Guilds

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How to run a guild

Guilds serve as a way for players to group together to complete a common goal. Some reasons to create a guild are to provide a place for old friends to talk (all guilds get their own chat function), or to unite people to work towards someting together.

Creation

To start a guild you need to have 10 people total ingame at the same time willing to join the guild. The person who initiates the guild will become the Commander of that guild. The other people who join while the guild is still "unofficial" will become council members. To start the guild the Commander must first create the guild. Once this is done the Commander must invite the 9 people needed to make the guild official. The people being invited to a guild can join , or decline. Once there are 10 members total the guild becomes official and any members who join after that will be only a simple member with no guild powers. The Commander also has the power to appoint Lieutenants who can invite members to join the guild and also expel (Commanders also has this power). Only 2 Lieutenants can be appointed at first.

Management

The Commander has the ability to post a message of the day (MOTD) by typing the MOTD command. This can be useful for sending out a message to your entire guild without calling a special meeting. Commanders and Lieutenants can both invite and expel members at any time. The Council has the ability to remove someone from office or appoint them to a new position. This is done by using the vote command. A majority vote from the Council will change the persons rank immediately.

Dying guilds

A guild can be disbanded if basic membership is not kept. The minimal requirements for a guild is to have 5 council members active. If this is not kept the guild will be disbanded.

Positions and powers

Commander- A Commander has the ability to create the guild, invite members, expel members, post a motd, appoint a Lieutenant, resign from the guild or position as commander, and view the active guild members list.\\ Council- A Council member has the ability to vote a person in or out of office, resign from the guild or position, and view the active guild members list.\\ Lieutenant- A Lieutenant has the ability to invite members, expell members, resign from the guild or position, and view the active guild members list.\\ Member- A Member has the ability to resign from the guild, and view the active guild members list

"Description "Command
"Ingame list of commands "/guild
"Create a guild "/guild create “acronym” “full name”
"{M} Invite someone into a guild "/guild invite “name”
"Accept an invitation to a guild "/guild join “name of inviter”
"Decline an invitation to a guild "/guild decline “name of inviter”
"{M} Expel a guild member "/guild expel “name”
"{C} Appoint a lieutenant "/guild appoint “name”
"Resign from a position or from the guild "/guild resign
"{B} Vote on an issue "/guild vote
"List online guildmembers "/guild list
"{C} Set a Message of the Day "/guild motd “message”
"Chat with guild members "/say_guild (G key default)


    • {C}** = Commander only\\
    • {M}** = Commander and Lieutenant(s) only\\
    • {B}** = Council Members only\\

Here's an example situation:

/guild create "SM" "Space Monkeys" <--- Creates the "Space Monkeys guild /guild invite "n00bie" <--- Invites the player n00bie /guild appoint "n00bie" <--- n00bie is now a lieutenant /guild motd "Welcome to the Space Monkey guild" <--- This message will show up to all guild members when they login /guild resign "commander" <--- You are no longer the commander. Oh no! There is no commander!

What guilds are active now?

The current list of active guilds include the following:

 * guilds:Angels of Darkness
 * guilds:Beta Guild
 * guilds:Black Lance
 * guilds:BOFH Multi Nation Clan
 * guilds:Dai Dai Hai
 * guilds:Designation Xero
 * guilds:Earth and Beyond
 * guilds:Elite Phoenix RPGuild
 * guilds:Fraggers Hall
 * guilds:Future MEaT
 * guilds:Gold Nation
 * guilds:Itani Defense Force
 * guilds:Itani Secret Police
 * guilds:Kallisti
 * guilds:Lucri Causa
 * guilds:Medics
 * guilds:Mercenary Armoured Corps
 * guilds:Newbs of Vendetta
 * Serco Armed Force **Disbanded**
 * guilds:Sirius Cybernetics Corporation
 * guilds:Syndicate
 * guilds:The Corsairs
 * guilds:The Freespacers
 * guilds:The Guild of Free Traders
 * guilds:The Vipers
 * guilds:WOLFPACK

A full list of guilds can be found at the Vendetta-online [page]