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ChangeLog/1.8

14,857 bytes added, 08:06, 2 March 2021
<div style="float: right;">__TOC__</div>
 
== Vendetta 1.8.544 ==
* During the operation of the Corporate Sector Run (game event), all systems that are part of the race-course will have a minimum of a two-second jump time for all players (sectors and wormholes).
* Fixed issue where rapid succession of purchases would display incorrect cost amounts.
* Fixed issue where kills made by explosions from capships with Enduring Titles were not being recorded in their histories.
* Fixed issue where, in certain circumstances, ship skins and liveries could be improperly applied to player vessels.
* Fixed issue relating to Lite and Freemium players occasionally having improper access to capital ships with higher membership status requirements.
* Windows version now saves crash info into a separate crash.log file, instead of in the errors.log file.
 
== Vendetta 1.8.543 ==
* Performance and stability improvements to the Vulkan GKGL driver for Windows.
* Added V-Sync, Antialiasing, and Anisotropic settings to the Vulkan driver.
 
== Vendetta 1.8.542.1 ==
* Fixed issue with "Keystroke Receiving" request on the Mac version.
 
== Vendetta 1.8.542 ==
* The "/report" command now visually responds with an error message, instead of nothing, if the character name was wrong or the reported player hasn't said anything since the reporter logged in.
* Reduced network traffic when rapidly scanning through objects in the sector.
* Minor technical tweaks and updates for improved compliance with the Mac Store
 
== Vendetta 1.8.541.2 ==
* Fixed issues with glow and ice effects on Mac OpenGL 4 and Reference drivers.
 
== Vendetta 1.8.541.1 ==
* Fixed a crashing bug in Vulkan (Metal) driver on macOS.
* Fixed black screen when using Vulkan (Metal) driver on macs with a discrete GPU, such as Macbook Pros.
 
== Vendetta 1.8.541 ==
* Mac version now supports Apple ARM processors natively, such as the M1.
* Added new "Vulkan (Metal)" video driver for recent MacOS versions, using "MoltenVK" Vulkan-on-Metal API.
* Vulkan + Metal driver supports "full screen window mode" on Mac, for ease of switching desktop "spaces".
* Major performance improvements for OpenGL 4 driver on ARM*based Apple M1 devices.
* Improved installation compatibility of Mac version with recent versions of MacOS.
 
== Vendetta 1.8.540 ==
* TempKoS status, timers and escalations, are now shared across all factional stations within UIT space. Outside of UIT space, TempKoS status is still per-faction, and not shared.
* Incoming convoys of a faction different from that of the local sector/station no longer fire, within the NFZ, at characters hated by their faction. They will fire back if attacked.
* Fixed issue with trophies and other unique items incorrectly stacking.
* Remote capships no longer wobble when trying to align themselves.
* Navroutes that include the Unknown System now properly load if you've previously visited the system.
* Fixed issue with 'prepare for docking' remote capship not working.
* Fixed memory leak when resizing the HUD or reloading the interface, which may have contributed to recent crashes on plugin-heavy clients.
* Fixed bot pathfinding issues in the Hive Leviathan and other dynamic sectors.
 
== Vendetta 1.8.539 ==
* Background can now be disabled in Android.
* Fixed issue with faction penalty being applied when a strike force NPC destroys another strike force NPC while they are targeting you.
* Added error message to character name verification menu if the name doesn't match what was typed in.
* Removed error message when Autojettison is enabled and your remote capship is mining asteroids.
* Added more logging to the Windows version to help track down crashes.
* Fixed issue with players launching from their capship but being spawned at the wrong location.
* Remote capships now stop mining when they are given another command.
* The correct mining beam effect is now used for remote capships when they mine asteroids.
* Remote capships no longer attempt to mine if they don't have a mining beam equipped.
* Launching from your capship now stops any mining in progress.
 
== Vendetta 1.8.538 ==
* Some capital ships now leave behind hulks when they explode, which persist for 24 hours in the universe. Hulks do not appear in sectors with stations.
* Unaligned pirate capital ships now patrol the debris field, instead of staying still.
* Blockade convoy capital ships now stay near the wormhole when the sector restarts, instead of always coming in from 5000m.
* Leviathan hive skirmish missions have been reverted to re-starting even if players are in the sector, leading to Queens respawning more often.
* Fixed issue with player capship turret list is sometimes being empty.
* Fixed issue with current ship's weapon group loadout not getting saved and used when buying back your last ship.
* Any changes to weapon groups while in flight are now applied when buying back your last ship.
 
== Vendetta 1.8.537 ==
* Corrected the Corporate Sector Run 4-hour notification text to say 4 hours instead of 1 hour.
* Corvus Strikeforce should now chase a TempKoS player when they launch from a Corvus station.
* Ship Unequip actions now check for available storage space and prompt to rent more when necessary.
 
== Vendetta 1.8.536 ==
* Triggering of a Strike Force makes all collateral damage done by that Strike Force have factional ramifications for whomever originally triggered the Strike Force, including a self defense flag against whomever triggered the Strike Force.
* All TempKoS timers are now operating on game-time (time spent logged- in, not wall-clock time) and do not end upon death.
* Added ability for players to report spybots using '/report "name" spybot'. The player being reported must be launched in space and located in the same sector as the reporter.
* Added Function and Page Up/Down/Home/End keyboard support for Android.
* Fixed issue with certain correctly-operated player store-bots occasionally being flagged as spybots.
* "Simulated" station-sector convoy traffic will no longer spawn while the sectors contain actual trade convoys, to avoid excessive traffic buildup.
 
== Vendetta 1.8.535 ==
* Added support for mouse capture on devices running Android 8 and above. A Play Store App update is required to fully enable the feature.
* Chromebook support has been added, with the latest Play Store app version. Please report any issues on the Bug forum.
* Fixed Corporate Sector Run starting at the wrong time. Improvements to server-side performance and optimization.
 
== Vendetta 1.8.534 ==
* Added Corporate Sector Run Leaderboard to in-game news and the website. These race stats and features will be expanded, in the future.
* Fixed an issue where capship hangars and turret lists were occasionally appearing empty, even when they were not.
* Station Guards in the Conquerable station sectors should no longer report the station is under attack if they ram into asteroids.
* Removed Text To Speech ability from plugin-accessible sandbox.
 
== Vendetta 1.8.533 ==
* Asteroid temperatures over 10,000 K are now reset to 10,000 K when the sector reloads.
* Fixed issue with capship speed and energy being displayed as zero in the HUD if the capship is renamed while in space.
* Added ability to continue a mission with the Activate action if the mission is waiting at a 'Continue' prompt.
* Fixed issue with rocket/missile turrets not dealing damage if the player who fired them launched from the capship before they explode.
 
== Vendetta 1.8.532 ==
* Unaligned Pirate capital ships should no longer follow players into deep space.
* Fixed issue with Enduring History kill count not displaying properly.
* Fixed "Daily Trade Report" not being properly posted in-game.
* Fixed bugs and improved stability of NPC convoys.
* Fixed a rare problem where NPC convoys could excessively pile-up in a sector, under certain conditions.
* Fixed issue with spawning a persistent ship for a player, if a sector lags and the player relogs into a new instance of the sector.
* Improved account-creation flow on the website, made it more friendly to phones.
* Reduced memory and CPU usage of Kourier subsystem.
* Fixed issue with logged-in state of player characters.
 
== Vendetta 1.8.531 ==
* Text-To-Speech feature added for PC platforms. It can be muted in Options -> Audio -> Mission Text To Speech volume.
* Goliath Powercell grid power increased from 55 to 58, per Suggestions thread.
* Added 'Clear A Bind' button to Keyboard menu, so keys and commands can be unbound from each other.
* Efficiency and performance improvements to server-side economy and NPC management systems.
* Missions may now filter availability on whether a station has Capship docking bays.
* Improved error handling and automated reporting of server back-end economic systems.
 
== Vendetta 1.8.530.1 ==
* Enduring History is now displayed in the information panel in the Inventory menu.
 
== Vendetta 1.8.530 ==
* Added options in the Buddy Menu allowing the player to toggle whether buddies can see their Online status on their Active Players web page.
* Fixed incorrect stacking of items in the Inventory menu when sorting by Type.
* Fixed issue with Strike Force deciding to leave instead of attack.
* Fixed issue with NPCs ending their pursuit when you enter a player- owned capship.
* New Enduring Content mission, for Trident owners.
 
 
== Vendetta 1.8.529 ==
* Fixed issue with displaying too many missions in the new System.
* Fixed inaccuracies in the Best Price calculator for the Latos stations.
* Capships can now be renamed when docked.
* Fixed issue with empty Deneb Skirmishes.
 
== Vendetta 1.8.528 ==
* New rare drop: "Rarified Heliocene Alloy" can occasionally be found from certain NPCs in the Unknown System.
* Fixed error when using In-App Purchasing on Linux platforms.
* Buy-back cost now displays Crystal cost with the Credit cost.
* Fixed issue with the Prediction Monitoring system being triggered when jumping/warping.
* Added recurring Lite membership billing options to the Billing page of the web site.
* Added 12 and 24 month Lite membership Gift Keys to the Billing page of the web site.
 
== Vendetta 1.8.527 ==
* Players are always allowed to switch to a ship they have in storage, even if there's no enough storage space available.
* Players can always purchase a small ship if they don't have any at their current location.
* Players can now activate their capship even if they can't launch with it due to subscription restrictions. This allows the player to remove items from the ship's inventory.
* System best prices now include Galactic best prices and no longer include stations the player can't dock with. The profit/loss replaced the cost. The location is now a shortcut to that system's navmap.
 
== Vendetta 1.8.526 ==
* Additional trade items updated to have "Locally Produced" locations in Nation space, allowing proper fulfillment in the new Latos economy.
* Latos economy is now updating and engaging traders more often, both players and NPCs. This may result in an increase in missions and convoy traffic.
* Fixed issue with ships spinning around and then popping back into position.
* Trade Guild Procurement and Retrieve missions no longer ask for items that the local station has available for sale.
* Continued adjustment to the generation of Crystal (from XP, in this case). This process will be on-going as we evaluate different models.
 
== Vendetta 1.8.525 ==
* The winning "side" of Deneb is now able to purchase Neutron Blaster MkIIIs in their home nation for the following week.
* Deneb players are no longer kicked out of the mission for friendly kills.
* Friendly kills in Deneb no longer count against your nation's casualty count.
* Valkyrie and Prometheus NPCs in Deneb have been replaced by Vultures in "Fighter" sized Skirmishes.
* Valkyrie and Prometheus NPCs in Deneb that previously carried rockets, now only carry Neutron Mark II weapons.
* Deneb "Battle Points" are now the determining factor for which side wins in a given week, the skirmish sizes have been separately weighted at 12 for Battle, 8 for Large, 5 for Medium, 3 for Small, and 1 for Fighter.
* Deneb "Battle Points" are now displayed on the website Deneb Stats.
* Fixed PC issue with some shortcut keys not working correctly in the station/PDA menus.
 
== Vendetta 1.8.524 ==
* Secure In-App Purchase is now available in the game-client, on native PC platforms, using Guild Software's existing in-house credit card handling. See in-game Options for details.
* Freemium gameplay access is now possible from all platforms, including PC, along with the usage of Crystal.
* Freemium is now the default for new PC accounts, instead of Trial.
* Freemium and Lite accounts may now submit Events.
* Freemium and Lite accounts may now create Guilds, and serve as Council.
* All level caps have been removed for Lite and Freemium players.
* Lite Members now gain access to build and use Goliath-class capital ships (also retains 50% higher daily crystal limits from bots).
* Technically, all players may now construct Capital Ship components, but final assembly and usage is limited by membership tier.
* Added more internal analytics to help monitor the changes. On-going business model changes may be expected (crystal tweaks, etc).
* Premium access still includes: Tridents, operation of bot-stores, LTS benefits, etc. New content will be added to the Premium tier, along with other benefits.
 
== Vendetta 1.8.523/.1 ==
* First-gen, non-public testing of a new cross-platform "In App Purchasing" system, tied to our own billing backend.
* Security updates and improvements for the game client, related to upcoming IAP features.
* Fixed problem on Windows causing threaded renderer to not properly utilize systems with non power-of-two core counts.
* Mitigated a rare concurrency issue with threaded job system.
* Players now respawn more quickly after death, particularly for high-ping players.
* Network protocol "streaming" mode is now enabled when a player leaves a sector, for faster transitions on high-ping connections.
 
== Vendetta 1.8.522 ==
* Mitigated a bug with duplicate NPCs (Leviathans, etc) showing up in some locations.
* Fixed a bug causing some NPCs to "park" in the wrong locations.
* Fixed problem causing people to occasionally damage their capital ships when undocking.
* Optimized performance of the game server for certain cases.
* Added many new performance-monitoring analytics for the core game server.
* Made purchase experience more robust to upstream payment-gateway outages.
* Fixed a problem with AI path data being generated incorrectly on some sectors.
* Threaded AI path generation, plus other tweaks, to improve startup time on certain complex sectors.
* Added new analytics for monitoring a variety of connection and internal performance data.
* Network protocol optimization for requesting information about multiple players.
== Vendetta 1.8.521 ==
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