Changes

Guilds

433 bytes removed, 18:12, 23 February 2005
/* Creation */
====Creation====
To start a guild you need to have 10 people total ingame at the same time willing to [[guilds#Commands|join]] the guild. The person who initiates the guild will become the [[guilds#Positions and powers|Commander]] of that guild. The other people who join while the guild is still "unofficial" will become [[guilds#Positions and powers|council members]]. To start the guild the [[guilds#Positions and powers|Commander]] must first [[guilds#Commands|create]] the guild. Once this is done the [[guilds#Positions and powers|Commander]] must [[guilds#Commands|invite]] the 9 people needed to make the guild official. The people being invited to a guild can [[guilds#Commands|join]] , or [[guilds#Commands|decline]]. Once there are 10 members total the guild becomes official and any members who join after that will be only a simple [[guilds#Positions and powers|member]] with no guild powers. The [[guilds#Positions and powers|Commander]] also has the power to appoint [[guilds#Positions and powers|Lieutenants]] who can [[guilds#Commands|invite]] members to join the guild and also [[guilds#Commands|expel]] ([[guilds#Positions and powers|Commanders]] also has this power). Only 2 [[guilds#Positions and powers|Lieutenants]] can be appointed at first.
====Management====
Bureaucrat, developer, administrator
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