Changes

ChangeLog/1.8

4,167 bytes removed, 19 February
Split apart and moved the game updates to reduce page loading times
{{ChangeLogBox|beginning-version=1.8.0|ending-version=Current(current)|preceding-version=[[ChangeLog/1.7]]|following-version=(Current)}}
'''Note: ''' Items Changes are also mentioned in italics denote additions the [[Newsletters]] that were the Vendetta Online developers send out about thrice a year. Changes are often discussed in a bit more detail, and might include reference pictures not mentioned available in the official changelog.
== As of 2024, due to the sheer number of updates that have been made to Vendetta version Online 1.8.6 ==* Mission logs now indicate mission outcome (completedxxx, failed, aborted) for most missions (the rest this version has been broken up by year into multiple pages to be done soon).* Navroute to Hive Skirmish sector set again when you undock after death (obsoleting Eonis' new plugin).* Fixed a bot-cleanup race condition that may be responsible for the appearance of hive bots in wormhole sectors.* Hive expansion tuning (eg. slower bastion spawning when there are already several).* Hive Skirmish message polishing (no more "will retreat if we lose 0 more").* New mission log objective-list mechanism (not yet utilized)reduce page load times.
{|border== Vendetta version "1"! Update Year! Patch Number Start ! Patch Number End |-! [[ChangeLog/1.8.5 ==* Skirmish HUD element now reflects the alternative objectives of the stronghold /until_2023|2023 and bastion HS missionsBefore]]* Sector alignment/monitored status can now be changed on the fly| 1. Consequently, Deneb B12 is now unaligned during BS (no more friends-are-red issue) 8* When a ship you kill explodes, it still rewards you for kills that result from the explosion, but will not penalize you, in the case of a friendly NPC dying in the blast| 1.8.675* Stronghold Queens no longer respawn instantly (there's currently a single|-wide production queue requiring 2 hours per queen)* Fixed a bug that gave the Levi's shields a huge bump when the last Bastion was destroyed! [[ChangeLog/1.8/2024|2024]]* Queens and other large ships can now die in skirmishes when the sector is not-running | 1.8.676| (very low probabilitycurrent) - this will keep the Hive from growing quite so large.|}
== Vendetta version 1.8.4.1 ==* Use GL_ARB_vertex_buffer_object instead of GL_APPLE_vertex_buffer_object on MacOS 10.5 - significant speedup on some machines.* Disabled mpengine entirely (for now) - trying to track down further performance issues. == Vendetta version 1.8.4 ==* Skirmish [[HUD]] control's colors are now correctly displayed. * Skirmish HUD updates on each kill again.* Station names are now being displayed in inventory tree list. * Border Skirmish stats displayed in neat table in mission log (more uses of this to come).* Multithreaded OpenGL is disabled by default with new VO installs on Mac OS when there is only one cpu. * Plugins: Text lengths are now properly calculated when \127o is used at the end of the text. This was causing some text to word-wrap prematurely. * Cargo dropped in sectors already full of cargo will try to "combine" with a nearby cargo box of the same type; this dramatically reduces the number of cargo boxes in sectors where large battles take place and increases frame rate == Vendetta version 1.8.3.1 ==* Fix for the crash that TargetLS and the IUP child-detachment change induced* Linux clients will now hog the cpu much less when not in focus == Vendetta version 1.8.3 ==* WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated! * Casualties HUD element in Hive Skirmish missions* Group-leaving on mission end/abort fixed* Better emulation of skirmishes in non-running sectors* Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels* Initial re-tuning of shield settings following the removal of the turret-multiplier-effect* More stats being kept for Border Skirmish* IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum) == Vendetta version 1.8.2 ==* Swarm trail effects get removed when changing sectors or logging out* Misc lua interface fixes (see community projects forum tomorrow)* Mission HUD text properly left-justified again* Mission menu backgrounds back to normal* Fixed bug in handling of friendly-kills by npcs in Border and Hive Skirmish* No more N times damage to shields where N is the number of turrets within a blast area (no more soloing the [[Leviathan|levi]])* Border Skirmish and Battle max-casualties changed from 1k each to 2k and 3k respectively (Battles happen at midnight GMT Sundays)* [[Hive Queen|Queens]] in Hive Strongholds now contribute to the Levi's shield recharge rate (along with Bastion queens)* Stronghold queens don't try to defend the Levi now (until defend action works better)* Serco/Itani [[HAC]] instead of frigate1/2 in BS messages == Vendetta version 1.8.1 ==* Border Skirmish is back, now with [[HUD]] indicator == Vendetta version 1.8 ==* Two new hives, centered in [[Metana]] and [[Rhamus]]* Jump point indicator icon moved out about 200m so that it doesn't disappear behind you the instant you can activate* Fixed bug where jump point indicator would be mixed up at the moment storms started/ended* Linux joystick calibration utility disabled; it didn't work at all but we will fix it! [[Category:ChangeLogsChangelogs]]