Changes
From Vendetta Online Wiki
Split apart and moved the game updates to reduce page loading times
{{ChangeLogBox|beginning-version=1.8.0|ending-version=Current(current)|preceding-version=[[ChangeLog/1.7]]|following-version=(Current)}}
Changes are also mentioned in the [[Newsletters]] that the Vendetta Online developers send out about thrice a year. Changes are often discussed in a bit more detail, and might include reference pictures not available in the changelog.
{|border== Vendetta "1.8.540 =="* TempKoS status, timers and escalations, are now shared across all factional stations within UIT space. Outside of UIT space, TempKoS status is still per! Update Year! Patch Number Start ! Patch Number End |-faction, and not shared.* Incoming convoys of a faction different from that of the local sector! [[ChangeLog/station no longer fire, within the NFZ, at characters hated by their faction1. They will fire back if attacked.* Fixed issue with trophies 8/until_2023|2023 and other unique items incorrectly stacking.Before]]* Remote capships no longer wobble when trying to align themselves| 1.8* Navroutes that include the Unknown System now properly load if you've previously visited the system| 1.* Fixed issue with 'prepare for docking' remote capship not working8.675* Fixed memory leak when resizing the HUD or reloading the interface, which may have contributed to recent crashes on plugin|-heavy clients! [[ChangeLog/1.8/2024|2024]]* Fixed bot pathfinding issues in the Hive Leviathan and other dynamic sectors| 1.8.676| (current)|}