longer to traverse sectors
  • Removed wireframe mode
  • Skill point reward messages now grouped
  • Updated tutorial
  • Fixed long-standing bug in AI maneuvering code (which sometimes prevented transports from reaching their warp-out destination, for instance)

This is Vendetta version 1.1.2.

Changes from 1.1.1

  • "Scanner" effect fixed for OpenGL (as seen on mining drones and with the scanner mission item)
  • The name generator is fixed
  • /guild resign lieutenant fixed
  • Cargo correctly affects ship mass when picking up duplicate items

This is Vendetta version 1.1.1.

Changes from 1.1.0

  • Trader NPCs shouldn't get lost between jumps
  • NPCs and bots should activate the wormhole at the proper distance
  • NPCs and bots don't mysteriously heal after warping
  • Orun/Dentek/etc Collectors now mine asteroids
  • Trader NPCs use Atlas ships
  • Trader NPCs don't shoot back
  • Mass indicator on the HUD
  • Fixed secondary chat fadeout time
  • Added rHUDfadeout variable for setting the fade timeout of the secondary chat area. Defaults to 4 seconds. (Use /set rHUDfadeout x to change it to x seconds)
  • Made repair weapon shoot faster and have better autoaim
  • Other miscellaneous bug fixes