Changes
From Vendetta Online Wiki
<div style="float: right;">__TOC__</div>
== Vendetta 1.8.544 ==
* During the operation of the Corporate Sector Run (game event), all systems that are part of the race-course will have a minimum of a two-second jump time for all players (sectors and wormholes).
* Fixed issue where rapid succession of purchases would display incorrect cost amounts.
* Fixed issue where kills made by explosions from capships with Enduring Titles were not being recorded in their histories.
* Fixed issue where, in certain circumstances, ship skins and liveries could be improperly applied to player vessels.
* Fixed issue relating to Lite and Freemium players occasionally having improper access to capital ships with higher membership status requirements.
* Windows version now saves crash info into a separate crash.log file, instead of in the errors.log file.
== Vendetta 1.8.543 ==
* Performance and stability improvements to the Vulkan GKGL driver for Windows.
* Added V-Sync, Antialiasing, and Anisotropic settings to the Vulkan driver.
== Vendetta 1.8.542.1 ==
* Fixed issue with "Keystroke Receiving" request on the Mac version.
== Vendetta 1.8.542 ==
* The "/report" command now visually responds with an error message, instead of nothing, if the character name was wrong or the reported player hasn't said anything since the reporter logged in.
* Reduced network traffic when rapidly scanning through objects in the sector.
* Minor technical tweaks and updates for improved compliance with the Mac Store
== Vendetta 1.8.541.2 ==
* Fixed issues with glow and ice effects on Mac OpenGL 4 and Reference drivers.
== Vendetta 1.8.541.1 ==
* Fixed a crashing bug in Vulkan (Metal) driver on macOS.
* Fixed black screen when using Vulkan (Metal) driver on macs with a discrete GPU, such as Macbook Pros.
== Vendetta 1.8.541 ==
* Mac version now supports Apple ARM processors natively, such as the M1.
* Added new "Vulkan (Metal)" video driver for recent MacOS versions, using "MoltenVK" Vulkan-on-Metal API.
* Vulkan + Metal driver supports "full screen window mode" on Mac, for ease of switching desktop "spaces".
* Major performance improvements for OpenGL 4 driver on ARM*based Apple M1 devices.
* Improved installation compatibility of Mac version with recent versions of MacOS.
== Vendetta 1.8.540 ==
* TempKoS status, timers and escalations, are now shared across all factional stations within UIT space. Outside of UIT space, TempKoS status is still per-faction, and not shared.
* Incoming convoys of a faction different from that of the local sector/station no longer fire, within the NFZ, at characters hated by their faction. They will fire back if attacked.
* Fixed issue with trophies and other unique items incorrectly stacking.
* Remote capships no longer wobble when trying to align themselves.
* Navroutes that include the Unknown System now properly load if you've previously visited the system.
* Fixed issue with 'prepare for docking' remote capship not working.
* Fixed memory leak when resizing the HUD or reloading the interface, which may have contributed to recent crashes on plugin-heavy clients.
* Fixed bot pathfinding issues in the Hive Leviathan and other dynamic sectors.
== Vendetta 1.8.539 ==
* Background can now be disabled in Android.
* Fixed issue with faction penalty being applied when a strike force NPC destroys another strike force NPC while they are targeting you.
* Added error message to character name verification menu if the name doesn't match what was typed in.
* Removed error message when Autojettison is enabled and your remote capship is mining asteroids.
* Added more logging to the Windows version to help track down crashes.
* Fixed issue with players launching from their capship but being spawned at the wrong location.
* Remote capships now stop mining when they are given another command.
* The correct mining beam effect is now used for remote capships when they mine asteroids.
* Remote capships no longer attempt to mine if they don't have a mining beam equipped.
* Launching from your capship now stops any mining in progress.
== Vendetta 1.8.538 ==
* Some capital ships now leave behind hulks when they explode, which persist for 24 hours in the universe. Hulks do not appear in sectors with stations.
* Unaligned pirate capital ships now patrol the debris field, instead of staying still.
* Blockade convoy capital ships now stay near the wormhole when the sector restarts, instead of always coming in from 5000m.
* Leviathan hive skirmish missions have been reverted to re-starting even if players are in the sector, leading to Queens respawning more often.
* Fixed issue with player capship turret list is sometimes being empty.
* Fixed issue with current ship's weapon group loadout not getting saved and used when buying back your last ship.
* Any changes to weapon groups while in flight are now applied when buying back your last ship.
== Vendetta 1.8.537 ==
* Corrected the Corporate Sector Run 4-hour notification text to say 4 hours instead of 1 hour.
* Corvus Strikeforce should now chase a TempKoS player when they launch from a Corvus station.
* Ship Unequip actions now check for available storage space and prompt to rent more when necessary.
== Vendetta 1.8.536 ==
* Triggering of a Strike Force makes all collateral damage done by that Strike Force have factional ramifications for whomever originally triggered the Strike Force, including a self defense flag against whomever triggered the Strike Force.
* All TempKoS timers are now operating on game-time (time spent logged- in, not wall-clock time) and do not end upon death.
* Added ability for players to report spybots using '/report "name" spybot'. The player being reported must be launched in space and located in the same sector as the reporter.
* Added Function and Page Up/Down/Home/End keyboard support for Android.
* Fixed issue with certain correctly-operated player store-bots occasionally being flagged as spybots.
* "Simulated" station-sector convoy traffic will no longer spawn while the sectors contain actual trade convoys, to avoid excessive traffic buildup.
== Vendetta 1.8.535 ==
* Added support for mouse capture on devices running Android 8 and above. A Play Store App update is required to fully enable the feature.
* Chromebook support has been added, with the latest Play Store app version. Please report any issues on the Bug forum.
* Fixed Corporate Sector Run starting at the wrong time. Improvements to server-side performance and optimization.
== Vendetta 1.8.534 ==
* Added Corporate Sector Run Leaderboard to in-game news and the website. These race stats and features will be expanded, in the future.
* Fixed an issue where capship hangars and turret lists were occasionally appearing empty, even when they were not.
* Station Guards in the Conquerable station sectors should no longer report the station is under attack if they ram into asteroids.
* Removed Text To Speech ability from plugin-accessible sandbox.
== Vendetta 1.8.533 ==
* Asteroid temperatures over 10,000 K are now reset to 10,000 K when the sector reloads.
* Fixed issue with capship speed and energy being displayed as zero in the HUD if the capship is renamed while in space.
* Added ability to continue a mission with the Activate action if the mission is waiting at a 'Continue' prompt.
* Fixed issue with rocket/missile turrets not dealing damage if the player who fired them launched from the capship before they explode.
== Vendetta 1.8.532 ==
* Unaligned Pirate capital ships should no longer follow players into deep space.
* Fixed issue with Enduring History kill count not displaying properly.
* Fixed "Daily Trade Report" not being properly posted in-game.
* Fixed bugs and improved stability of NPC convoys.
* Fixed a rare problem where NPC convoys could excessively pile-up in a sector, under certain conditions.
* Fixed issue with spawning a persistent ship for a player, if a sector lags and the player relogs into a new instance of the sector.
* Improved account-creation flow on the website, made it more friendly to phones.
* Reduced memory and CPU usage of Kourier subsystem.
* Fixed issue with logged-in state of player characters.
== Vendetta 1.8.531 ==
* Text-To-Speech feature added for PC platforms. It can be muted in Options -> Audio -> Mission Text To Speech volume.
* Goliath Powercell grid power increased from 55 to 58, per Suggestions thread.
* Added 'Clear A Bind' button to Keyboard menu, so keys and commands can be unbound from each other.
* Efficiency and performance improvements to server-side economy and NPC management systems.
* Missions may now filter availability on whether a station has Capship docking bays.
* Improved error handling and automated reporting of server back-end economic systems.
== Vendetta 1.8.530.1 ==
* Enduring History is now displayed in the information panel in the Inventory menu.
== Vendetta 1.8.530 ==
* Added options in the Buddy Menu allowing the player to toggle whether buddies can see their Online status on their Active Players web page.
* Fixed incorrect stacking of items in the Inventory menu when sorting by Type.
* Fixed issue with Strike Force deciding to leave instead of attack.
* Fixed issue with NPCs ending their pursuit when you enter a player- owned capship.
* New Enduring Content mission, for Trident owners.
== Vendetta 1.8.529 ==
* Fixed issue with displaying too many missions in the new System.
* Fixed inaccuracies in the Best Price calculator for the Latos stations.
* Capships can now be renamed when docked.
* Fixed issue with empty Deneb Skirmishes.
== Vendetta 1.8.528 ==
* New rare drop: "Rarified Heliocene Alloy" can occasionally be found from certain NPCs in the Unknown System.
* Fixed error when using In-App Purchasing on Linux platforms.
* Buy-back cost now displays Crystal cost with the Credit cost.
* Fixed issue with the Prediction Monitoring system being triggered when jumping/warping.
* Added recurring Lite membership billing options to the Billing page of the web site.
* Added 12 and 24 month Lite membership Gift Keys to the Billing page of the web site.
== Vendetta 1.8.527 ==
* Players are always allowed to switch to a ship they have in storage, even if there's no enough storage space available.
* Players can always purchase a small ship if they don't have any at their current location.
* Players can now activate their capship even if they can't launch with it due to subscription restrictions. This allows the player to remove items from the ship's inventory.
* System best prices now include Galactic best prices and no longer include stations the player can't dock with. The profit/loss replaced the cost. The location is now a shortcut to that system's navmap.
== Vendetta 1.8.526 ==
* Additional trade items updated to have "Locally Produced" locations in Nation space, allowing proper fulfillment in the new Latos economy.
* Latos economy is now updating and engaging traders more often, both players and NPCs. This may result in an increase in missions and convoy traffic.
* Fixed issue with ships spinning around and then popping back into position.
* Trade Guild Procurement and Retrieve missions no longer ask for items that the local station has available for sale.
* Continued adjustment to the generation of Crystal (from XP, in this case). This process will be on-going as we evaluate different models.
== Vendetta 1.8.525 ==
* The winning "side" of Deneb is now able to purchase Neutron Blaster MkIIIs in their home nation for the following week.
* Deneb players are no longer kicked out of the mission for friendly kills.
* Friendly kills in Deneb no longer count against your nation's casualty count.
* Valkyrie and Prometheus NPCs in Deneb have been replaced by Vultures in "Fighter" sized Skirmishes.
* Valkyrie and Prometheus NPCs in Deneb that previously carried rockets, now only carry Neutron Mark II weapons.
* Deneb "Battle Points" are now the determining factor for which side wins in a given week, the skirmish sizes have been separately weighted at 12 for Battle, 8 for Large, 5 for Medium, 3 for Small, and 1 for Fighter.
* Deneb "Battle Points" are now displayed on the website Deneb Stats.
* Fixed PC issue with some shortcut keys not working correctly in the station/PDA menus.
== Vendetta 1.8.524 ==
* Secure In-App Purchase is now available in the game-client, on native PC platforms, using Guild Software's existing in-house credit card handling. See in-game Options for details.
* Freemium gameplay access is now possible from all platforms, including PC, along with the usage of Crystal.
* Freemium is now the default for new PC accounts, instead of Trial.
* Freemium and Lite accounts may now submit Events.
* Freemium and Lite accounts may now create Guilds, and serve as Council.
* All level caps have been removed for Lite and Freemium players.
* Lite Members now gain access to build and use Goliath-class capital ships (also retains 50% higher daily crystal limits from bots).
* Technically, all players may now construct Capital Ship components, but final assembly and usage is limited by membership tier.
* Added more internal analytics to help monitor the changes. On-going business model changes may be expected (crystal tweaks, etc).
* Premium access still includes: Tridents, operation of bot-stores, LTS benefits, etc. New content will be added to the Premium tier, along with other benefits.
== Vendetta 1.8.523/.1 ==
* First-gen, non-public testing of a new cross-platform "In App Purchasing" system, tied to our own billing backend.
* Security updates and improvements for the game client, related to upcoming IAP features.
* Fixed problem on Windows causing threaded renderer to not properly utilize systems with non power-of-two core counts.
* Mitigated a rare concurrency issue with threaded job system.
* Players now respawn more quickly after death, particularly for high-ping players.
* Network protocol "streaming" mode is now enabled when a player leaves a sector, for faster transitions on high-ping connections.
== Vendetta 1.8.522 ==
* Mitigated a bug with duplicate NPCs (Leviathans, etc) showing up in some locations.
* Fixed a bug causing some NPCs to "park" in the wrong locations.
* Fixed problem causing people to occasionally damage their capital ships when undocking.
* Optimized performance of the game server for certain cases.
* Added many new performance-monitoring analytics for the core game server.
* Made purchase experience more robust to upstream payment-gateway outages.
* Fixed a problem with AI path data being generated incorrectly on some sectors.
* Threaded AI path generation, plus other tweaks, to improve startup time on certain complex sectors.
* Added new analytics for monitoring a variety of connection and internal performance data.
* Network protocol optimization for requesting information about multiple players.
== Vendetta 1.8.521 ==
* Corporate Sector Run now only reports player positions when they enter wormhole sectors.
* Fixed issue with Prediction Monitoring not being turned on or off at the right times.
* Fixed visual issue when switching turrets at the same time as jumping out of a sector in a capship.
* Improved performance of AI path finding matrix generation, resulting in faster loading of certain sectors.
== Vendetta 1.8.520.1 ==
* Fixed issue with target health not being updated in the HUD.
* Fixed issue with blank captcha in OpenGL 4 when shaders are disabled.
== Vendetta 1.8.520 ==
* Players' positions are now reset if high latency transients are detected during combat situations.
* Added client-side prediction to destructible debris of forces that explosions create.
== Vendetta 1.8.519 ==
* Corporate Sector Run prizes have been added. 100k credits for each System the racer complets along the designated route. 50k credits for each kill of an eligible racer outside of Odia M-14. Top prize raised from 5M to 9M credits.
* Corporate Sector Run advertisement and registeration descriptions have been updated.
* Fixed lua error when displaying System Notes.
* Fixed issue with Trade mission's Procurement list being blank in the new dynamic economy sectors.
* Improved NPC path finding persistence between sector restarts.
== Vendetta 1.8.518.1 ==
*Fixed lua error when attempting to list notes.
== Vendetta 1.8.518 ==
* Added NPCs to the new star system that may pursue you throughout the system.
* Fixed lua error when attempting to load system notes that plugins created.
* NPCs may continue to aggro on pilots after they dock and re-launch from capships.
* Queens now defend the Leviathan instead of drifting away.
== Vendetta 1.8.517.2 ==
*Fixed issue with loading System Notes for the new star system.
== Vendetta 1.8.517.1 ==
*Fixed lua error when attempting to add a System Note in the new star system
== Vendetta 1.8.517 ==
* Improved performance relating to instanced rendering on DX11, GL4, Vulkan and ES3. Most apparent with very dense sectors, using shadows.
* Fixed a graphics problem on PC, where certain asteroids were not using existing higher-quality object assets.
* Fixed a rendering issue with refracting ice crystals on Vulkan.
== Vendetta 1.8.516 ==
* Next-generation dynamic economy has been expanded from Latos N-2, to now include all of Latos (C-2, N-15).
* Target supply capacities for related min/max pricing values have been tweaked a bit, for the Latos economy. This will continue to evolve.
* Convoy Escort missions will now only appear in stations where the "requested" delivery is Locally Produced. This changes the distribution and total number of available Escort missions.
* Escort mission state, along with more dynamic factors of the economy, are now persistently saved and restored during server restarts. This means Escort missions are available immediately after restarts.
* Fixed an issue where a source station may not continue supplying a destination station if that station was already supplied.
* Updated targeted Character Info menu to display more badges. The region can also be scrollable, although no scroll bar will appear.
* If an item that would otherwise disappear is sold to a dynamic economy station like Latos N-2, the item will be put into your station storage instead of disappearing and you will receive a message that it happened.
* Player-owned capships being attacked in NFZ now enable the Self Defense mechanism for the owner to defend against the attacker.
* Strike-force squads no longer accumulate (pointlessly) under certain conditions.
* AI sector navigation and long-term learning algorithms have been changed. This may take time to impact the game visibly.
* Server-side analytics have been improved and expanded for various AI, NPC and economic functionality. We can now simulate the economy at 100x speed, for testing.
== Vendetta 1.8.515 ==
* Destination sectors are now preloaded when a player begins a jump/warp/death animation for a smoother transition.
* Optimized navmap updates when Hive/Deneb overlays change.
* Trident livery textures are now preloaded to minimize stalls when it is seen for the first time.
== Vendetta 1.8.514 ==
* The cost of buying back your ship and addons when in a Deneb skirmish mission now displays the correct value of 0.
* Fixed issue with hive indicators in the navmap not updating properly.
* Clearing out Central and Critical Hives before the skirmish starts wasn't being properly counted towards the Hive Sector Hunter badges. Counts have been retroactively applied.
== Vendetta 1.8.513.1 ==
* Fixed lua error on startup.
== Vendetta 1.8.513 ==
* Added colored highlights to sectors occupied with Milanar, Siepos, Prosus hive bots in the navmap.
* Updated descriptions of the new Pirate badges to include current count and how many are needed to achieve the next level badge.
* Fixed issue with player-capships not appearing correctly when in different sectors from their owners.
== Vendetta 1.8.512 ==
* Added new badges for actions against Unaligned Pirates and other specialized combat actions.
* Added weekly Unaligned Pirate report to in-game newsposts.
* Free ship buy-back during Deneb border missions now include addons.
* Added Corporate Sector Run Advertising mission that includes the rules.
* Corporate Sector Run registration now takes place by taking the Registration mission when it is posted 15 minutes before the race begins.
* Corporate Sector Run now creates a post-race in-game news item listing the race winners.
== Vendetta 1.8.511 ==
* Players muted from a "/report" are now notified of the offending chat text.
== Vendetta 1.8.510 ==
* Corporate Sector Run race has been automated and takes place on Saturdays at 4pm Central time.
* User Keys can now be used as a proxy for the Owner Key when keying conquerable stations.
* Some administrative mutes have been changed to in-game time instead of wall-clock time.
* Storage rental fees are now capped at 26 weeks. Fixed issue with strike force attacking when docking to a group member's capship when both are in a Deneb Border Skirmish mission but the capship's owner is not in the sector.
* Fixed issue with losing radar target when targeting a player-owned capship and they launch from it.
* Changed virtual keyboard tab icon to "Tab".
== Vendetta 1.8.509 ==
* Added experimental chat abuse reporting tool. Type /report "character name" to open the UI to select the offending text and category to submit it for administrative review.
== Vendetta 1.8.508 ==
* Static queens are now more likely to attack capital ships, and remain aggressive.
* Convoy traffic should no longer block docking queues under certain conditions, or choose jump-out positions that are unnecessarily far away.
* Fixed rendering issues with the OpenGL Reference driver on Windows and MacOS, which were causing inverted CAPTCHA displays and other
problems.
== Vendetta 1.8.507 ==
* Escort mission convoys now attempt to stay together more effectively.
* Keychain list now properly updates when access rights change.
* Added Help menu information to Gunners tab.
* Additional analytics and log data to try and debug the rare "dud avalon / missile" problem, reported on Bugs. Please continue to post specific (date/time) reports on that forum.
* Generally biased all NPC action preferences to favor "following" goals over "destination" goals, while their follow target is around; part of the Escort mission fixes, but may have effects beyond that as well. Please report any issues on Bugs.
== Vendetta 1.8.506 ==
* Mining smoke effects are no longer drawn when they are far away. This should improve Bractus P-1 rendering performance.
* Added Interface options to disable reporting and displaying of location info in various chat messages.
* Fixed bug with missions not cleaning up their internal timers when the mission ends.
* Players no longer count as a kill if they self destruct in the Axia Must Die mission.
== Vendetta 1.8.505.1 ==
* Fixed error in Offline Training Simulator when restarting the ring tutorial when using a gamepad.
== Vendetta 1.8.505 ==
* Added new "Streaming Mode" to game network protocol, drastically reducing the loading time of complex sectors.
* NPC AI path-finding and refinement has been generally improved.
* NPCs are less likely to get stuck against asteroids.
* Experimental NPC AI-navigation test-sector in Bractus P-1.
* Destroying Unaligned Pirate fighters and capships now rewards with Light and Heavy Weapon XP.
* Unaligned Pirate fighters have a greater variety of occasional drops.
* Game protocol has been tweaked to enhance sector load times and network performance. Further tweaks coming.
* Lone Hive Queen escorts are now fundamentally more aggressive.
* Smaller NPC ships are now generally more effective at queuing and docking with stations, in large numbers.
* NPC Capital Ships are better at navigating around obstacles, and adaptively learning sector layout.
* Implemented and tuned a variety of strategies to make NPCs better at navigating "extreme" density asteroid fields.
* Enabled active monitoring of NPC performance analytics across the entire universe.
* Tuned the AI "learning" algorithms to better adapt to dynamic changes in sectors, over time. Some of this may take a little while to evolve.
== Vendetta 1.8.504 ==
* The keychain list now directly shows what content each key may access.
* Added Audio options to disable engine and/or turbo sounds.
* When a new livery is purchased along with the ship, it now notes this in the response message.
== Vendetta 1.8.503 ==
* Fixed blank screen error when gamepad menu is closed on first run on Windows.
* Gamepad menu should no longer show up for HOTAS setups on Windows.
* Escort mission delivery NPCs now take priority over generic NPC traffic when docking to stations.
* NPCs now more aggressively target mines if they are between the NPC and its target, or if the NPC is damaged by the mine.
== Vendetta 1.8.502 ==
* Fixed case sensitivity of Marshall bounty commands.
* Changed mobile versions to delay review suggestion until after Capitol mission completion.
* Station turrets now properly shoot at mines if there is nothing else to target.
* NPCs in fighter ships are better at avoiding mines.
* All NPCs are aware of more objects when trying to avoid them.
* Conquerable Station turrets now clear out mines, in addition to the station defense fighters.
* Only two Pirates will pursue when target goes further than 1500m from defended point.
* When a player in a capship turret attacks conquerable station defenses, they and the capship they are in are now flagged as Temp KOS for 15 minutes.
== Vendetta 1.8.501 ==
* Fixed problem with NPC capship turrets, causing them to not take damage.
* Fixed issue with not being able to change the command for the Start button on gamepads on PC platforms.
* iOS version now requires iOS 12 or newer. iPhone 5S is now the minimum spec.
* iOS version now fully supports Xbox One and Sony DualShock 4 controllers with App Store update (some differences in support between iOS 12 and 13).
* iOS now offers recurring Subscriptions via In-App Purchase, after the App Store Update, including the requested 12-month option.
* iOS version now defaults to rendering shadows for new installs.
* iOS version now supports OpenGL ES 3.0, with instanced rendering.
* iOS now has multi-threaded rendering enabled by default.
* iOS version now defaults to 4x anisotropic filtering, with two dynamic lights.
* iOS textures and effects have been improved in quality, particularly normal maps.
* Fixed issue with iOS version not saving changed gamepad commands.
== Vendetta 1.8.500 ==
* Fixed upside-down Trident material on iOS.
* Fixed a bug, on first runtime, where the Character Selection menu occasionally appeared, instead of the Character Creation menu.
* Escort mission NPCs now jump properly from non-running sectors (server-side, fixed last week).
* Android version should properly support camera cutouts on the non-HD version.
* Enhanced the first-runtime startup experience on Android for new users.
* Certain economic trade routes have been tweaked.
* APK and library updates for all Android versions.
* Further improvements to server-side CPU utilization, management.
* More developer analytics added for monitoring of game economy, other aspects of gameplay.
== Vendetta 1.8.499 ==
* Fixed issue with the client incorrectly displaying the cost of repairing ships that are in the cargo hold of capships when docked to a station.
== Vendetta 1.8.498 ==
* NPC capships and Queens should no longer drift away when battling each other.
* Fixed issue with Updater crashing due to invalid code signature on macOS 10.15.
== Vendetta 1.8.497 (October 18, 2019) ==
* Attacking and defense distance of Unaligned Pirate defenders now varies more randomly.
* Unaligned pirate trident now comes back between 4 and 12 hours after being defeated.
* Access Key names can only contain letters, numbers, and spaces. Leading and trailing spaces are removed.
* List of items desired by a station are now determined by maximum profit.
* Framerate limiter is not used when VSync is enabled on Windows.
== Vendetta 1.8.496.1 ==
* Fixed issue with file permissions on Mac Store version in Mac OS 10.15.
== Vendetta 1.8.496 ==
* Fixed Updater crash on Mac OS 10.15 Catalina.
== Vendetta 1.8.495 (October 12, 2019) ==
* Fixed issue where swapping Aim and Throttle input regions on mobile didn't get applied immediately.
* Owners of User Access Keys no longer see other owners of the key unless you also own the Owner Key.
* The Keychain.list command is rate limited to one query at a time. Subsequent querys are queued up until the current query finishes. This may affect the speed of plugins that query all keys in a keychain in rapid succession
* Added blinking arrows to the offline strafe tutorials on mobile versions.
* Reduced the lengths of some of the offline training tutorials on mobile.
* Improved precision of camera calculations on Android version when far away from the center of the sector.
* Fixed issue with very low resolution screens truncating menus on Android.
* Added full-screen support for Android devices with camera cutouts.
* Fixed lua errors.
== Vendetta 1.8.494 ==
* Added blinking arrows to the offline strafe tutorials on mobile versions.
* Reduced the lengths of some of the offline training tutorials on mobile.
* Improved precision of camera calculations on Android version when far away from the center of the sector.
* Fixed issue with very low resolution screens truncating menus on Android.
* Added full-screen support for Android devices with camera cutouts.
** Fixed lua errors.
== Vendetta 1.8.493.1 ==
* Fixed lua error when viewing system in navmap and a sector note already exists for a sector in that system.
== Vendetta 1.8.493 ==
* Player-owned capships are now automatically added to the owner's group and do not count towards the group size limit.
* Sector notes now include an option for the color of the sector in the nav-map.
* Added Audio options to toggle the collision and jettison sound effects.
== Vendetta 1.8.492 ==
* Fixed rgbtohex() lua function.
* Removed Quit button for Lenovo Mirage Solo VR device.
== Vendetta 1.8.491 ==
* Added 64bit support for Android, requires App Store update.
* Fixed crash on exit for Android when Voice Chat is enabled and disabled.
== Vendetta 1.8.490.1 ==
* Fixed issue with zoom not working.
== Vendetta 1.8.490 ==
* Aim and Throttle touch regions now have variable sensitivity, with a separate bar that may be adjusted for each field to raise or lower the control sensivity levels.
* Default sensitivity settings for Aim and Throttle touch regions have been improved. To restore classic functionality, set the sensitivity levels to 2x in Controls -> Touch.
* Aim and Throttle touch regions are now optionally set inwards a little to reduce the chance that the Android Menu bar is activated. Enabled by default for phone form factor devices.
* Sensor Notification is now enabled by default for new users, and set to "Player Only".
* Changed "entered the sector" sensor notification text "entered your radar range".
* The "Touch" tab is now selected by default on Touch platforms, when entering the Controls menu.
* Renamed and moved various Interface HUD touch settings to Controls -> Touch.
* Fixed issue with Field of View not being fully restored when entering sectors using First-person Cinematic Camera Mode.
* Fixed issue with Text To Speech volume control not functioning properly on Oculus Go.
== Vendetta 1.8.489 ==
* Drain Mines have been buffed from 250 to 1500 in power-drain impact.
* Violating NFZ six times in a 24h period, with a single faction, causes Temp KOS for 24 hours for that faction. Corvus is excluded from this.
* Text To Speech volume control now works on Oculus Go.
* Guild and Group members are now tagged as friendly on the radar.
* Text colors are now configurable by skins with a custom config.ini file located in the skin's directory.
* Capship Swarm Turrets have been nerfed from 25 to 35 grid power, to limit combative power against planned higher-level NPCs.
== Vendetta 1.8.488 ==
* NPCs will now continue to persue and attack you if you get too far away.
* NPCs now gradually orient their ships to the plane of the sector.
* Fixed performance issues in Nav menu in the Windows version.
* Fixed navroute text using the wrong font in the Windows version.
* Fixed issue with new target selection boxes when the feature is disabled in the Windows version.
== Vendetta 1.8.487 ==
* Fixed issue with Android version choosing the wrong screen size and clipping off half the view.
* Save Password setting defaults to checked for mobile versions.
* Target Ping latency indicator for currently selected target is displayed by color of the word "Ping" to the right of the Distance field. The color Green for < 150 ms, yellow for 150 to 300 ms, red for 300 to 500 ms, and blue for over 500 ms.
* Your own Ping latency is indicated underneath your ship's Health percentage on the right-hand side of the HUD (PC/mobile), the same colors are used.
* Windows version has a new experimental feature that displays selection boxes and names on other ships. Type <code>/set rAllTargetBoxes 0</code> to turn it off. There are 4 modes, and the default setting is 3:
# Only boxes around every ship
# Boxes and name around every ship
# Boxes around every ship and names for players only
# Boxes around every ship and name for only the selected ship
* The box and name fade out between 500 and 1000 meters away. Configurable settings are rAllTargetBoxFontSize defaulting to 6, rAllTargetBoxFontAlpha defaulting to 0.25, rAllTargetBoxFontFadeMinDistance defaulting to 500, and rAllTargetBoxFontFadeMaxDistance defaulting to 1000.
== Vendetta 1.8.486.1 ==
* Capship hulks no longer prevent you from jumping out of the sector.
* Fixed issue with Android Updater on old devices.
== Vendetta 1.8.486 ==
* Fixed issue with hybrid monoscopic not showing leadoff targets or other positional radar elements in Daydream.
* Fixed black boxes in background on Windows.
* Anisotropic setting in DirectX 11 are now applied immediately and default to 8x.
== Vendetta 1.8.485 ==
* No-Fire-Zone TempKoS is now applied to players who self-destruct and damage others.
* Added options to enable dynamic lights and shadows for OpenGL ES 3, currently disabled by default.
* Improved performance in Daydream VR using a hybrid monoscopic rendering technique.
== Vendetta 1.8.484 ==
* The Windows version uses a new multi-threaded rendering back-end that scales better with more CPU cores.
* Improved anisotropic filtering in the DX11 driver, which now defaults to 8x.
* Updated Windows Vulkan driver.
* Removed DirectX 8.1 support.
* Background detail settings have changed to include a quality setting and a resolution setting, "resolution" is not used if quality is "high".
* Audio limiter on the Windows version no longer affects music, only sound effects.
== Vendetta 1.8.483.2 ==
* Fixed crash when an Atlas enters the sector in non-HD Android version.
== Vendetta 1.8.483.1 ==
* Fixed crash at app exit in non-HD Android version.
== Vendetta 1.8.483 ==
* Android Free version now includes OpenGL ES 3 driver and performance enhancements for densly populated sectors such as debris fields on devices that support OpenGL ES 3. It is used by default on new installs but existing installs will have to switch to it in Options -> Advanced -> Video -> Change Drivers.
== Vendetta 1.8.482.1 ==
* Fixed black sector when jumping/warping in a capship in VR.
== Vendetta 1.8.482 ==
* Enabled multi-threaded rendering on all Android versions.
* New collision sound effects.
* New jettison sound effect.
== Vendetta 1.8.481 ==
* New mission tree "Salvage Your Goliath", allows players to break their Goliath capital ship back into constituent parts. There is a cost involved in utilizing this mission, and the salvage process does incur some degree of loss, so not 100% of the contents are returned. However, this is still an effective way to recover most of the capital ship components.
* Missions that transfer cargo content to players will now allow the player to temporarily exceed their station cargo limit, for the sake of preserving everything that comes from the mission, such as manufactured components. No additional cargo may be manually added to the station, until it is reduced below the limit. Other costs and limitations may eventually be added for those who exceed the station storage limit.
* Sectors will now require full game-client load of all newer-style debris and dynamic objects before spawning the player. This may cause the perception of longer load-times for a few sectors (Pirate Stronghold, etc), but gameplay performance will not be marred by "loading" while in-sector.
* The multi-threaded renderer is now enabled by default on both Android regular and "HD" versions. This enhances the performance of CPU- intensive sectors, like the Pirate Stronghold, across all device types. Android players should be advised, however, that the best performance is from the ES3 renderer that's currently only offered with the "HD" version, because this version specifically requires newer and more capable hardware for installation. The more modern hardware has special features that improve CPU efficiency, which can make the ES3 version twice as fast as the ES2 version, on the same hardware. This is particularly true in CPU-intensive sectors, like the Pirate Stronghold. We will eventually make the ES3 renderer available in the Free version, but we will have to develop more logic to detect whether the device has entirely stable capabilities for using the newer renderer; it may be some time. Improved sector load times across all platforms.
== Vendetta 1.8.480 ==
* Improved Trident texture: Across all systems and platforms, the Trident texture resolution has increased 4x. On PCs with reasonably recent GPUs, using at least the DX11 or GL4 renderers, the resolution has increased 16x.
== Vendetta 1.8.479 additional ==
* Power Cell Blaster Turret: A variant of the standard PCB may now be manufactured to mount on vessels with turrets.
* The masses of power cells have been re-defined for all non-capship power cells.
== Vendetta 1.8.479 additional ==
* Ships that have been damaged more than 25% now require powercell energy equivalent to their damage to make any kind of jump. For instance, a ship damaged 50% now requires a 50% charged powercell to jump.
* Teradon turbo max speed increased from 140 to 160.
* Power Cell Baster auto-aim improved from 0.995 to 0.85.
* Revenant MkI turbo energy drain reduced from 50 to 48.
== Vendetta 1.8.479 ==
* Launching from a personal capital ship will no longer cause homing missiles targeted on that capital ship to "lose" their lock, and the missiles will continue targeting your capital ship.
* The firing field-of-view of the Capital Rail Cannon has been reduced from 180 to 160 degrees. This may help mitigate its value as a forward- facing "assault" weapon. The FoV of all other capital ship turret weapons have not been changed.
* The Centurion Superlight may now be purchased (if it is in-stock) in Latos N2, by pilots who have completed the Hive Research mission with Corvus. Prices for the Superlight may fluctuate considerably.
* Deneb battles are now off-limits to players who have not joined either the Itani or Serco Militaries, and who are not taking the Mission related to the specific battle sector. Un-aligned "neutral" vessels will be attacked, including un-piloted capital ships.
* New Weapon: the Corvus Ultra Positron Blaster, a small-port, 18-grid, de-tuned variant of the MegaPosi. It is available in Corvus stations to tri-KoS pilots at 8/8, who have passed the "Hive Research" mission.
* The performance of server-side Physics interactions, in large capital ship battles, has been improved significantly.
== Vendetta 1.8.478 ==
* Fixed low performance on Android when your ship is colliding or is very near other objects.
* Fixed lua error when taking a mission.
== Vendetta 1.8.477 ==
* Rescaled VR cockpit to a more realistic size.
* Fixed crash when using Vulkan driver.
* Added a reporting system for framerate issues. If you are experiencing unusually low framerates, open a support ticket and we can tell you how to use it.
== Vendetta 1.8.476.1 ==
* Fixes for lua errors were not properly released.
* Fixed crash on Windows when launching with a Behemoth or other ship with multiple turrets.
== VO 1.8.476 ==
== VO 1.8.475 ==
== VO 1.8.474 ==
== VO 1.8.473 ==
== VO 1.8.472 ==
== VO 1.8.471 ==
== VO 1.8.470 ==
== VO 1.8.469 ==
== VO 1.8.468 ==
== VO 1.8.467 ==
== VO 1.8.466 ==
== VO 1.8.465 ==
== VO 1.8.464 ==
== VO 1.8.463 ==
== Vendetta 1.8.462.2 ==
== Vendetta 1.8.462/.1 ==
== Vendetta 1.8.461 ==
== Vendetta 1.8.460 ==
== Vendetta 1.8.459 ==
== Vendetta 1.8.458 ==
== Vendetta 1.8.457 ==
Hopefully some more joystick and other improvements coming soon, as we continue to clean up the PC version in advance of a Steam launch. Enjoy!
- Pirate Clan Tridents will now drop items on destruction. Some common items will appear frequently, but occasionally you may see capital ship parts drop as well (FCP, FFSA, and even more valuable items).
== Vendetta 1.8.455 ==
== Vendetta 1.8.454 ==
== Vendetta 1.8.453 ==
== Vendetta 1.8.452 ==
== Vendetta 1.8.451.1 ==