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Manual

84 bytes added, 00:26, 12 May 2011
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Space stations are the commercial and military hubs of the galaxy. In fact, the entire population of the Union of Independent Territories has no homeworld, and their entire population lives ; they live and works work exclusively in space. As a pilot, you'll use stations as your launch point for missions, as a place to repair , re-arm, or upgrade your ship, as a golden opportunity to profit via trade, or simply as a safe haven from the dangers of space.
This section will cover the basics of the station interface.
==Cargo==
The station interface offers a variety of menus for managing your cargo. The '''Buy ''' menu will be of primary interest for pilots who need to configure their ship and get out into combat quickly. The '''Cargo ''' menu is convenient for traders or scavengers, as you can unload and sell cargo directly from your ship's cargo hold. The '''Sell ''' menu will let you sell anything in the station's cargo hold, including your ship, provided the ship's cargo hold is empty and no addons are attached. The '''Character Info ''' screen contains, among other things, a listing of all the cargo and equipment you have stored in stations all over the galaxy.
Detailed information on some of these menus follows.
====Buy Menu====
Items that are for sale at a station can be viewed on this menu. Ship addons (for which you have sufficient standing and license levels) are listed first, with trade goods following. Any addons that are purchased are automatically fitted to your ship, assuming an appropriate port is available.
For more information, visit the trading section of this manual.
====Cargo Menu====
Selling cargo is very easy. Select the "Cargo" tab from the top of the menu to see what is currently in your ship and station cargo holds. "Ship Cargo" can be unloaded to your station inventory, or sold all at once. "Unloaded Cargo" can either be sold to the station or loaded onto your ship. Clicking any of the cargo will also display its description on the lower-right part of the panel.
Detailed information follows.
====Ammunition====
Purchasing ammunition is important for all non-energy-based weapons. This includes rockets, homing missiles, swarm missiles, mines, repair modules, and the like. To purchase ammo for a weapon, click the "Ammo" tab, then select the weapon which you wish to purchase ammo for, then click the "Buy Ammo" button. On the left bar it will show how much ammo is currently left and the weapon's information. The "Replenish All" button will purchase the maximum ammo for all configured weapons, which should be used with care for weapons that require expensive ammo.
====Equipment====
Each ship has a power cell port and one or more weapon ports. When you purchase one of these addons from the "'''Buy" ''' menu, it is automatically installed into the appropriate port. However, you can use the "'''Ship" ''' menu to swap out existing addons, as shown above.
====Weapon Groups====
Weapon groups are automatically configured for your ship when you purchase it. Default groups bind all small weapon ports to your primary fire button, and all large ports to your secondary button. You can change this, if you wish, to have different combinations of weapons fire when different weapon groups are selected.
 
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The picture above shows that "Group 1" will fire both gauss cannons simultaneously. When in-ship, groups 1-7 can be selected by numbers 1-7 on your keyboard. The three firing modes are "Primary Fire(Left Mouse Button)", "Secondary Fire(Right Mouse Button)", and "Tertiary Fire(v)".
For more information on the different types of missions available, go here.
 
=Heads Up Display=
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