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Dueling

56 bytes added, 05:52, 9 December 2005
Minor spelling and grammar changes
Dueling A Duel is a fight between two individual pilots that has been where rules are agreed upon before hand. To initiate a duel , one of the two pilots must enter the "/duel challenge <pilot>" command, where "<pilot>" is the name of the pilot that you wish to duel. Once that has been entered, the challenged pilot will receive a message that you have challenged them to a duel. They have two options. Either, a) type "/duel accept <pilot>" or b) "/duel decline <pilot>". If the pilot accepts the challenge, the duel has begun, though some rules may should be discussed before the battle begins. If the duel is declined , the challanger challenger will receive a message saying that the challenge was declined.
==Duel Commands==
*/duel accept - Used to accept a challenge
*/duel decline - Used to decline a challenge
*/duel abort - Used to abort a duel in progress (Good to use if someone interupts interrupts your duel)
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==Rules==
Even though there are no set rules for dueling, there is a generally accepted set of rules that most many pilots follow. Duels can range from standard issue buses to pilot's preference.<br>
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The accepted rule rules of thumb when dueling includes include the following:
#Opponents must have a starting distance of 1000m. Premature starts can result in a resetting of distance or a forfeit of said duel.
#Any requests as to ship type/weapon loadout from either side must be honored.
#Docking to rearm/repair and /or warping out of a sector are regarded as a loss for that pilot.#A suicide in any form, be it from collision or self inflicted damage , is regarded as a loss for that pilot.#If , at any point during the duel, a ship not involved in the duel fires on or damages any ship, involved in the duel that ship should be destroyed (if possible) by the duelists.
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#Before engaging, make sure that the pilot is not already engaged in a duel.<br>(Pilots that are normally <font color=green>green </font> will appear <font color=red>red</font> on your radar)
#When watching a duel, it is good to give the pilots at least 1000m of space, both for maneuvering as well as "friendly fire".
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When starting a duel, some things to keep in mind:
#Make sure that, if you are in a sector that others fight in, that you don't mind being interrupted. Perhaps Finding an empty sector would be betterwith little traffic is a good choice for duels.
#Announce in sector chat that you are about to begin dueling pilot "x" so that those in the sector are aware of your intentions.
#Though you CAN duel anywhere, if you are dueling in Sedina B8, or sectors like it, do not expect others to respect your duel. These are combat zones with no without any "no fire" rules, where everyone is a target.
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