Changes

Mining

5,674 bytes added, 06:42, 21 November 2021
/* Mining Beams */
==[[Image:Centaurmining.jpg|left|thumb]] Mining==is probably the easiest way to make money in Vendetta Online. Simply equip your ship with a mining laser, find a good asteroid, and start raking in the credits. To help get you started, there is a mining tutorial available at mining stations. It will give you the basic equipment, tell you how to equip the equipment, scan, mine and gives you a level 1 mining license. The level 1 license gives you access to a large port (L-port) mining beam, making it possible to mine in a Revenant with a scanner equipped. To find a mining station, look next to the name of the station. There you should find a description of the type of station. Or check the [[Station_Locations | stations]] chart for a station close to your location.
Mining involves grabbing a ship and a mining beam and extracting valuable ores from asteroids.
You generally use a scanner to identify which ores are in asteroids(and what % of the asteroid they make up), get <less than 100m away from the asteroid, and then fire a beam to start mining. When you mine the lower-level ores, you get 'premium' versions of that ore, as opposed to the regular version of the ore that is sold at stations.
The more you mine an asteroid, the hotter it gets. The hotter an asteroid gets, the slower it mines. All asteroids start at 10 degrees Kelvin. Efficiency drops off significantly after 20 or 30 Kelvin. Some miners can go to 200 or 400 Kelvin (which is a bad idea as it can take days for the asteroid to cool down) in certain circumstances and still feel that it was worth it for the profit. After you stop mining, the asteroid cools. Small asteroids heat and cool more quickly than large ones. Also, the ice roids will heat and cool ''much'' more quickly than the rocky roids.
As you gain mining licenses, you will have access to better [[Mining#Mining_Beams | mining beams]]. Some beams will extract ores with a higher probability, lower heat, and better extraction rates which translates into higher efficiency in terms of time, heat, and money.
As you gain experience, you will learn which ores are valuable, where to find them, and where to sell them. You might even get involved with group mining, involving miners, escorts, scouts, and transports.
===List of Mining Scanners==={{br}}
There are only 2 scanners right now. == Equipment ==
The Mineral Scanner has a range of 500m, and will activate whenever you 'target' an asteroid. There is no need to 'fire' it, flash the green light, etc. If you are going very fast, it will 'lag', as it only updates itself once every 5 seconds or so. ===Mining Scanners===
The Advanced Mineral Scanner has a range of 500m, and will activate whenever you 'target' an asteroid. There is exactly no need to 'fire' it, flash the same green light, etc. If you are going very fast, it will 'lag', as the it only updates itself once every 5 seconds or so. The Improved Mineral Scanner is available after completing several newbie manufacturing missions. The Advanced Mineral Scanner except that it has an improved range of 750. It 750m, and is available only after completing 120 prospecting missions. The Prototype Mineral Scanner is for large ports.
===List of Mining Beams==={| cellpadding="1" cellspacing="0" border="1" style="border-collapse: collapse" class="inlinesortable wikitable"|- bgcolor="aec6d6"! class="leftalign" | <small>Name! class="leftalign" | <small>License Required! class="leftalign" | <small>Range(meters)! class="leftalign" | <small>Rate(kg/second)! class="leftalign" | <small>Heat(K/s)! class="leftalign" | <small>Mass(kg)! class="leftalign" | <small>Specials (ore %)|- bgcolor="aec6d6"! class="leftalign" colspan="7" | <small>Small:
|-
! width="170" | Name! Faction! Faction<br/>Level! Port! width="60" | Range! Grid! class="leftalignunsortable" bgcolorwidth="aec6d675" | <small>Mining BeamScan Interval! width="60" | Level! class="leftalignunsortable" width="300" | <small><div Description|-! Mineral Scanner| - {{sma}}| - {{smn}}| Small| align="center">0 </div>| 500m| classalign="leftaligncenter" | <small><div 4| align="center">100 <| 5s| align="center" | -/div>-/-/-/-| classStandard mining scanner.|-!Improved Mineral Scanner| - {{sma}}| - {{smn}}| Small| align="leftaligncenter" | <small><div 600m| align="center">1.0 </div>| 2| classalign="leftaligncenter" | <small><div 5s| align="center">| mission| |-! Advanced Mineral Scanner| - {{sma}}| - {{smn}}| Small| align="center" | 750m| align="center" | 1| align="center" | 5s| align="center" | [[Image:ribbon_prospector.5 </div>png|50px]]| classReward for completing all Prospecting Missions.|-! Prototype Mineral Scanner| Valent| 602| Large| align="leftaligncenter" | <small><div 700m| align="center">500 </div>| 2| classalign="leftaligncenter" | <5s| align="center" | -/-/-/-/3| |} === Mining Beams === When you start out, you only have the small>Noneport mining beam available to you. As your levels increase, larger and more unique forms of the mining beam will become available.   {| border=1 class="sortable wikitable"
|-
! Beam! Port! Range! Rate! Heat! Rate/Heat! Mass! class="leftalign" bgcolor="aec6d6" colspan="7unsortable" | <small>Large:Level! Va! Xi! La! De! Py! Ap! Pe! He|-! Mining Beam| Small| 100m {{smn}}| 1| 1.5| 0.67| 500kg{{smn}}| -/-/-/-/-| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>! Improved Mining Beam| class="leftalign" Small| 100m{{smn}}| <small><div align="center">1 </div>.3| class="leftalign" | <small><div align="center">100 </div>1.2| class="leftalign" | <small><div align="center">1.0 </div>08| class="leftalign" 500kg{{smn}}| <small><div align="center">1[[Image:ribbon_miner_I.0 </div>png|50px]]| class="leftalign" {{smn}}| <small><div align="center">500 </div>{{smn}}| class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| <small>None{{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Advanced ! High-Efficiency Mining Beam| class="leftalign" Small| <small><div align="center">2 </div>25m{{smn}}| class="leftalign" 0.5| 0.1| 5.0| 500kg{{smn}}| <small><div align="center">100 <-/div>-/-/-/10| class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}} |-! Light Xithricite Mining Beam| Large| 100m {{smn}}| <small><div align="center">1.8 </div>5| class="leftalign" 1| <small><div align="center">01.9 </div>5| class="leftalign" 500kg{{smn}}| <small><div align="center">500 <Mission| {{smn}}| 200%{{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}|-! Mining Beam| Large| 100m{{smn}}| 1| 1| 1| 500kg{{smn}}| -/div>-/-/-/1 | class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| <small>None{{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>! Advanced Mining Beam Mk II| class="leftalign" Large| 100m{{smn}}| 1.8| 0.9| <small><div align="center">2 </div>| class="leftalign" 500kg{{smn}}| <small><div align="center">100 <-/div>-/-/-/2 | class="leftalign" {{smn}}| <small><div align="center">2.4 </div>{{smn}}| class="leftalign" {{smn}}| <small><div align="center">0.8 </div>{{smn}}| class="leftalign" {{smn}}| <small><div align="center">500 </div>{{smn}}| class="leftalign" {{smn}}| <small>None{{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Xithricite ! Mining BeamMkII| class="leftalign" | <small><div align="center">3 </div>Large| class="leftalign" | <small><div align="center">100 </div>100m{{smn}}| class="leftalign" | <small><div align="center">2.0 </div>4| class="leftalign" | <small><div align="center">0.8 </div>| class="leftalign" 3| <small><div align="center">500 <500kg{{smn}}| -/div>-/-/-/2 | class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| <small>Xithricite 200%{{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Apicene ! Xithricite Mining Beam| class="leftalign" Large| <small><div align="center">3 </div>100m{{smn}}| class="leftalign" 2| <small><div align="center">100 </div>0.8| class="leftalign" | <small><div align="center">2.0 </div>5| class="leftalign" 500kg{{smn}}| <small><div align="center">0.9 <-/div>-/-/-/3| class="leftalign" {{smn}}| <small><div align="center">500 </div>200%{{smn}}| class="leftalign" {{smn}}| <small>Apicene 240%{{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Magneto Twin ! Apicene Mining Beam| class="leftalign" Large| <small><div align="center">4 </div>100m{{smn}}| class="leftalign" 2| <small><div align="center">100 </div>0.9| class="leftalign" | <small><div align="center">12.8 </div>22| class="leftalign" 500kg{{smn}}| <small><div align="center">0.6 <-/-/-/-/div>3| class="leftalign" {{smn}}| <small><div align="center">500 </div>{{smn}}| class="leftalign" {{smn}}| <small>VanAzek 180% Pyronic 180{{smn}}| {{smn}}| 240%{{smn}}| {{smn}}| {{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Heliocene ! MagnetoTwin Mining Beam| class="leftalign" | <small><div align="center">5 </div>Large| class="leftalign" | <small><div align="center">100 </div>100m{{smn}}| class="leftalign" | <small><div align="center">21.0 </div>8| class="leftalign" | <small><div align="center">0.9 </div>6| class="leftalign" 3| 500kg{{smn}}| <small><div align="center">500 <-/div>-/-/-/4| class="leftalign" 180%{{smn}}| <small>Heliocene 200{{smn}}| {{smn}}| {{smn}}| 180%{{smn}}| {{smn}}| {{smn}}| {{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Pentric ! High-Density Mining Beam| class="leftalign" Large| <small><div align="center">6 </div>75m{{smn}}| class="leftalign" 2.8| <small><div align="center">100 </div>0.75| class="leftalign" | <small><div align="center">23.4 </div>73| class="leftalign" 500kg{{smn}}| <small><div align="center">0[[Image:Ribbon_prospector.9 </div>png|50px]]| class="leftalign" {{smn}}| <small><div align="center">500 </div>{{smn}}| class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| <small>Pentric 200%{{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>IoPhase ! Heliocene Mining Beam| class="leftalign" Large| <small><div align="center">7 </div>100m{{smn}}| class="leftalign" 2| <small><div align="center">75 </div>0.9| class="leftalign" | <small><div align="center">2.2 </div>| class="leftalign" 500kg{{smn}}| <small><div align="center">0.95 <-/div>-/-/-/5| class="leftalign" {{smn}}| <small><div align="center">500 </div>{{smn}}| class="leftalign" {{smn}}| <small>Denic 300% Lanthanic 300{{smn}}| {{smn}}| {{smn}}| {{smn}}| 200%{{smn}}
|-
! Pentric Mining Beam| class="leftalign" bgcolor="aec6d6" Large| <small>DeniPhase Ming Beam100m{{smn}}| class="leftalign" 2.4| <small><div align="center">8 </div>0.9| class="leftalign" 2.67| <small><div align="center">75 <500kg{{smn}}| -/div>-/-/-/6| class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| 200%{{smn}}| {{smn}}|-! IoPhase Mining Beam| Large| 75m{{smn}}| <small><div align="center">2.4 </div>2| class="leftalign" | <small><div align="center">0.95 </div>| class="leftalign" 2.3| <small><div align="center">500 <500kg{{smn}}| -/div>-/-/-/7| class="leftalign" {{smn}}| <small>Denic 250{{smn}}| 300% Pentric 240% Lanthanic 240{{smn}}| 300%{{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>High-Density ! DeniPhase Mining Beam| class="leftalign" Large| <small><div align="center">? </div>75m{{smn}}| class="leftalign" 2.4| <small><div align="center">75 </div>0.95| class="leftalign" | <small><div align="center">2.8 <5| 500kg{{smn}}| -/div>-/-/-/8| class="leftalign" {{smn}}| {{smn}}| 240%{{smn}}| 250%{{smn}}| {{smn}}| {{smn}}| 240%{{smn}}| {{smn}}|- ! Hive Queen Mining Beam| Large| 150m{{smn}}| 8.4| <small><div align="center">0.75 </div>| class="leftalign" 11.2| <small><div align="center">500 </div>10000kg{{smn}}| class="leftalign" Hive Drop| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| <small>None{{smn}}
|}
'''NB on Heat''': A roid will heat up slower or faster depending on === Mining Ships ===Nearly any ship can be used for mining. However, ships with large ports for the sizeefficient mining beams and a small port for the scanner and some storage are more useful. Thus, the [[Centaur]] is a larger roid will heat up slowertypically used mining vessel, suitable for most basic mining operations, prospecting and missions. For fast extraction, the [[Ragnarok]] can be equipped with five mining beams, however it has only limited storage capacities. When sacrificing the mineral scanner, the same vanilla [[Behemoth]] is true ideal for cooling downextracting large quantities of ore.
'''NB on High-Density Mining Beam'''Additionally, there are three special mining ships available for special purposes: Requires * The [[Warthog#Ship Variants|Warthog Mineral Extractor]] has average capacity but is very fast, thus making it the Master Prospector ideal mining ship for bot infested sectors.* The [[:badgesMarauder#Ship Variants|badgeTunguska Mineral Marauder]]has some decent capacity and even fully loaded it stays maneuverable with good responsiveness. It needs a very high faction standing with Tunguska but otherwise it is the perfect prospecting ship.* The [[Behemoth#Ship Variants|Behemoth Heavy Miner]] is a miners dream come true. The Behemoth with additional storage and 1S port allows unlimited mining and prospecting and is available at any mining station. However, it requires the [[Badges#Mining|Basic Miner II]] badge which can be quite some grind to achieve.
==Resources==
===List of Ores===
(Note: Information on this list will become incorrect change as sectors are explored more thoroughly)
<table style{| border="border:1px solid grey;1" cellpaddingclass=0 cellspacing"sortable wikitable"|- ! class=0>"unsortable" | Image <tr bgcolor! width=#bacbda>"135" | Ore Name! width="80" | Mining XP! width="75" | Trade XP! width="80" | Mass (kg)! width="80" | Low Price! width="80" | High Price! width="105" | Asteroid Type <th ! class="leftalignunsortable" stylewidth="border300" | Description|-right! valign="top" width="45" | [[Image:1px solid grey;Aquean_Ore.png]]! width="><small>90" | Aquean, Premium| align="center" | 4| align="center" | 3| align="center" | 70| align="center" | Low| align="center" | 72| align="center" | 1, 2| align="left" | Dirty ice, mostly H2O with trace chemicals.|- ! valign="top" | [[Image:Silicate_Ore.png]]! Silicate, Premium| align="center" | 5| align="center" | 3| align="center" | 150| align="center" | 20| align="center" | 96| align="center" | 1,2,4,7| align="left" | Unrefined silicate material.|- ! valign="top" | [[Image:Carbonic_Ore.png]]! Carbonic, Premium| align="center" | 5| align="center" | 3| align="center" | 150| align="center" | 30| align="center" | 154| align="center" | 3,4,5,6,7,8| align="left" | Ore Name </th>which is heavy in carbon compounds. <th class|- ! valign="leftaligntop" style| [[Image:Ferric_Ore.png]]! Ferric, Premium| align="bordercenter" | 6| align="center" | 3| align="center" | 200| align="center" | 70| align="center" | 385| align="center" | 1,4,5,6,7,8| align="left" | Ore composed mostly of iron.|-right! valign="top" | [[Image:1px solid grey;Ishik_Ore.png]]! Ishik, Premium| align="><small>Mining Experience Points </th>center" | 7 <th class| align="leftaligncenter" style| 3| align="bordercenter" | 150| align="center" | 100| align="center" | 674| align="center" | 1,2| align="left" | A common asteroid composition containing lighter elements and chemical compounds.|-right! valign="top" | [[Image:1px solid grey;VanAzek_Ore.png]]! VanAzek, Premium| align="><small>Mass per cargo (kg) </th>center" | 7| align="center" | 3| align="center" | 250| align="center" | 100| align="center" | 578| align="center" | 4,5,6,8| align="left" | A common asteroid composition containing heavy and radioactive metals.|- ! valign="top" | [[Image:Xithricite_Ore.png]]! Xithricite, Premium| align="center" | 8| align="center" | 3| align="center" | 300| align="center" | 200| align="center" | 963| align="center" | 8| align="left" | Ore containing the precious mineral Xithricite|- ! valign="top" | [[Image:Lanthanic_Ore.png]]! Lanthanic| align="center" | 10| align="center" | 3| align="center" | 200| align="center" | 700| align="center" | 1060| align="center" | 1,5| align="left" | Ore containing heavy and radioactive metals.|- ! valign="top" | [[Image:Denic_Ore.png]]! Denic| align="center" | 15| align="center" | 3| align="center" | 150| align="center" | 300| align="center" | 1831| align="center" | 2| align="left" | Rare ore found often in young solar systems|- ! valign="top" | [[Image:Pyronic_Ore.png]]! Pyronic| align="center" | 12| align="center" | 3| align="center" | 250| align="center" | 200| align="center" | 1253| align="center" | 2,4| align="left" | Rare ore formed in the residue of a star's collapse|- ! valign="top" | [[Image:Apicene_Ore.png]]! Apicene| align="center" | 14| align="center" | 3| align="center" | 200| align="center" | 500| align="center" | 1590| align="center" | 5| align="left" | A rare asteroid composition formed only at very high temperatures|-! valign="top" | [[Image:Pentric_Ore.png]]! Pentric| align="center" | 18| align="center" | 3| align="center" | 150| align="center" | 400| align="center" | 2024| align="center" | 7| align="left" | A rare asteroid composition of complex chemical material|- ! valign="top" | [[Image:Heliocene_Ore.png]]! Heliocene| align="center" | 20| align="center" | 3| align="center" | 100| align="center" | 400| align="center" | 2410| align="center" | 3,4| align="left" | Rare ore formed under intense heat and tidal forces. Often found in association with Ferro-carbonic ores.|- ! valign="top" | [[Image:Sammic.png]]! Sammic| align="center" | 25| align="center" | 3| align="center" | 1000| align="center" | 400| align="center" | 2887| align="center" | | align="left" | Rare, dense ore, occasionally found around particular star types. Adds special properties to certain alloys. |}{{br}}
<th class="leftalign" style="border-right:1px solid grey;"><small>Known Asteroid Appearance </th>
<th class="leftalign" style="border-right:1px solid grey;"><small>Description in Station </th>
<th class="leftalign"><small>Rough price range (credits/crate) </th>
</tr>
<tr bgcolor=#bacbda align=left>
<th class="leftalign" colspan="6" style="border-top:1px solid grey; border-bottom:1px solid grey;"><small>Common, found in almost every sector </th>
</tr>
<tr>Notes: <td class=* Here are more concise definitions of the different valuse in the "leftalignRarity" style="border-rightfield:1px solid grey; border-bottom:1px solid grey;"><small>Premium Aquean </td> <td class="leftalign" style="border-right** Common:1px solid grey; border-bottom:1px solid grey;"><small>4 </td>Found in almost every sector. <td class="leftalign" style="border** Semi-rightcommon:1px solid grey; border-bottom:1px solid grey;"><small>70 </td>Usually found in certain sectors of most systems. <td class="leftalign" style="border-right** Rare:1px solid grey; border-bottom:1px solid grey;"><small>White Ice, Blue Ice </td>Usually only found in certain sectors of a few systems. <td class="leftalign" style="border-right** Extremely Rare:1px solid grey; border-bottom:1px solid grey;"><small>Dirty ice, mostly H2O with trace chemicalsUsually only found in a few asteroids of a sector in a few systems. </td>
<td class="leftalign" style="border-bottom:1px solid grey;"><small>low </td> </tr> <tr> <td class="leftalign" styleAsteroid Field Features="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Premium Ferric </td> <td class="leftalign" style="border-right[[image:1px solid grey; border-bottom:1px solid grey;"><small>6 </td> <td class="leftalign" style="borderAsteroid_Light-Dark_Round_Cluster.png|thumb|right:1px solid grey; border-bottom:1px solid grey;"><small>200 </td>|Cluster of roids]] <td class="leftalign" style="Vendetta asteroids fields have certain patterns to them. They are sometimes in long '[[Asteroid Strings|strings]]'. Sometimes there are large '[[Asteroid Clusters|clusters]]' of a certain type of rock or ice. A few asteroids rotate. There will be '[[Asteroid Groups|groups]]' of types of asteroids, with a sort of 'border-right:1px solid grey; border-bottom:1px solid grey;"><small>Rock' between the groups. Occasionally you can also find '[[Scattered Asteroid Groups|Scattered Fields]]', though these are more common in sectors that aren't listed to hold an asteroid field in the first place. On a system wide level, the asteroids are often arranged into belts around stars, Blue Ice </td>with each sector of the belt having asteroids of similar mineral composition.
<td classPay attention to these features, as they can be helpful when used as landmarks. Once you find a rare asteroid, you can use them to find it again. The features may also act as 'guide posts', with rare ore being concentrated around certain features or types of rock. {{br}}====Types of Asteroids ===={| Border="leftalign0" stylealign="bordercenter wikitable"|-right| [[image:1px solid grey; border-bottomblue_ice_aqu_sil_ish_f_c.png|thumb|left|Ferric/Aquean/Silicate/Ishik (1)]]| [[image:1px solid grey;"><small>Ore composed mostly of ironWhite_Ice_aqu_ish_sil_c_f. <png|thumb|left|Aquean/td>Silicate/Ishik/Denic (2)]] <td class="leftalign" style="border| [[image:neckbone_c_he_si.png|thumb|left|Carbonic/Silicate/Heliocene/Pyronic (3)]]|-bottom| [[image:1px solid grey;"><small>70round_c_f_va.png|thumb|left|Ferric/Carbonic/Pyronic (4)]]| [[image:sharp_dark_f_c_va_lan_apa.png|thumb|left|Apicene/Lanthanic (5)]]| [[image:sharp_light_f_c_sil_va.png|thumb|left|Ferric/VanAzek (6)]]|-200 <| [[image:Tan_roid_sil_c_f_va.png|thumb|left|Silicate/Carbonic/td>Pentric (7)]] <| [[image:Xith_roid_xith_f_c_va.png|thumb|left|Xithricite/tr>VanAzek (8)]] <tr>|}Asteroids themselves, as you can see, vary in model. You can actually get a rough guess at the basic elements an asteroid holds based on its shape, as the table below will show. <td class="leftalign" style="== Asteroid Classification Chart ===={| border=1|-right:1px solid grey; border! colspan=2 | Classification Chart|-bottom:1px solid grey;"><small>Premium Carbonic </td> <td class| rowspan="leftalign2" style| [[Image:Carbonic.jpg|200px]]! Carbonaceous Asteroids|-| These asteroids are usually rounded or smooth, though the surface can be bumpy or even pockmarked.|-| rowspan="border-right2" | [[Image:1px solid grey; borderFerric.jpg|200px]]! Ferronic Asteroids|-bottom:1px solid grey;"><small>5 </td> <td class| These asteroids are rather jagged or blocky, like something was shattered.|-| rowspan="leftalign2" style| [[Image:Xithricite.jpg|200px]]! Xithricite Asteroids|-| These asteroids look like they have glowing green veins, and are typically rare.|-| rowspan="border-right2" | [[Image:1px solid grey; borderIce Crystal.jpg|200px]]! Ice Crystals|-| These are Ice Crystals, which can contain Aquean and Silicate ores, as well as trace rare ores. Look for them on outer asteroid rings, or in wormhole sectors.|-bottom:1px solid grey;"><small>150 </td>
<td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Rock </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Ore which is heavy in carbon compounds. </td> <td class="leftalign" style="border-bottom:1px solid grey;"><small>30-60 </td> </tr> <tr> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Premium Silicate </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>5 </td>|}
<td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>150 </td> <td class="leftalign" styleMineral Maps="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Rock, White Ice </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Unrefined silicate material. </td> <td class="leftalign" style="border-bottom:1px solid grey;"><small>20-70 </td> </tr> <tr bgcolor=#bacbda align=left> <th class="leftalign" colspan="6" style="border-bottom:1px solid grey;"><small>Semi-common: (certain sectors of almost every system) </th>
</tr> <tr> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Premium Ishik </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>7 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>150 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>White Ice, Blue Ice </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>A common asteroid composition containing lighter elements Most guilds and chemical compoundsor players have their own maps and protect this information to keep their [[Glossary#Roid|roids]] from being overheated. If you would like to share your own personal information with the rest of the server feel free to place your info in the proper section of one of the system charts found [[Systems|here]]. </td>
<td class="leftalign" style="border-bottom:1px solid grey;"><small>100-500 </td> </tr> <tr> <td classMissions="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Premium VanAzek </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>7 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>250 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Rock </td>
<td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>A common asteroid composition containing heavy and radioactive metals. </td> <td class="leftalign" styleProspecting Missions="border-bottom:1px solid grey;"><small>100-400 </td> </tr> <tr bgcolor=#bacbda align=left> <th class="leftalign" colspan="6" style="border-bottom:1px solid grey;"><small>Rare: (certain sectors of a few systems ) </th> </tr> <tr>
<td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Premium Xithricite </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>8 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>300 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Green glowing rock </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Ore containing These are missions in which you find 30 asteroids of a certain ore. There are average 4 missions per system (sometimes less, sometimes more), and with 30 systems in the precious game that makes 120 possible missions total. After you finish 120 you get access to an improved mineral Xithricite </td> <td class="leftalign" style="border-bottom:1px solid grey;"><small>200-900 </td>scanner and an improved mining beam which are sold at certain stations.
</tr> <tr> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Denic </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>15 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>150 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>White Ice </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Rare ore found often in young solar systems </td>The missions generally ask you to search for Carbonic, Ferric, or Silicate. Sometimes they will ask you to search for Ishik or VanAzek. VanAzek is generally agreed to be the biggest pain because it is generally spread out over a wide area. There are a handful of missions to find Xithricite.
<td class="leftalign" style="border-bottom:1px solid grey;"><small>300-1800 </td> </tr> <tr> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Lanthanic </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>10 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>200 </td> <td class="leftalign" style="border-right:1px solid grey; borderThese missions are generally thought to be very boring, so don't expect excitement or glory. But the rewards, the advanced mineral scanner and the high-bottom:1px solid grey;"><small>Sharp Rockdensity mining beam, Blue Ice </td>can significantly speed up searching for rare ores.
<td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Ore containing heavy and radioactive metals. </td>
<td class="leftalign" style="border-bottom:1px solid grey;"><small>700-1000 </td>
</tr>
<tr bgcolor=#bacbda align=left>
<th class="leftalign" colspan="6" style="border-bottom:1px solid grey;"><small>Extremely Rare: (often only a few asteroids in a sector) </th>
</tr>
<tr>
<td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Heliocene </td> <td class="leftalign" styleTrade Guild Mineral Missions="border-right:1px solid grey; border-bottom:1px solid grey;"><small>20 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>100 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Light Round Rock, Dark Round Rock, Dark sharp rock </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Rare ore formed under intense heat and tidal forces </td> <td class="leftalign" style="border-bottom:1px solid grey;"><small>400-2400 </td>
</tr> <tr> <td class=The Trade Guild offers, among many other mission types, "leftalignmineral" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Pentric </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>18 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>150 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Medium Tan Rock </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>missions. Mineral Missions are most abundent at mining stations. They are offered elsewhere but not at the same volume you can get at a mining specific station. Most of the time these missions are oriented around getting the station that you've accepted the mission from the ores that is most needed. A majority of the time the station will ask for either aqueous or silicate ore to be collected. If you spend a while doing these missions you will get other types ranging from Ferric, Carbonic, VanAzek, and Ishik. On very rare asteroid composition of complex chemical material </td>occasions though, they may ask for you to bring them back some Pentric, Xithricite, or Pyronic ore. I have yet to take a mission that has asked for the more extremely rare ores, though it's certainly possible.
<td class="leftalign" style="borderThe pay for these missions varies but the majority are around 1000cr per mission and around 800-bottom:1px solid grey;"><small>400-2200 <1400 trade experience per mission. The mining xp you get for mining the ores is negligable but considering the amount of mining that can be done with multiple beams concentrated on a roid/td> </tr> <tr> <td class="leftalign" style="borderroids over a period of time, it is fairly easy to get the lower-right:1px solid grey; border-bottom:1px solid grey;"><small>Pyronic </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>12 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>250 </td> <td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>White Ice, Light Round Rock, level licenses. I've also found that the mining missions are a great way to build faction standing with a particular faction. Search out a specific faction and Dark Round Rock </td>see if they also have a mining station.
<td class="leftalign" style="border-right:1px solid grey; border-bottom:1px solid grey;"><small>Rare ore formed in the residue of a star&#8217;s collapse </td> <td classProfitability="leftalign" style="border-bottom:1px solid grey;"><small>200-1200 </td> </tr> <tr> <td class="leftalign" style="border-right:1px solid grey;"><small>Apicene </td> <td class="leftalign" style="border-right:1px solid grey;"><small>14 </td>
<td class="leftalign" style="borderOre prices range from single-right:1px solid grey;"><small>200 <digit credits to about 2400c/td> <td class="leftalign" style="border-crate, depending on the ore, the station you sell it, and several other factors. Players can drive the price of ore down when they repeatedly sell the same ore at a certain station. This especially happens if there is rare ore right:1px solid grey;"><small>Sharp Dark Rock </td> <td class="leftalign" style="border-right:1px solid grey;"><small>A rare asteroid composition formed only at very high temperatures </td> <td class="leftalign"><small>500-1500</td></tr><table></table>next to the station.
===Prospecting Missions===Rumors have it that the price of other items can be brought down too, since items manufacture depends on ore.
These are missions in which you find 30 asteroids of a certain ore. There are 4 missions per system, and with 30 systems in the game that makes 120 possible missions total. After you finish 120 you get access to an improved mineral scanner and an improved mining beam which are sold at certain stations. ==Mining Rate Explanation==
{{DevDesk|name-color=red|devname=Andy "a1k0n" Sloane|subject=Extraction Rate|source=Email|info=The missions generally ask rate at which you to search for Carbonicmine decreases linearly as the temperature increases, Ferric, or Silicate. Sometimes they will ask you and the combination of the two factors leads to search for Ishik or VanAzekan exponential decay in mining rate. VanAzek is generally agreed The "time to be the biggest pain because it crate" is generally spread out over precalculated and shown to you as a wide area. There are a handful linear progress bar, although in reality you would mine faster at first and slower towards the end of missions to find Xithricitethe crate.
These missions are generally thought to be very boringLarger asteroids have a higher thermal mass; the specific heat is technically constant for all asteroids, so don't expect excitement or glorybut it also assumes perfect thermal conductivity. But So the reward, heating is not local to the advanced mineral scannersurface, can significantly speed up searching for rare oresbut throughout the asteroid and affects everybody mining it.
===Profitability===The formula is complicated because it is more naturally expressed in terms of instantaneous extraction rate and heating rate; to get a time value you have to integrate. That has been done already, so here it is:
Ore prices range from pennies to about 2300c/crate TimeToCrate(NumCrates, depending on the oreinitialT, the station you sell itThermalMass, and maybe your nationality. Players can drive the price of ore down when they repeatedly sell the same ore at a certain station. This especially happens GunHeatingRate, GunEfficiency): let dQ = Ho*GunHeatingRate/ThermalMass - BlackBodyRadiation(ThermalMass) if there is rare ore right next to the station. dQ == 0 then NumCrates*initialT/Ke else initialT*(exp(NumCrates*dQ/(Ke*GunEfficiency)) - 1)/dQ
Rumors have it that where initialT is the price asteroid temperature when you start mining, ThermalMass is the heating rate constant of other items can be brought down toothe asteroid (typical values range from 200 to 700), since items manufacture depends Ke and Ho are global constants calculated based on oreseveral parameters; Ke is currently 2. 3010 and Ho is 36.945. GunHeatingRate and GunEfficiency are both 1 for the default gun. BlackBodyRadiation we can ignore as 0 for now, although here's the formula we use if you want to be more accurate:
BlackBodyRadiation(m) ===Group Mining===Ho/(m^1.9)
Group mining (this is mining involving more than one playerjust a heuristic function based on the sizes of asteroids and the cooling rates we wanted). The point In fact this is generally to improve efficiencywrong, or enable mining in dangerous sectors. There are many different tactics of group mining. Here because it should radiate more as the temperature increases, but our "physics" is a basic list of some group activities that are known to existless important than our "game mechanics" here.
#Unarmed MinerSo, Transporter:<br>One person mines, another transports. This improves efficiency over single person assuming a standard mininggun, since a temperature of 10 (the beam is 'always on' minimum), and time is not wasted transportinga thermal mass of 300, it takes 4. Works in safer places463 seconds to mine one crate. Broma-ba Slick showed me this.#Unarmed Miners / Bot-dragging Escorts:<br>This With an extraction rate of 3 it only takes advantage of the fact that bots will 'swarm' after you if you shoot them even once1. The escort thus drags the bots away from the mining area461 seconds. bsp showed me this. Works with high-level bots.#Unarmed Miners / Scout / Escorts:<br>A scout can scout for the valuable asteroidsWith a heat of 0, while escorts take care extraction rate of the low-level bots3 it reduces to 1. Solra Bizna showed me 448 seconds (but thismakes a much bigger difference at higher temperatures).#Unarmed miner / Armed scout-escort:<br>One player does both scouting and escortingFor example, it would take 4. Miner follows closely behind. Works 345 seconds to mine three crates with low-level bots.#Armed miners:<br>Miners who carry their own weapons. Works against low-level botsa heat of 0 and an efficiency of 3.
===Geological Features===Also the black body radiation which cools the asteroids down after you heat them has been neglected, but that only makes these time estimates very slightly pessimistic.
Vendetta asteroids fields have certain patterns to them. They are sometimes in long 'strings'. Sometimes there are large 'clusters' This is further complicated by the presence of a certain type of rock multiple people (or ice. A few asteroids rotate. There will be 'groups' of types of asteroids, with a sort of 'border' between multiple mining beams from the groups. On same person); there is a system wide level, the asteroids are often arranged into belts around stars, with each sector of the belt having asteroids of similar mineral compositionsmall bonus to grouped mining but not even Andy understands how that works.
Noticing these features can help you. They can act as 'landmarks', so once you find a rare In order to update the temperature of an asteroidafter mining, you can use them to find it again. The features may also act as 'guide posts', with rare ore being concentrated around certain features or types of rockthe approximation newT = initialT+dQ*TimeToCrate where dQ is the same dQ from the TimeToCrate formula; heating increases temperature linearly. }}
===Mineral Maps=Other Mining Notes==
Once you find Mining with multiple similar beams on the same ship is more efficient (ore / heat) than mining with a nice rare single beam of that type. This does mean a Ragnorok with 2HD beams and 3 Small beams is more efficient (ore/ heat) and faster than anything with just 2 HD beams (e.g. on a particular 'roid @ 10K, it might be helpful to write down where you found ita Moth got 18 ore in 16 secs adding 1.1K while a Rag got 18 ore in 10 secs adding 1.0K). Here are some maps from those who have done exactly that:
[[mining:Mineral Maps]]Mining with multiple people is also more efficient, '''but you must be grouped to recieve the efficiency bonus!''' The bonus is approximately +150% with 4 people.
The High-Density Mining Beam available from the Prospecting Badge has the best rate-to-heat ratio, which makes it the best choice for mining for XP, indiscriminate mining for minerals, and mining for good minerals above 43.0-55.8% (based on the calculation of actual % * rate/heat). Without the Prospecting Badge, the Mining Beam MkII and MagnetoTwin Mining Beam are equally the next best beams; the Mining Beam MkII is faster but the MagnetoTwin Mining Beam has bonuses to mining VanAzek and Pyronic ore. To mine indiscriminately for XP, it is best to use a Ragnorok and constantly eject everything. To mine for good minerals in a new area, it is strictly best to use a Centaur (or just prospect with whatever fast light ship you like, but remember where good 'roids are and how to find them!). To mine for minerals either indiscriminately or from asteroids you have previously noted as being good (and can find again without a scanner), it is almost always best to just use a Behemoth. The exception is if you are mining for minerals in a station sector within 2-3km of the station -- then it is best to mine with the Ragnorok and run back to the station for a Moth to collect the goodies. ===SourcesMining Beam Extraction Bonuses ===For those players who are curious about how the extraction rate "bonuses" work on some mining beams, here's an explanation: Imagine each asteroid as having a thousand crates of ore that can be mined. When mining, one of the crates in that list is picked at random and is placed into your hold; after that the crate is replaced within the list and there are another 1000 crates available for the next round of extraction. Here are two example roids. * Roid A has 40.3% Denic and 59.7% Aquean ores. With a non-extraction bonus beam (such as the HD or MkII), there are 403 crates of Denic and 597 crates of Aquean in the list.* Roid B has 80.0% Denic and 20.0% Aquean ores. With a non-extraction bonus beam (such as the HD or MkII), there are 800 crates of Denic and 200 crates of Aquean in the list. If the player mines Roid A with a Mining Beam MkII, she will be picking (at random) one crate from the 1000 crates in the list, with a 40.3% chance that the ore extracted will be Denic. In the case of Roid B, a Mining Beam MkII will have an 80% chance of extracting a crate of Denic. Now, if the player were to use an IoPhase Mining Beam, which has a 300% extraction bonus for Denic, Roid A's list of ores would be enlarged to contain 1209 crates of Denic and 597 crates of Aquean. Roid B's list would grow to contain 2400 crates of Denic and 200 crates of Aquean. In the case of Roid B, that's a ratio increase of 4:1 to 12:1! Roid A's increase is from about 4:6 to 2:1 -- still a large difference, but not as striking as in the case of Roid B. A more in-depth examination of [[Mining/ExtractionMath|the mathematics of extraction rates and its application to beam selection]] is also available, if you enjoy that sort of thing. ==Need Help ?==There is a 3rd-party [http://web-adventures.org:3000/ asteroid mapping project] which might help you find ores that you're having difficulty with. Please help the effort if you gain some benefit from it. ==Still Need Help?==These players are available for in-game mentoring in this field: {| border="1" class="wikitable"|-! align="center" width="100" | Mentor! align="center" width="60" | Nation! align="center" width="300" | Times! align="center" width="120" | Other Chat Methods|-! align="center" | [[User:Blacklight|Black 2]]| align="center" | <font color=red>Serco</font>| align="center" | Whenever| align="center" | [mailto:scarblack2@gmail.com email]|-! align="center" | Cunjo| align="center" | <font color=red>Serco</font>| align="center" | Late evenings/nights EST| align="center" | N/A|-! align="center" | [[User:MarkMcDoogle | Mark McDoogle]]| align="center" | '''<font color=#d7d700>UIT</font>'''| align="center" | Mon-Thur 5:30-8pm PST,<br>Sat-Sun Speratically all day| align="center" | [mailto:goose@dingos.net email]|-! align="center" | [[User:Miharu | Miharu]]| align="center" | <font color=blue>Itani</font>| align="center" | Sat/Sun: daytime, evenings; Other days: evenings| align="center" | email, AIM|-! align="center" | Ming| align="center" | <font color=red>Serco</font>| align="center" | 20:00 - 23:00 GMT| align="center" | N/A|-! align="center" | Solra Bizna| align="center" | <font color=red>Serco</font>| align="center" | 3:30PM - 1:30AM CST| align="center" | N/A|-! align="center" | Darth Nihilus| align="center" | <font color=red>Serco</font>| align="center" | email to set up a session| align="center" | dev.darthnihilus@gmail.com|- ==Sources==
Information was gathered from the following sources:
*http://mage.localnetsys.com/vldb.html
*http://www.vendetta-online.com/x/msgboard
*Authors' personal experience
*Classified website from a guild
*An email from developer Andy Sloane
 
[[Category:Mining]]
[[Category:Passive Activities]]
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