Changes

Mining

10,893 bytes added, 06:42, 21 November 2021
/* Mining Beams */
==[[Image:Centaurmining.jpg|left|thumb]] Mining==is probably the easiest way to make money in Vendetta Online. Simply equip your ship with a mining laser, find a good asteroid, and start raking in the credits. To help get you started, there is a mining tutorial available at mining stations. It will give you the basic equipment, tell you how to equip the equipment, scan, mine and gives you a level 1 mining license. The level 1 license gives you access to a large port (L-port) mining beam, making it possible to mine in a Revenant with a scanner equipped. To find a mining station, look next to the name of the station. There you should find a description of the type of station. Or check the [[Station_Locations | stations]] chart for a station close to your location.
Mining involves grabbing a ship and a mining beam and extracting valuable ores from asteroids.
You generally use a scanner to identify which ores are in asteroids(and what % of the asteroid they make up), get <less than 100m away from the asteroid, and then fire a beam to start mining. When you mine the lower-level ores, you get 'premium' versions of that ore, as opposed to the regular version of the ore that is sold at stations.
The more you mine an asteroid, the hotter it gets. The hotter an asteroid gets, the slower it mines. All asteroids start at 10 degrees Kelvin. Efficiency drops off significantly after 20 or 30 Kelvin. Some miners can go to 200 or 400 Kelvin (which is a bad idea as it can take days for the asteroid to cool down) in certain circumstances and still feel that it was worth it for the profit. After you stop mining, the asteroid cools. Small asteroids heat and cool more quickly than large ones. Also, the ice roids will heat and cool ''much'' more quickly than the rocky roids.
As you gain mining licenses, you will have access to better [[Mining#Mining_Beams | mining beams]]. Some beams will extract ores with a higher probability, lower heat, and better extraction rates which translates into higher efficiency in terms of time, heat, and money.
As you gain experience, you will learn which ores are valuable, where to find them, and where to sell them. You might even get involved with group mining, involving miners, escorts, scouts, and transports.
===List of Mining Scanners==={{br}}
There are only 2 scanners right now. == Equipment ==
The Mineral Scanner has a range of 500m, and will activate whenever you 'target' an asteroid. There is no need to 'fire' it, flash the green light, etc. If you are going very fast, it will 'lag', as it only updates itself once every 5 seconds or so. ===Mining Scanners===
The Advanced Mineral Scanner has a range of 500m, and will activate whenever you 'target' an asteroid. There is exactly no need to 'fire' it, flash the same green light, etc. If you are going very fast, it will 'lag', as the it only updates itself once every 5 seconds or so. The Improved Mineral Scanner is available after completing several newbie manufacturing missions. The Advanced Mineral Scanner except that it has an improved range of 750. It 750m, and is available only after completing 120 prospecting missions. The Prototype Mineral Scanner is for large ports.
===List of Mining Beams==={| cellpadding="3" cellspacing="0" border="1" style="border-collapse: collapse" class="inlinesortable wikitable"|- bgcolor="aec6d6"! class="leftalign" | <small>Name! class="leftalign" | <small>License Required! class="leftalign" | <small>Range(meters)! class="leftalign" | <small>Rate(kg/second)! class="leftalign" | <small>Heat(K/s)! class="leftalign" | <small>Mass(kg)! class="leftalign" | <small>Specials (ore %)|- bgcolor="aec6d6"! class="leftalign" colspan="7" | <small>Small:
|-
! width="170" | Name! Faction! Faction<br/>Level! Port! width="60" | Range! Grid! class="leftalignunsortable" bgcolorwidth="aec6d675" | <small>Mining BeamScan Interval! width="60" | Level! class="leftalignunsortable" width="300" | <small><div Description|-! Mineral Scanner| - {{sma}}| - {{smn}}| Small| align="center">0 </div>| 500m| classalign="leftaligncenter" | <small><div 4| align="center">100 <| 5s| align="center" | -/div>-/-/-/-| classStandard mining scanner.|-!Improved Mineral Scanner| - {{sma}}| - {{smn}}| Small| align="leftaligncenter" | <small><div 600m| align="center">1.0 </div>| 2| classalign="leftaligncenter" | <small><div 5s| align="center">| mission| |-! Advanced Mineral Scanner| - {{sma}}| - {{smn}}| Small| align="center" | 750m| align="center" | 1| align="center" | 5s| align="center" | [[Image:ribbon_prospector.5 </div>png|50px]]| classReward for completing all Prospecting Missions.|-! Prototype Mineral Scanner| Valent| 602| Large| align="leftaligncenter" | <small><div 700m| align="center">500 </div>| 2| classalign="leftaligncenter" | <5s| align="center" | -/-/-/-/3| |} === Mining Beams === When you start out, you only have the small>Noneport mining beam available to you. As your levels increase, larger and more unique forms of the mining beam will become available.   {| border=1 class="sortable wikitable"
|-
! Beam! Port! Range! Rate! Heat! Rate/Heat! Mass! class="leftalign" bgcolor="aec6d6" colspan="7unsortable" | <small>Large:Level! Va! Xi! La! De! Py! Ap! Pe! He|-! Mining Beam| Small| 100m {{smn}}| 1| 1.5| 0.67| 500kg{{smn}}| -/-/-/-/-| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>! Improved Mining Beam| class="leftalign" Small| 100m{{smn}}| <small><div align="center">1 </div>.3| class="leftalign" | <small><div align="center">100 </div>1.2| class="leftalign" | <small><div align="center">1.0 </div>08| class="leftalign" 500kg{{smn}}| <small><div align="center">1[[Image:ribbon_miner_I.0 </div>png|50px]]| class="leftalign" {{smn}}| <small><div align="center">500 </div>{{smn}}| class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| <small>None{{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Advanced ! High-Efficiency Mining Beam| class="leftalign" Small| <small><div align="center">2 </div>25m{{smn}}| class="leftalign" 0.5| 0.1| 5.0| 500kg{{smn}}| <small><div align="center">100 <-/div>-/-/-/10| class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}} |-! Light Xithricite Mining Beam| Large| 100m {{smn}}| <small><div align="center">1.8 </div>5| class="leftalign" 1| <small><div align="center">01.9 </div>5| class="leftalign" 500kg{{smn}}| <small><div align="center">500 <Mission| {{smn}}| 200%{{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}|-! Mining Beam| Large| 100m{{smn}}| 1| 1| 1| 500kg{{smn}}| -/div>-/-/-/1 | class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| <small>None{{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>! Advanced Mining Beam Mk II| class="leftalign" Large| 100m{{smn}}| 1.8| 0.9| <small><div align="center">2 </div>| class="leftalign" 500kg{{smn}}| <small><div align="center">100 <-/div>-/-/-/2 | class="leftalign" {{smn}}| <small><div align="center">2.4 </div>{{smn}}| class="leftalign" {{smn}}| <small><div align="center">0.8 </div>{{smn}}| class="leftalign" {{smn}}| <small><div align="center">500 </div>{{smn}}| class="leftalign" {{smn}}| <small>None{{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Xithricite ! Mining BeamMkII| class="leftalign" | <small><div align="center">3 </div>Large| class="leftalign" | <small><div align="center">100 </div>100m{{smn}}| class="leftalign" | <small><div align="center">2.0 </div>4| class="leftalign" | <small><div align="center">0.8 </div>| class="leftalign" 3| <small><div align="center">500 <500kg{{smn}}| -/div>-/-/-/2 | class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| <small>Xithricite 200%{{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Apicene ! Xithricite Mining Beam| class="leftalign" Large| <small><div align="center">3 </div>100m{{smn}}| class="leftalign" 2| <small><div align="center">100 </div>0.8| class="leftalign" | <small><div align="center">2.0 </div>5| class="leftalign" 500kg{{smn}}| <small><div align="center">0.9 <-/div>-/-/-/3| class="leftalign" {{smn}}| <small><div align="center">500 </div>200%{{smn}}| class="leftalign" {{smn}}| <small>Apicene 240%{{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Magneto Twin ! Apicene Mining Beam| class="leftalign" Large| <small><div align="center">4 </div>100m{{smn}}| class="leftalign" 2| <small><div align="center">100 </div>0.9| class="leftalign" | <small><div align="center">12.8 </div>22| class="leftalign" 500kg{{smn}}| <small><div align="center">0.6 <-/-/-/-/div>3| class="leftalign" {{smn}}| <small><div align="center">500 </div>{{smn}}| class="leftalign" {{smn}}| <small>VanAzek 180% Pyronic 180{{smn}}| {{smn}}| 240%{{smn}}| {{smn}}| {{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Heliocene ! MagnetoTwin Mining Beam| class="leftalign" | <small><div align="center">5 </div>Large| class="leftalign" | <small><div align="center">100 </div>100m{{smn}}| class="leftalign" | <small><div align="center">21.0 </div>8| class="leftalign" | <small><div align="center">0.9 </div>6| class="leftalign" 3| 500kg{{smn}}| <small><div align="center">500 <-/div>-/-/-/4| class="leftalign" 180%{{smn}}| <small>Heliocene 200{{smn}}| {{smn}}| {{smn}}| 180%{{smn}}| {{smn}}| {{smn}}| {{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>Pentric ! High-Density Mining Beam| class="leftalign" Large| <small><div align="center">6 </div>75m{{smn}}| class="leftalign" 2.8| <small><div align="center">100 </div>0.75| class="leftalign" | <small><div align="center">23.4 </div>73| class="leftalign" 500kg{{smn}}| <small><div align="center">0[[Image:Ribbon_prospector.9 </div>png|50px]]| class="leftalign" {{smn}}| <small><div align="center">500 </div>{{smn}}| class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| <small>Pentric 200%{{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>IoPhase ! Heliocene Mining Beam| class="leftalign" Large| <small><div align="center">7 </div>100m{{smn}}| class="leftalign" 2| <small><div align="center">75 </div>0.9| class="leftalign" | <small><div align="center">2.2 </div>| class="leftalign" 500kg{{smn}}| <small><div align="center">0.95 <-/div>-/-/-/5| class="leftalign" {{smn}}| <small><div align="center">500 </div>{{smn}}| class="leftalign" {{smn}}| <small>Denic 300% Lanthanic 300{{smn}}| {{smn}}| {{smn}}| {{smn}}| 200%{{smn}}
|-
! Pentric Mining Beam| class="leftalign" bgcolor="aec6d6" Large| <small>DeniPhase Ming Beam100m{{smn}}| class="leftalign" 2.4| <small><div align="center">8 </div>0.9| class="leftalign" 2.67| <small><div align="center">75 <500kg{{smn}}| -/div>-/-/-/6| class="leftalign" {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| 200%{{smn}}| {{smn}}|-! IoPhase Mining Beam| Large| 75m{{smn}}| <small><div align="center">2.4 </div>2| class="leftalign" | <small><div align="center">0.95 </div>| class="leftalign" 2.3| <small><div align="center">500 <500kg{{smn}}| -/div>-/-/-/7| class="leftalign" {{smn}}| <small>Denic 250{{smn}}| 300% Pentric 240% Lanthanic 240{{smn}}| 300%{{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}
|-
| class="leftalign" bgcolor="aec6d6" | <small>High-Density ! DeniPhase Mining Beam| class="leftalign" Large| <small><div align="center">? </div>75m{{smn}}| class="leftalign" 2.4| <small><div align="center">75 </div>0.95| class="leftalign" | <small><div align="center">2.8 <5| 500kg{{smn}}| -/div>-/-/-/8| class="leftalign" {{smn}}| {{smn}}| 240%{{smn}}| 250%{{smn}}| {{smn}}| {{smn}}| 240%{{smn}}| {{smn}}|- ! Hive Queen Mining Beam| Large| 150m{{smn}}| 8.4| <small><div align="center">0.75 </div>| class="leftalign" 11.2| <small><div align="center">500 </div>10000kg{{smn}}| class="leftalign" Hive Drop| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| <small>None{{smn}}
|}
'''NB on Heat''': A roid will heat up slower or faster depending on === Mining Ships ===Nearly any ship can be used for mining. However, ships with large ports for the sizeefficient mining beams and a small port for the scanner and some storage are more useful. Thus, the [[Centaur]] is a larger roid will heat up slowertypically used mining vessel, suitable for most basic mining operations, prospecting and missions. For fast extraction, the [[Ragnarok]] can be equipped with five mining beams, however it has only limited storage capacities. When sacrificing the mineral scanner, the same vanilla [[Behemoth]] is true ideal for cooling downextracting large quantities of ore.
'''NB on High-Density Mining Beam'''Additionally, there are three special mining ships available for special purposes: Requires * The [[Warthog#Ship Variants|Warthog Mineral Extractor]] has average capacity but is very fast, thus making it the Master Prospector ideal mining ship for bot infested sectors.* The [[:badgesMarauder#Ship Variants|badgeTunguska Mineral Marauder]]has some decent capacity and even fully loaded it stays maneuverable with good responsiveness. It needs a very high faction standing with Tunguska but otherwise it is the perfect prospecting ship.* The [[Behemoth#Ship Variants|Behemoth Heavy Miner]] is a miners dream come true. The Behemoth with additional storage and 1S port allows unlimited mining and prospecting and is available at any mining station. However, it requires the [[Badges#Mining|Basic Miner II]] badge which can be quite some grind to achieve.
==Resources==
===List of Ores===
(Note: Information on this list will become incorrect change as sectors are explored more thoroughly)
{| cellpadding="3" cellspacing="0" border="1" style="border-collapse: collapse" class="inline"|- bgcolor="aec6d6"! class="leftalign" | <small>Ore Name! class="leftalign" | <small>Mining Experience Points! class="leftalign" | <small>Mass per cargo (kg)! class="leftalign" | <small>Known Asteroid Appearance! class="leftalign" | <small>Description in Station! class="leftalign" | <small>Rough price range (credits/crate)|- bgcolor="aec6d6"! class="leftalign" colspan="6sortable wikitable" | <small>Common, found in almost every sector
|-
| ! class="leftalignunsortable" bgcolor| Image! width="aec6d6135" | <small>Premium AqueanOre Name| class! width="leftalign80" | <small><div alignMining XP! width="center75">4 </div>| Trade XP| class! width="leftalign80" | <small><div alignMass (kg)! width="center80">70 </div>| Low Price| class! width="leftalign80" | <small>White Ice, Blue IceHigh Price| class! width="leftalign105" | <small>Dirty ice, mostly H2O with trace chemicals.Asteroid Type| ! class="leftalignunsortable" width="300" | <small>lowDescription
|-
| class! valign="leftaligntop" bgcolorwidth="aec6d645" | <small>[[Image:Aquean_Ore.png]]! width="90" | Aquean, Premium Ferric| classalign="leftaligncenter" | <small><div 4| align="center">6 </div>| 3| classalign="leftaligncenter" | <small><div 70| align="center">200 </div>| Low| classalign="leftaligncenter" | <small>Rock, Blue Ice72| classalign="leftaligncenter" | <small>Ore composed mostly of iron.1, 2| classalign="leftalignleft" | <small>70-200Dirty ice, mostly H2O with trace chemicals.
|-
| class="leftalign" bgcolor! valign="aec6d6top" | <small>[[Image:Silicate_Ore.png]]! Silicate, Premium Carbonic| classalign="leftaligncenter" | <small><div 5| align="center">5 </div>| 3| classalign="leftaligncenter" | <small><div 150| align="center">150 </div>| 20| classalign="leftaligncenter" | <small>Rock96| classalign="leftaligncenter" | <small>Ore which is heavy in carbon compounds.1,2,4,7| classalign="leftalignleft" | <small>30-60Unrefined silicate material.
|-
| class="leftalign" bgcolor! valign="aec6d6top" | <small>[[Image:Carbonic_Ore.png]]! Carbonic, Premium Silicate| classalign="leftaligncenter" | <small><div 5| align="center">5 </div>| 3| classalign="leftaligncenter" | <small><div 150| align="center">150 </div>| 30| classalign="leftaligncenter" | <small>Rock, White Ice154| classalign="leftaligncenter" | <small>Unrefined silicate material.3,4,5,6,7,8| classalign="leftalignleft" | <small>20-70Ore which is heavy in carbon compounds.
|-
! classvalign="leftaligntop" bgcolor| [[Image:Ferric_Ore.png]]! Ferric, Premium| align="aec6d6center" colspan| 6| align="center" | 3| align="center" | 200| align="center" | 70| align="center" | 385| align="center" | 1,4,5,6,7,8| align="left" | <small>Semi-common: (certain sectors Ore composed mostly of almost every system)iron.
|-
| class! valign="leftaligntop" bgcolor| [[Image:Ishik_Ore.png]]! Ishik, Premium| align="aec6d6center" | <small>Premium Ishik7| classalign="leftaligncenter" | <small><div 3| align="center">7 </div>| 150| classalign="leftaligncenter" | <small><div 100| align="center">150 </div>| 674| classalign="leftaligncenter" | <small>White Ice1, Blue Ice2| classalign="leftalignleft" | <small>A common asteroid composition containing lighter elements and chemical compounds.| class="leftalign" | <small>100-500
|-
| class! valign="leftaligntop" bgcolor| [[Image:VanAzek_Ore.png]]! VanAzek, Premium| align="aec6d6center" | <small>Premium VanAzek7| classalign="leftaligncenter" | <small><div 3| align="center">7 </div>| 250| classalign="leftaligncenter" | <small><div 100| align="center">250 </div>| 578| classalign="leftaligncenter" | <small>Rock4,5,6,8| classalign="leftalignleft" | <small>A common asteroid composition containing heavy and radioactive metals.| class="leftalign" | <small>100-400
|-
! classvalign="leftaligntop" bgcolor| [[Image:Xithricite_Ore.png]]! Xithricite, Premium| align="aec6d6center" colspan| 8| align="6center" | <small>Rare: (certain sectors of a few systems )3| align="center" | 300| align="center" | 200| align="center" | 963| align="center" | 8| align="left" | Ore containing the precious mineral Xithricite
|-
| class="leftalign" bgcolor! valign="aec6d6top" | <small>Premium Xithricite[[Image:Lanthanic_Ore.png]]! Lanthanic| classalign="leftaligncenter" | <small><div 10| align="center">8 </div>| 3| classalign="leftaligncenter" | <small><div 200| align="center">300 </div>| 700| classalign="leftaligncenter" | <small>Green glowing rock1060| classalign="leftaligncenter" | <small>Ore containing the precious mineral Xithricite1,5| classalign="leftalignleft" | <small>200-900Ore containing heavy and radioactive metals.
|-
| class! valign="leftaligntop" bgcolor| [[Image:Denic_Ore.png]]! Denic| align="aec6d6center" | <small>Denic15| classalign="leftaligncenter" | <small><div 3| align="center">15 </div>| 150| classalign="leftaligncenter" | <small><div 300| align="center">150 </div>| 1831| classalign="leftaligncenter" | <small>White Ice2| classalign="leftalignleft" | <small>Rare ore found often in young solar systems| class="leftalign" | <small>300-1800
|-
| class! valign="leftalign" bgcolor="aec6d6top" | <small>Lanthanic[[Image:Pyronic_Ore.png]]! Pyronic| classalign="leftaligncenter" | <small><div 12| align="center">10 </div>| 3| classalign="leftaligncenter" | <small><div 250| align="center">| 200 </div>| classalign="leftaligncenter" | <small>Sharp Rock, Blue Ice1253| classalign="leftaligncenter" | <small>Ore containing heavy and radioactive metals.2,4| classalign="leftalignleft" | <small>700-1000Rare ore formed in the residue of a star's collapse
|-
! classvalign="leftaligntop" bgcolor| [[Image:Apicene_Ore.png]]! Apicene| align="aec6d6center" colspan| 14| align="6center" | <small>Extremely Rare: (often 3| align="center" | 200| align="center" | 500| align="center" | 1590| align="center" | 5| align="left" | A rare asteroid composition formed only a few asteroids in a sector)at very high temperatures|-! valign="top" | [[Image:Pentric_Ore.png]]! Pentric| align="center" | 18| align="center" | 3| align="center" | 150| align="center" | 400| align="center" | 2024| align="center" | 7| align="left" | A rare asteroid composition of complex chemical material
|-
| class! valign="leftaligntop" bgcolor| [[Image:Heliocene_Ore.png]]! Heliocene| align="aec6d6center" | <small>Heliocene20| classalign="leftaligncenter" | <small><div 3| align="center">20 </div>| 100| classalign="leftaligncenter" | <small><div 400| align="center">100 </div>| 2410| classalign="leftaligncenter" | <small>Light Round Rock3, Dark Round Rock, Dark sharp rock4| classalign="leftalignleft" | <small>Rare ore formed under intense heat and tidal forces| class="leftalign" | <small>400. Often found in association with Ferro-2400carbonic ores.
|-
| class! valign="leftalign" bgcolor="aec6d6top" | <small>Pentric[[Image:Sammic.png]]! Sammic| class="leftalign" | <small><div align="center">18 </div>| 25| class="leftalign" | <small><div align="center">150 </div>| class="leftalign" | <small>Medium Tan Rock3| classalign="leftaligncenter" | <small>A rare asteroid composition of complex chemical material1000| classalign="leftaligncenter" | <small>400-2200|- | class="leftalign" bgcolor="aec6d6" | <small>Pyronic| class="leftalign" | <small><div align="center">12 </div>| 2887| class="leftalign" | <small><div align="center">250 </div>| class="leftalign" | <small>White Ice, Light Round Rock, and Dark Round Rock| classalign="leftalignleft" | <small>Rare , dense ore formed in the residue of a star’s collapse| class="leftalign" | <small>200-1200|- | class="leftalign" bgcolor="aec6d6" | <small>Apicene| class="leftalign" | <small><div align="center">14 </div>| class="leftalign" | <small><div align="center">200 </div>| class="leftalign" | <small>Sharp Dark Rock| class="leftalign" | <small>A rare asteroid composition formed only at very high temperatures| class="leftalign" | <small>500-1500, occasionally found around particular star types. Adds special properties to certain alloys.
|}
{{br}}
 
 
Notes:
* Here are more concise definitions of the different valuse in the "Rarity" field:
** Common: Found in almost every sector.
** Semi-common: Usually found in certain sectors of most systems.
** Rare: Usually only found in certain sectors of a few systems.
** Extremely Rare: Usually only found in a few asteroids of a sector in a few systems.
 
===Asteroid Field Features===
[[image:Asteroid_Light-Dark_Round_Cluster.png|thumb|right|Cluster of roids]]
Vendetta asteroids fields have certain patterns to them. They are sometimes in long '[[Asteroid Strings|strings]]'. Sometimes there are large '[[Asteroid Clusters|clusters]]' of a certain type of rock or ice. A few asteroids rotate. There will be '[[Asteroid Groups|groups]]' of types of asteroids, with a sort of 'border' between the groups. Occasionally you can also find '[[Scattered Asteroid Groups|Scattered Fields]]', though these are more common in sectors that aren't listed to hold an asteroid field in the first place. On a system wide level, the asteroids are often arranged into belts around stars, with each sector of the belt having asteroids of similar mineral composition.
 
Pay attention to these features, as they can be helpful when used as landmarks. Once you find a rare asteroid, you can use them to find it again. The features may also act as 'guide posts', with rare ore being concentrated around certain features or types of rock.
{{br}}
====Types of Asteroids ====
{| Border="0" align="center wikitable"
|-
| [[image:blue_ice_aqu_sil_ish_f_c.png|thumb|left|Ferric/Aquean/Silicate/Ishik (1)]]
| [[image:White_Ice_aqu_ish_sil_c_f.png|thumb|left|Aquean/Silicate/Ishik/Denic (2)]]
| [[image:neckbone_c_he_si.png|thumb|left|Carbonic/Silicate/Heliocene/Pyronic (3)]]
|-
| [[image:round_c_f_va.png|thumb|left|Ferric/Carbonic/Pyronic (4)]]
| [[image:sharp_dark_f_c_va_lan_apa.png|thumb|left|Apicene/Lanthanic (5)]]
| [[image:sharp_light_f_c_sil_va.png|thumb|left|Ferric/VanAzek (6)]]
|-
| [[image:Tan_roid_sil_c_f_va.png|thumb|left|Silicate/Carbonic/Pentric (7)]]
| [[image:Xith_roid_xith_f_c_va.png|thumb|left|Xithricite/VanAzek (8)]]
|}
Asteroids themselves, as you can see, vary in model. You can actually get a rough guess at the basic elements an asteroid holds based on its shape, as the table below will show.
==== Asteroid Classification Chart ====
{| border=1
|-
! colspan=2 | Classification Chart
|-
| rowspan="2" | [[Image:Carbonic.jpg|200px]]
! Carbonaceous Asteroids
|-
| These asteroids are usually rounded or smooth, though the surface can be bumpy or even pockmarked.
|-
| rowspan="2" | [[Image:Ferric.jpg|200px]]
! Ferronic Asteroids
|-
| These asteroids are rather jagged or blocky, like something was shattered.
|-
| rowspan="2" | [[Image:Xithricite.jpg|200px]]
! Xithricite Asteroids
|-
| These asteroids look like they have glowing green veins, and are typically rare.
|-
| rowspan="2" | [[Image:Ice Crystal.jpg|200px]]
! Ice Crystals
|-
| These are Ice Crystals, which can contain Aquean and Silicate ores, as well as trace rare ores. Look for them on outer asteroid rings, or in wormhole sectors.
|-
 
|}
 
===Mineral Maps===
 
Most guilds and or players have their own maps and protect this information to keep their [[Glossary#Roid|roids]] from being overheated. If you would like to share your own personal information with the rest of the server feel free to place your info in the proper section of one of the system charts found [[Systems|here]].
 
==Missions==
===Prospecting Missions===
These are missions in which you find 30 asteroids of a certain ore. There are average 4 missions per system(sometimes less, sometimes more), and with 30 systems in the game that makes 120 possible missions total. After you finish 120 you get access to an improved mineral scanner and an improved mining beam which are sold at certain stations.
The missions generally ask you to search for Carbonic, Ferric, or Silicate. Sometimes they will ask you to search for Ishik or VanAzek. VanAzek is generally agreed to be the biggest pain because it is generally spread out over a wide area. There are a handful of missions to find Xithricite.
These missions are generally thought to be very boring, so don't expect excitement or glory. But the rewardrewards, the advanced mineral scannerand the high-density mining beam, can significantly speed up searching for rare ores.
===Profitability===
Ore prices range from pennies to about 2300c/crate, depending on the ore, the station you sell it, and maybe your nationality. Players can drive the price of ore down when they repeatedly sell the same ore at a certain station. This especially happens if there is rare ore right next to the station. ===Trade Guild Mineral Missions===
Rumors have it The Trade Guild offers, among many other mission types, "mineral" missions. Mineral Missions are most abundent at mining stations. They are offered elsewhere but not at the same volume you can get at a mining specific station. Most of the time these missions are oriented around getting the station that you've accepted the price mission from the ores that is most needed. A majority of other items can the time the station will ask for either aqueous or silicate ore to be brought down toocollected. If you spend a while doing these missions you will get other types ranging from Ferric, since items manufacture depends on Carbonic, VanAzek, and Ishik. On very rare occasions though, they may ask for you to bring them back some Pentric, Xithricite, or Pyronic ore. I have yet to take a mission that has asked for the more extremely rare ores, though it's certainly possible.
===Group Mining===The pay for these missions varies but the majority are around 1000cr per mission and around 800-1400 trade experience per mission. The mining xp you get for mining the ores is negligable but considering the amount of mining that can be done with multiple beams concentrated on a roid/roids over a period of time, it is fairly easy to get the lower-level licenses. I've also found that the mining missions are a great way to build faction standing with a particular faction. Search out a specific faction and see if they also have a mining station.
Group mining is mining involving more than one player. The point is generally to improve efficiency, or enable mining in dangerous sectors. There are many different tactics of group mining. Here is a basic list of some group activities that are known to exist. ==Profitability==
#Unarmed Miner, Transporter:<br>One person mines, another transports. This improves efficiency over Ore prices range from single person mining-digit credits to about 2400c/crate, since the beam is 'always depending on' and time is not wasted transporting. Works in safer places. Broma-ba Slick showed me this.#Unarmed Miners / Bot-dragging Escorts:<br>This takes advantage of the fact that bots will 'swarm' after ore, the station you if you shoot them even oncesell it, and several other factors. The escort thus drags the bots away from the mining area. bsp showed me this. Works with high-level bots.#Unarmed Miners / Scout / Escorts:<br>A scout Players can scout for drive the valuable asteroids, while escorts take care price of ore down when they repeatedly sell the low-level botssame ore at a certain station. Solra Bizna showed me this.#Unarmed miner / Armed scout-escort:<br>One player does both scouting and escorting. Miner follows closely behind. Works with low-level bots.#Armed miners:<br>Miners who carry their own weapons. Works against low-level botsThis especially happens if there is rare ore right next to the station.
===Geological Features===Rumors have it that the price of other items can be brought down too, since items manufacture depends on ore.
Vendetta asteroids fields have certain patterns to them. They are sometimes in long 'strings'. Sometimes there are large 'clusters' of a certain type of rock or ice. A few asteroids rotate. There will be 'groups' of types of asteroids, with a sort of 'border' between the groups. On a system wide level, the asteroids are often arranged into belts around stars, with each sector of the belt having asteroids of similar mineral composition.==Mining Rate Explanation==
Noticing these features can help {{DevDesk|name-color=red|devname=Andy "a1k0n" Sloane|subject=Extraction Rate|source=Email|info=The rate at which you. They can act mine decreases linearly as 'landmarks'the temperature increases, so once you find a rare asteroid, you can use them and the combination of the two factors leads to find it againan exponential decay in mining rate. The features may also act "time to crate" is precalculated and shown to you as 'guide posts'a linear progress bar, with rare ore being concentrated around certain features or types although in reality you would mine faster at first and slower towards the end of rockthe crate.
===Mineral Maps===Larger asteroids have a higher thermal mass; the specific heat is technically constant for all asteroids, but it also assumes perfect thermal conductivity. So the heating is not local to the surface, but throughout the asteroid and affects everybody mining it.
Once you find a nice rare ore, The formula is complicated because it might be helpful is more naturally expressed in terms of instantaneous extraction rate and heating rate; to write down where get a time value you found it. Here are some maps from those who have to integrate. That has been done exactly thatalready, so here it is:
[[mining TimeToCrate(NumCrates, initialT, ThermalMass, GunHeatingRate, GunEfficiency):Mineral Maps]] let dQ = Ho*GunHeatingRate/ThermalMass - BlackBodyRadiation(ThermalMass) if dQ == 0 then NumCrates*initialT/Ke else initialT*(exp(NumCrates*dQ/(Ke*GunEfficiency)) - 1)/dQ
where initialT is the asteroid temperature when you start mining, ThermalMass is the heating rate constant of the asteroid (typical values range from 200 to 700), Ke and Ho are global constants calculated based on several parameters; Ke is currently 2.3010 and Ho is 36.945. GunHeatingRate and GunEfficiency are both 1 for the default gun. BlackBodyRadiation we can ignore as 0 for now, although here's the formula we use if you want to be more accurate: BlackBodyRadiation(m) =Ho/(m^1.9) (this is just a heuristic function based on the sizes of asteroids and the cooling rates we wanted). In fact this is wrong, because it should radiate more as the temperature increases, but our "physics" is less important than our "game mechanics" here. So, assuming a standard mining gun, a temperature of 10 (the minimum), and a thermal mass of 300, it takes 4.463 seconds to mine one crate. With an extraction rate of 3 it only takes 1.461 seconds. With a heat of 0, extraction rate of 3 it reduces to 1.448 seconds (but this makes a much bigger difference at higher temperatures). For example, it would take 4.345 seconds to mine three crates with a heat of 0 and an efficiency of 3. Also the black body radiation which cools the asteroids down after you heat them has been neglected, but that only makes these time estimates very slightly pessimistic. This is further complicated by the presence of multiple people (or multiple mining beams from the same person); there is a small bonus to grouped mining but not even Andy understands how that works. In order to update the temperature of an asteroid after mining, you can use the approximation newT =initialT+dQ*TimeToCrate where dQ is the same dQ from the TimeToCrate formula; heating increases temperature linearly.}} =Sources=Other Mining Notes== Mining with multiple similar beams on the same ship is more efficient (ore / heat) than mining with a single beam of that type. This does mean a Ragnorok with 2HD beams and 3 Small beams is more efficient (ore / heat) and faster than anything with just 2 HD beams (e.g. on a particular 'roid @ 10K, a Moth got 18 ore in 16 secs adding 1.1K while a Rag got 18 ore in 10 secs adding 1.0K). Mining with multiple people is also more efficient, '''but you must be grouped to recieve the efficiency bonus!''' The bonus is approximately +150% with 4 people. The High-Density Mining Beam available from the Prospecting Badge has the best rate-to-heat ratio, which makes it the best choice for mining for XP, indiscriminate mining for minerals, and mining for good minerals above 43.0-55.8% (based on the calculation of actual % * rate/heat). Without the Prospecting Badge, the Mining Beam MkII and MagnetoTwin Mining Beam are equally the next best beams; the Mining Beam MkII is faster but the MagnetoTwin Mining Beam has bonuses to mining VanAzek and Pyronic ore. To mine indiscriminately for XP, it is best to use a Ragnorok and constantly eject everything. To mine for good minerals in a new area, it is strictly best to use a Centaur (or just prospect with whatever fast light ship you like, but remember where good 'roids are and how to find them!). To mine for minerals either indiscriminately or from asteroids you have previously noted as being good (and can find again without a scanner), it is almost always best to just use a Behemoth. The exception is if you are mining for minerals in a station sector within 2-3km of the station -- then it is best to mine with the Ragnorok and run back to the station for a Moth to collect the goodies. === Mining Beam Extraction Bonuses ===For those players who are curious about how the extraction rate "bonuses" work on some mining beams, here's an explanation: Imagine each asteroid as having a thousand crates of ore that can be mined. When mining, one of the crates in that list is picked at random and is placed into your hold; after that the crate is replaced within the list and there are another 1000 crates available for the next round of extraction. Here are two example roids. * Roid A has 40.3% Denic and 59.7% Aquean ores. With a non-extraction bonus beam (such as the HD or MkII), there are 403 crates of Denic and 597 crates of Aquean in the list.* Roid B has 80.0% Denic and 20.0% Aquean ores. With a non-extraction bonus beam (such as the HD or MkII), there are 800 crates of Denic and 200 crates of Aquean in the list. If the player mines Roid A with a Mining Beam MkII, she will be picking (at random) one crate from the 1000 crates in the list, with a 40.3% chance that the ore extracted will be Denic. In the case of Roid B, a Mining Beam MkII will have an 80% chance of extracting a crate of Denic. Now, if the player were to use an IoPhase Mining Beam, which has a 300% extraction bonus for Denic, Roid A's list of ores would be enlarged to contain 1209 crates of Denic and 597 crates of Aquean. Roid B's list would grow to contain 2400 crates of Denic and 200 crates of Aquean. In the case of Roid B, that's a ratio increase of 4:1 to 12:1! Roid A's increase is from about 4:6 to 2:1 -- still a large difference, but not as striking as in the case of Roid B. A more in-depth examination of [[Mining/ExtractionMath|the mathematics of extraction rates and its application to beam selection]] is also available, if you enjoy that sort of thing. ==Need Help ?==There is a 3rd-party [http://web-adventures.org:3000/ asteroid mapping project] which might help you find ores that you're having difficulty with. Please help the effort if you gain some benefit from it. ==Still Need Help?==These players are available for in-game mentoring in this field: {| border="1" class="wikitable"|-! align="center" width="100" | Mentor! align="center" width="60" | Nation! align="center" width="300" | Times! align="center" width="120" | Other Chat Methods|-! align="center" | [[User:Blacklight|Black 2]]| align="center" | <font color=red>Serco</font>| align="center" | Whenever| align="center" | [mailto:scarblack2@gmail.com email]|-! align="center" | Cunjo| align="center" | <font color=red>Serco</font>| align="center" | Late evenings/nights EST| align="center" | N/A|-! align="center" | [[User:MarkMcDoogle | Mark McDoogle]]| align="center" | '''<font color=#d7d700>UIT</font>'''| align="center" | Mon-Thur 5:30-8pm PST,<br>Sat-Sun Speratically all day| align="center" | [mailto:goose@dingos.net email]|-! align="center" | [[User:Miharu | Miharu]]| align="center" | <font color=blue>Itani</font>| align="center" | Sat/Sun: daytime, evenings; Other days: evenings| align="center" | email, AIM|-! align="center" | Ming| align="center" | <font color=red>Serco</font>| align="center" | 20:00 - 23:00 GMT| align="center" | N/A|-! align="center" | Solra Bizna| align="center" | <font color=red>Serco</font>| align="center" | 3:30PM - 1:30AM CST| align="center" | N/A|-! align="center" | Darth Nihilus| align="center" | <font color=red>Serco</font>| align="center" | email to set up a session| align="center" | dev.darthnihilus@gmail.com|- ==Sources==
Information was gathered from the following sources:
*http://mage.localnetsys.com/vldb.html
*http://www.vendetta-online.com/x/msgboard
*Authors' personal experience
*Classified website from a guild
*An email from developer Andy Sloane
 
[[Category:Mining]]
[[Category:Passive Activities]]
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