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Glossary

873 bytes added, 16:45, 26 June 2011
/* Player Tactics and Dev Pilot Names */
! Pirate
| align="left" | A player who demands that another player drop their cargo or face death. Pirates are also notorious for griefing and sometimes using cheap tactics, such as rocket ramming.
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! Rammer
| align="left" | A person who uses a high proximity weapon up close so that the target cannot escape damage regardless of what they do. Also, a person who uses a proximity rocket at point-blank range, damaging oneself as well as the target.
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! Spammer
| align="left" | A person who shoots large amounts of homing missiles or flares in the hope that one or more might hit. Common platforms for Ordinance Spamming are the [[Ragnarok|Ragnarok]] and the [[Hornet|Hornet]] using [[:weapons:Small#Gemini Homing Missile Launcher|Gems]] and/or [[:weapons:Large#Locust Swarm Missile Launcher|Swarms]].
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! Trader
! Guides
| align="left" | People who keep others in line with the rules. If you get a white message it is most wise to listen to it.
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! Ramming
| align="left" | Using a high proximity weapon up close so that the target cannot escape damage regardless of what they do. Using a proximity rocket at point-blank range, damaging oneself as well as the target.
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! Spamming
| align="left" | Blindly firing rockets or missiles in hopes one might hit. Looked down on by experienced pilots
as ineffectual and wasteful.
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! Barrel-roll Waltz
| align="left" | Occurs when two pilots, usually of middle or low skill, engage each other using a continuous spin-strafe maneuver. A drawn out and uneventful fight.
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! Juggling
| align="left" | To 'juggle' a target is to repeatedly attack using stun weaponry, such as flares, before they can recover.
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! Rocket Netting
| align="left" | Firing two or more rockets in a pattern intended to trap or 'net' the target between the proximity fuses.
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! Jousting
| align="left" | Using turbo to accelerate weapons fire (usually rockets) in the direction of the target increasing the likelihood of scoring a hit.
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! Knife Fight
| align="left" | Engaging at extreme close distance, hoping to out-turn the target. An effective yet risky gambit against flares as staying within the safety fuse radius nullifies their usefulness, yet one wrong maneuver can put one directly in front of the target's firing solution.
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! Distance Control
| align="left" | Maintaining optimum distance to a target, ideally just inside the threshold where you can hit them but they can't hit you.
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! colspan="2" | Dev Descriptions