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ChangeLog/1.8

16,690 bytes added, 08:06, 2 March 2021
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== Vendetta 1.8.544 ==
* During the operation of the Corporate Sector Run (game event), all systems that are part of the race-course will have a minimum of a two-second jump time for all players (sectors and wormholes).
* Fixed issue where rapid succession of purchases would display incorrect cost amounts.
* Fixed issue where kills made by explosions from capships with Enduring Titles were not being recorded in their histories.
* Fixed issue where, in certain circumstances, ship skins and liveries could be improperly applied to player vessels.
* Fixed issue relating to Lite and Freemium players occasionally having improper access to capital ships with higher membership status requirements.
* Windows version now saves crash info into a separate crash.log file, instead of in the errors.log file.
 
== Vendetta 1.8.543 ==
* Performance and stability improvements to the Vulkan GKGL driver for Windows.
* Added V-Sync, Antialiasing, and Anisotropic settings to the Vulkan driver.
 
== Vendetta 1.8.542.1 ==
* Fixed issue with "Keystroke Receiving" request on the Mac version.
 
== Vendetta 1.8.542 ==
* The "/report" command now visually responds with an error message, instead of nothing, if the character name was wrong or the reported player hasn't said anything since the reporter logged in.
* Reduced network traffic when rapidly scanning through objects in the sector.
* Minor technical tweaks and updates for improved compliance with the Mac Store
 
== Vendetta 1.8.541.2 ==
* Fixed issues with glow and ice effects on Mac OpenGL 4 and Reference drivers.
 
== Vendetta 1.8.541.1 ==
* Fixed a crashing bug in Vulkan (Metal) driver on macOS.
* Fixed black screen when using Vulkan (Metal) driver on macs with a discrete GPU, such as Macbook Pros.
 
== Vendetta 1.8.541 ==
* Mac version now supports Apple ARM processors natively, such as the M1.
* Added new "Vulkan (Metal)" video driver for recent MacOS versions, using "MoltenVK" Vulkan-on-Metal API.
* Vulkan + Metal driver supports "full screen window mode" on Mac, for ease of switching desktop "spaces".
* Major performance improvements for OpenGL 4 driver on ARM*based Apple M1 devices.
* Improved installation compatibility of Mac version with recent versions of MacOS.
 
== Vendetta 1.8.540 ==
* TempKoS status, timers and escalations, are now shared across all factional stations within UIT space. Outside of UIT space, TempKoS status is still per-faction, and not shared.
* Incoming convoys of a faction different from that of the local sector/station no longer fire, within the NFZ, at characters hated by their faction. They will fire back if attacked.
* Fixed issue with trophies and other unique items incorrectly stacking.
* Remote capships no longer wobble when trying to align themselves.
* Navroutes that include the Unknown System now properly load if you've previously visited the system.
* Fixed issue with 'prepare for docking' remote capship not working.
* Fixed memory leak when resizing the HUD or reloading the interface, which may have contributed to recent crashes on plugin-heavy clients.
* Fixed bot pathfinding issues in the Hive Leviathan and other dynamic sectors.
 
== Vendetta 1.8.539 ==
* Background can now be disabled in Android.
* Fixed issue with faction penalty being applied when a strike force NPC destroys another strike force NPC while they are targeting you.
* Added error message to character name verification menu if the name doesn't match what was typed in.
* Removed error message when Autojettison is enabled and your remote capship is mining asteroids.
* Added more logging to the Windows version to help track down crashes.
* Fixed issue with players launching from their capship but being spawned at the wrong location.
* Remote capships now stop mining when they are given another command.
* The correct mining beam effect is now used for remote capships when they mine asteroids.
* Remote capships no longer attempt to mine if they don't have a mining beam equipped.
* Launching from your capship now stops any mining in progress.
 
== Vendetta 1.8.538 ==
* Some capital ships now leave behind hulks when they explode, which persist for 24 hours in the universe. Hulks do not appear in sectors with stations.
* Unaligned pirate capital ships now patrol the debris field, instead of staying still.
* Blockade convoy capital ships now stay near the wormhole when the sector restarts, instead of always coming in from 5000m.
* Leviathan hive skirmish missions have been reverted to re-starting even if players are in the sector, leading to Queens respawning more often.
* Fixed issue with player capship turret list is sometimes being empty.
* Fixed issue with current ship's weapon group loadout not getting saved and used when buying back your last ship.
* Any changes to weapon groups while in flight are now applied when buying back your last ship.
 
== Vendetta 1.8.537 ==
* Corrected the Corporate Sector Run 4-hour notification text to say 4 hours instead of 1 hour.
* Corvus Strikeforce should now chase a TempKoS player when they launch from a Corvus station.
* Ship Unequip actions now check for available storage space and prompt to rent more when necessary.
 
== Vendetta 1.8.536 ==
* Triggering of a Strike Force makes all collateral damage done by that Strike Force have factional ramifications for whomever originally triggered the Strike Force, including a self defense flag against whomever triggered the Strike Force.
* All TempKoS timers are now operating on game-time (time spent logged- in, not wall-clock time) and do not end upon death.
* Added ability for players to report spybots using '/report "name" spybot'. The player being reported must be launched in space and located in the same sector as the reporter.
* Added Function and Page Up/Down/Home/End keyboard support for Android.
* Fixed issue with certain correctly-operated player store-bots occasionally being flagged as spybots.
* "Simulated" station-sector convoy traffic will no longer spawn while the sectors contain actual trade convoys, to avoid excessive traffic buildup.
 
== Vendetta 1.8.535 ==
* Added support for mouse capture on devices running Android 8 and above. A Play Store App update is required to fully enable the feature.
* Chromebook support has been added, with the latest Play Store app version. Please report any issues on the Bug forum.
* Fixed Corporate Sector Run starting at the wrong time. Improvements to server-side performance and optimization.
 
== Vendetta 1.8.534 ==
* Added Corporate Sector Run Leaderboard to in-game news and the website. These race stats and features will be expanded, in the future.
* Fixed an issue where capship hangars and turret lists were occasionally appearing empty, even when they were not.
* Station Guards in the Conquerable station sectors should no longer report the station is under attack if they ram into asteroids.
* Removed Text To Speech ability from plugin-accessible sandbox.
 
== Vendetta 1.8.533 ==
* Asteroid temperatures over 10,000 K are now reset to 10,000 K when the sector reloads.
* Fixed issue with capship speed and energy being displayed as zero in the HUD if the capship is renamed while in space.
* Added ability to continue a mission with the Activate action if the mission is waiting at a 'Continue' prompt.
* Fixed issue with rocket/missile turrets not dealing damage if the player who fired them launched from the capship before they explode.
 
== Vendetta 1.8.532 ==
* Unaligned Pirate capital ships should no longer follow players into deep space.
* Fixed issue with Enduring History kill count not displaying properly.
* Fixed "Daily Trade Report" not being properly posted in-game.
* Fixed bugs and improved stability of NPC convoys.
* Fixed a rare problem where NPC convoys could excessively pile-up in a sector, under certain conditions.
* Fixed issue with spawning a persistent ship for a player, if a sector lags and the player relogs into a new instance of the sector.
* Improved account-creation flow on the website, made it more friendly to phones.
* Reduced memory and CPU usage of Kourier subsystem.
* Fixed issue with logged-in state of player characters.
 
== Vendetta 1.8.531 ==
* Text-To-Speech feature added for PC platforms. It can be muted in Options -> Audio -> Mission Text To Speech volume.
* Goliath Powercell grid power increased from 55 to 58, per Suggestions thread.
* Added 'Clear A Bind' button to Keyboard menu, so keys and commands can be unbound from each other.
* Efficiency and performance improvements to server-side economy and NPC management systems.
* Missions may now filter availability on whether a station has Capship docking bays.
* Improved error handling and automated reporting of server back-end economic systems.
 
== Vendetta 1.8.530.1 ==
* Enduring History is now displayed in the information panel in the Inventory menu.
 
== Vendetta 1.8.530 ==
* Added options in the Buddy Menu allowing the player to toggle whether buddies can see their Online status on their Active Players web page.
* Fixed incorrect stacking of items in the Inventory menu when sorting by Type.
* Fixed issue with Strike Force deciding to leave instead of attack.
* Fixed issue with NPCs ending their pursuit when you enter a player- owned capship.
* New Enduring Content mission, for Trident owners.
 
 
== Vendetta 1.8.529 ==
* Fixed issue with displaying too many missions in the new System.
* Fixed inaccuracies in the Best Price calculator for the Latos stations.
* Capships can now be renamed when docked.
* Fixed issue with empty Deneb Skirmishes.
 
== Vendetta 1.8.528 ==
* New rare drop: "Rarified Heliocene Alloy" can occasionally be found from certain NPCs in the Unknown System.
* Fixed error when using In-App Purchasing on Linux platforms.
* Buy-back cost now displays Crystal cost with the Credit cost.
* Fixed issue with the Prediction Monitoring system being triggered when jumping/warping.
* Added recurring Lite membership billing options to the Billing page of the web site.
* Added 12 and 24 month Lite membership Gift Keys to the Billing page of the web site.
 
== Vendetta 1.8.527 ==
* Players are always allowed to switch to a ship they have in storage, even if there's no enough storage space available.
* Players can always purchase a small ship if they don't have any at their current location.
* Players can now activate their capship even if they can't launch with it due to subscription restrictions. This allows the player to remove items from the ship's inventory.
* System best prices now include Galactic best prices and no longer include stations the player can't dock with. The profit/loss replaced the cost. The location is now a shortcut to that system's navmap.
 
== Vendetta 1.8.526 ==
* Additional trade items updated to have "Locally Produced" locations in Nation space, allowing proper fulfillment in the new Latos economy.
* Latos economy is now updating and engaging traders more often, both players and NPCs. This may result in an increase in missions and convoy traffic.
* Fixed issue with ships spinning around and then popping back into position.
* Trade Guild Procurement and Retrieve missions no longer ask for items that the local station has available for sale.
* Continued adjustment to the generation of Crystal (from XP, in this case). This process will be on-going as we evaluate different models.
 
== Vendetta 1.8.525 ==
* The winning "side" of Deneb is now able to purchase Neutron Blaster MkIIIs in their home nation for the following week.
* Deneb players are no longer kicked out of the mission for friendly kills.
* Friendly kills in Deneb no longer count against your nation's casualty count.
* Valkyrie and Prometheus NPCs in Deneb have been replaced by Vultures in "Fighter" sized Skirmishes.
* Valkyrie and Prometheus NPCs in Deneb that previously carried rockets, now only carry Neutron Mark II weapons.
* Deneb "Battle Points" are now the determining factor for which side wins in a given week, the skirmish sizes have been separately weighted at 12 for Battle, 8 for Large, 5 for Medium, 3 for Small, and 1 for Fighter.
* Deneb "Battle Points" are now displayed on the website Deneb Stats.
* Fixed PC issue with some shortcut keys not working correctly in the station/PDA menus.
 
== Vendetta 1.8.524 ==
* Secure In-App Purchase is now available in the game-client, on native PC platforms, using Guild Software's existing in-house credit card handling. See in-game Options for details.
* Freemium gameplay access is now possible from all platforms, including PC, along with the usage of Crystal.
* Freemium is now the default for new PC accounts, instead of Trial.
* Freemium and Lite accounts may now submit Events.
* Freemium and Lite accounts may now create Guilds, and serve as Council.
* All level caps have been removed for Lite and Freemium players.
* Lite Members now gain access to build and use Goliath-class capital ships (also retains 50% higher daily crystal limits from bots).
* Technically, all players may now construct Capital Ship components, but final assembly and usage is limited by membership tier.
* Added more internal analytics to help monitor the changes. On-going business model changes may be expected (crystal tweaks, etc).
* Premium access still includes: Tridents, operation of bot-stores, LTS benefits, etc. New content will be added to the Premium tier, along with other benefits.
 
== Vendetta 1.8.523/.1 ==
* First-gen, non-public testing of a new cross-platform "In App Purchasing" system, tied to our own billing backend.
* Security updates and improvements for the game client, related to upcoming IAP features.
* Fixed problem on Windows causing threaded renderer to not properly utilize systems with non power-of-two core counts.
* Mitigated a rare concurrency issue with threaded job system.
* Players now respawn more quickly after death, particularly for high-ping players.
* Network protocol "streaming" mode is now enabled when a player leaves a sector, for faster transitions on high-ping connections.
 
== Vendetta 1.8.522 ==
* Mitigated a bug with duplicate NPCs (Leviathans, etc) showing up in some locations.
* Fixed a bug causing some NPCs to "park" in the wrong locations.
* Fixed problem causing people to occasionally damage their capital ships when undocking.
* Optimized performance of the game server for certain cases.
* Added many new performance-monitoring analytics for the core game server.
* Made purchase experience more robust to upstream payment-gateway outages.
* Fixed a problem with AI path data being generated incorrectly on some sectors.
* Threaded AI path generation, plus other tweaks, to improve startup time on certain complex sectors.
* Added new analytics for monitoring a variety of connection and internal performance data.
* Network protocol optimization for requesting information about multiple players.
 
== Vendetta 1.8.521 ==
* Corporate Sector Run now only reports player positions when they enter wormhole sectors.
* Fixed issue with Prediction Monitoring not being turned on or off at the right times.
* Fixed visual issue when switching turrets at the same time as jumping out of a sector in a capship.
* Improved performance of AI path finding matrix generation, resulting in faster loading of certain sectors.
 
== Vendetta 1.8.520.1 ==
* Fixed issue with target health not being updated in the HUD.
* Fixed issue with blank captcha in OpenGL 4 when shaders are disabled.
 
== Vendetta 1.8.520 ==
* Players' positions are now reset if high latency transients are detected during combat situations.
* Added client-side prediction to destructible debris of forces that explosions create.
 
== Vendetta 1.8.519 ==
* Corporate Sector Run prizes have been added. 100k credits for each System the racer complets along the designated route. 50k credits for each kill of an eligible racer outside of Odia M-14. Top prize raised from 5M to 9M credits.
* Corporate Sector Run advertisement and registeration descriptions have been updated.
* Fixed lua error when displaying System Notes.
* Fixed issue with Trade mission's Procurement list being blank in the new dynamic economy sectors.
* Improved NPC path finding persistence between sector restarts.
 
== Vendetta 1.8.518.1 ==
*Fixed lua error when attempting to list notes.
== Vendetta 1.8.518 ==
* Added NPCs to the new star system that may pursue you throughout the system.
* Fixed lua error when attempting to load system notes that plugins created.
* NPCs may continue to aggro on pilots after they dock and re-launch from capships.
* Queens now defend the Leviathan instead of drifting away.
 
== Vendetta 1.8.517.2 ==
*Fixed issue with loading System Notes for the new star system.
== Vendetta 1.8.517.1 ==
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