Changes

Mining

18,664 bytes added, 06:42, 21 November 2021
/* Mining Beams */
==[[Image:Centaurmining.jpg|left|thumb]] Mining==is probably the easiest way to make money in Vendetta Online. Simply equip your ship with a mining laser, find a good asteroid, and start raking in the credits. To help get you started, there is a mining tutorial available at mining stations. It will give you the basic equipment, tell you how to equip the equipment, scan, mine and gives you a level 1 mining license. The level 1 license gives you access to a large port (L-port) mining beam, making it possible to mine in a Revenant with a scanner equipped. To find a mining station, look next to the name of the station. There you should find a description of the type of station. Or check the [[Station_Locations | stations]] chart for a station close to your location.
Mining involves grabbing a ship and a mining beam and extracting valuable ores from asteroids.
You generally use a scanner to identify which ores are in asteroids(and what % of the asteroid they make up), get <less than 100m away from the asteroid, and then fire a beam to start mining. When you mine the lower-level ores, you get 'premium' versions of that ore, as opposed to the regular version of the ore that is sold at stations.
The more you mine an asteroid, the hotter it gets. The hotter an asteroid gets, the slower it mines. All asteroids start at 10 degrees Kelvin. Efficiency drops off significantly after 20 or 30 Kelvin. Some miners can go to 200 or 400 Kelvin (which is a bad idea as it can take days for the asteroid to cool down) in certain circumstances and still feel that it was worth it for the profit. After you stop mining, the asteroid cools. Small asteroids heat and cool more quickly than large ones. Also, the ice roids will heat and cool ''much'' more quickly than the rocky roids.
As you gain mining licenses, you will have access to better [[Mining#Mining_Beams | mining beams]]. Some beams will extract ores with a higher probability, lower heat, and better extraction rates which translates into higher efficiency in terms of time, heat, and money.
As you gain experience, you will learn which ores are valuable, where to find them, and where to sell them. You might even get involved with group mining, involving miners, escorts, scouts, and transports.
{{br}}
===List of Mining Scanners=Equipment ==
There are only 2 scanners right now. ===Mining Scanners===
The Mineral Scanner has a range of 500m, and will activate whenever you 'target' an asteroid. There is no need to 'fire' it, flash the green light, etc. If you are going very fast, it will 'lag', as it only updates itself once every 5 seconds or so. The Improved Mineral Scanner is available after completing several newbie manufacturing missions. The Advanced Mineral Scanner has an improved range of 750m, and is available only after completing 120 prospecting missions. The Prototype Mineral Scanner is for large ports.
{| border="1" class="sortable wikitable"
|-
! width="170" | Name
! Faction
! Faction<br/>Level
! Port
! width="60" | Range
! Grid
! class="unsortable" width="75" | Scan Interval
! width="60" | Level
! class="unsortable" width="300" | Description
|-
! Mineral Scanner
| - {{sma}}
| - {{smn}}
| Small
| align="center" | 500m
| align="center" | 4
| align="center" | 5s
| align="center" | -/-/-/-/-
| Standard mining scanner.
|-
!Improved Mineral Scanner
| - {{sma}}
| - {{smn}}
| Small
| align="center" | 600m
| align="center" | 2
| align="center" | 5s
| align="center" | mission
|
|-
! Advanced Mineral Scanner
| - {{sma}}
| - {{smn}}
| Small
| align="center" | 750m
| align="center" | 1
| align="center" | 5s
| align="center" | [[Image:ribbon_prospector.png|50px]]
| Reward for completing all Prospecting Missions.
|-
! Prototype Mineral Scanner
| Valent
| 602
| Large
| align="center" | 700m
| align="center" | 2
| align="center" | 5s
| align="center" | -/-/-/-/3
|
|}
 
=== Mining Beams ===
 
When you start out, you only have the small port mining beam available to you. As your levels increase, larger and more unique forms of the mining beam will become available.
The Advanced Mineral Scanner is exactly the same as the Mineral Scanner except that it has improved range of 750. It is available only after completing 120 prospecting missions.
{| border=1 class==List of Mining Beams==={|"sortable wikitable"|- bgcolor=#bacbda| Name || License Required || ! Beam! Port! Range(meters) || ! Rate! Heat! Rate(kg/second) || Heat(K/s) || ! Mass(kg) || Specials (ore %)! class="unsortable"|- bgcolor=#bacbdaLevel! Va! Xi! La| Small: ||||||||||||! De! Py! Ap! Pe! He
|-
| ! Mining Beam |Small| 100m {{smn}}| 1| 1.5| 0 .67|500kg{{smn}}| 100 -/-/-/-/-|{{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}} |- ! Improved Mining Beam| Small| 100m{{smn}}| 1.0 3|1.2| 1.08| 500kg{{smn}}| [[Image:ribbon_miner_I.png|50px]]| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}} |- ! High-Efficiency Mining Beam| Small| 25m{{smn}}| 0.5 | 0.1| 5.0| 500kg{{smn}}| -/-/-/-/10| {{smn}}| {{smn}}| {{smn}}| {{smn}}|{{smn}}| 500 {{smn}}|{{smn}}| None{{smn}}
|-
! Light Xithricite Mining Beam| Large: |100m {{smn}}|1.5|1|1.5|500kg{{smn}}|Mission|{{smn}}|200%{{smn}}|{{smn}}|{{smn}}|{{smn}}|{{smn}}| {{smn}}| {{smn}}
|-
| ! Mining Beam |Large| 100m{{smn}}| 1 |1| 100 1|500kg{{smn}}| -/-/-/-/1 | {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}|- ! Advanced Mining Beam| Large| 100m{{smn}}| 1.8| 0 .9|2| 500kg{{smn}}| -/-/-/-/2 | {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}|- ! Mining Beam MkII| Large| 100m{{smn}}| 2.4| 0.8| 3| 500kg{{smn}}| -/-/-/-/2 | {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}|- ! Xithricite Mining Beam| Large| 100m{{smn}}| 2| 0.8| 2.5| 500kg{{smn}}| -/-/-/-/3| {{smn}}| 200%{{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}|- ! Apicene Mining Beam| Large| 100m{{smn}}| 2| 0.9| 2.22| 500kg{{smn}}| -/-/-/-/3| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| 240%{{smn}}| {{smn}}| {{smn}}|- ! MagnetoTwin Mining Beam| Large| 100m{{smn}}| 1.8| 0 .6| 3| 500kg{{smn}}| -/-/-/-/4| 180%{{smn}}| {{smn}}| {{smn}}| {{smn}}| 180%{{smn}}| {{smn}}| {{smn}}| {{smn}}|- ! High-Density Mining Beam| Large| 75m{{smn}}| 2.8| 0.75| 3.73| 500kg{{smn}}| [[Image:Ribbon_prospector.png|50px]]| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}|- ! Heliocene Mining Beam| Large| 100m{{smn}}| 2| 0.9| 2.2| 500kg{{smn}}| -/-/-/-/5| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| 200%{{smn}}|- ! Pentric Mining Beam| Large| 100m{{smn}}| 2.4| 0.9| 2.67| 500kg{{smn}}| -/-/-/-/6| {{smn}}| {{smn}}| {{smn}}| {{smn}}|{{smn}}| 500 {{smn}}|200%{{smn}}| None {{smn}}
|-
! IoPhase Mining Beam| Large| 75m{{smn}}| 2.2| 0.95| 2.3| 500kg{{smn}}| -/-/-/-/7| {{smn}}| {{smn}}| 300%{{smn}}| 300%{{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| Advanced - ! DeniPhase Mining Beam |Large| 75m{{smn}}| 2 .4|0.95| 2.5| 500kg{{smn}}| -/-/-/-/8| {{smn}}| {{smn}}| 240%{{smn}}| 250%{{smn}}| {{smn}}| {{smn}}| 240%{{smn}}| {{smn}}|- ! Hive Queen Mining Beam| Large| 150m{{smn}}| 8.4| 0.75| 11.2| 10000kg{{smn}}| Hive Drop| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}| {{smn}}|} === Mining Ships ===Nearly any ship can be used for mining. However, ships with large ports for the efficient mining beams and a small port for the scanner and some storage are more useful. Thus, the [[Centaur]] is a typically used mining vessel, suitable for most basic mining operations, prospecting and missions. For fast extraction, the [[Ragnarok]] can be equipped with five mining beams, however it has only limited storage capacities. When sacrificing the mineral scanner, the vanilla [[Behemoth]] is ideal for extracting large quantities of ore. Additionally, there are three special mining ships available for special purposes:* The [[Warthog#Ship Variants|Warthog Mineral Extractor]] has average capacity but is very fast, thus making it the ideal mining ship for bot infested sectors.* The [[Marauder#Ship Variants|Tunguska Mineral Marauder]] has some decent capacity and even fully loaded it stays maneuverable with good responsiveness. It needs a very high faction standing with Tunguska but otherwise it is the perfect prospecting ship.* The [[Behemoth#Ship Variants|Behemoth Heavy Miner]] is a miners dream come true. The Behemoth with additional storage and 1S port allows unlimited mining and prospecting and is available at any mining station. However, it requires the [[Badges#Mining|Basic Miner II]] badge which can be quite some grind to achieve. ==Resources=====List of Ores=== (Note: Information on this list will change as sectors are explored more thoroughly)  {| border="1" class="sortable wikitable"|- ! class="unsortable" | Image! width="135" | Ore Name! width="80" | Mining XP! width="75" | Trade XP! width="80" | Mass (kg)! width="80" | Low Price! width="80" | High Price! width="105" | Asteroid Type! class="unsortable" width="300" | Description|- ! valign="top" width="45" | [[Image:Aquean_Ore.png]]! width="90" | Aquean, Premium| align="center" | 4| align="center" | 3| align="center" | 70| align="center" | Low| align="center" | 72| align="center" | 1, 2| align="left" | Dirty ice, mostly H2O with trace chemicals.|- ! valign="top" | [[Image:Silicate_Ore.png]]! Silicate, Premium| align="center" | 5| align="center" | 3| align="center" | 150| align="center" | 20| align="center" | 96| align="center" | 1,2,4,7| align="left" | Unrefined silicate material.|- ! valign="top" | [[Image:Carbonic_Ore.png]]! Carbonic, Premium| align="center" | 5| align="center" | 3| align="center" | 150| align="center" | 30| align="center" | 154| align="center" | 3,4,5,6,7,8| align="left" | Ore which is heavy in carbon compounds.|- ! valign="top" | [[Image:Ferric_Ore.png]]! Ferric, Premium| align="center" | 6| align="center" | 3| align="center" | 200| align="center" | 70| align="center" | 385| align="center" | 1,4,5,6,7,8| align="left" | Ore composed mostly of iron.|- ! valign="top" | [[Image:Ishik_Ore.png]]! Ishik, Premium| align="center" | 7| align="center" | 3| align="center" | 150| align="center" | 100 |align="center" | 674| align="center" | 1,2| align="left" | A common asteroid composition containing lighter elements and chemical compounds.|- ! valign="top" | [[Image:VanAzek_Ore.png]]! VanAzek, Premium| align="center" | 7| align="center" | 3| align="center" | 250| align="center" | 100| align="center" | 578| align="center" | 4,5,6,8 |align="left" | 0A common asteroid composition containing heavy and radioactive metals.9 |- ! valign="top" | [[Image:Xithricite_Ore.png]]! Xithricite, Premium| align="center" | 8| align="center" | 3| align="center" | 300| align="center" | 200| align="center" | 963| align="center" | 8| align="left" | Ore containing the precious mineral Xithricite|- ! valign="top" | [[Image:Lanthanic_Ore.png]]! Lanthanic| align="center" | 10| align="center" | 3| align="center" | 200| align="center" | 700| align="center" | 1060| align="center" | 1,5| align="left" | Ore containing heavy and radioactive metals.|- ! valign="top" | [[Image:Denic_Ore.png]]! Denic| align="center" | 15| align="center" | 3| align="center" | 150| align="center" | 300| align="center" | 1831| align="center" | 2| align="left" | Rare ore found often in young solar systems|- ! valign="top" | [[Image:Pyronic_Ore.png]]! Pyronic| align="center" | 12| align="center" | 3| align="center" | 250| align="center" | 200| align="center" | 1253| align="center" | 2,4| align="left" | Rare ore formed in the residue of a star's collapse|- ! valign="top" | [[Image:Apicene_Ore.png]]! Apicene| align="center" | 14| align="center" | 3| align="center" | 200| align="center" | 500 | align="center" | 1590| align="center" | 5|align="left" | None A rare asteroid composition formed only at very high temperatures
|-
! valign="top" | Mining Beam Mk II [[Image:Pentric_Ore.png]]! Pentric|align="center" | 2 18|align="center" | 100 3|align="center" | 2150| align="center" | 400| align="center" | 2024| align="center" | 7| align="left" | A rare asteroid composition of complex chemical material|- ! valign="top" | [[Image:Heliocene_Ore.png]]! Heliocene| align="center" | 20| align="center" | 3| align="center" | 100| align="center" | 400| align="center" | 2410| align="center" | 3,4 |align="left" | 0Rare ore formed under intense heat and tidal forces.8 Often found in association with Ferro-carbonic ores.|- ! valign="top" | 500 [[Image:Sammic.png]]! Sammic|align="center" | None 25| align="center" | 3| align="center" | 1000| align="center" | 400| align="center" | 2887| align="center" | | align="left" | Rare, dense ore, occasionally found around particular star types. Adds special properties to certain alloys. |}{{br}}  Notes:* Here are more concise definitions of the different valuse in the "Rarity" field:** Common: Found in almost every sector.** Semi-common: Usually found in certain sectors of most systems.** Rare: Usually only found in certain sectors of a few systems.** Extremely Rare: Usually only found in a few asteroids of a sector in a few systems. ===Asteroid Field Features===[[image:Asteroid_Light-Dark_Round_Cluster.png|thumb|right|Cluster of roids]]Vendetta asteroids fields have certain patterns to them. They are sometimes in long '[[Asteroid Strings|strings]]'. Sometimes there are large '[[Asteroid Clusters|clusters]]' of a certain type of rock or ice. A few asteroids rotate. There will be '[[Asteroid Groups|groups]]' of types of asteroids, with a sort of 'border' between the groups. Occasionally you can also find '[[Scattered Asteroid Groups|Scattered Fields]]', though these are more common in sectors that aren't listed to hold an asteroid field in the first place. On a system wide level, the asteroids are often arranged into belts around stars, with each sector of the belt having asteroids of similar mineral composition. Pay attention to these features, as they can be helpful when used as landmarks. Once you find a rare asteroid, you can use them to find it again. The features may also act as 'guide posts', with rare ore being concentrated around certain features or types of rock. {{br}}====Types of Asteroids ===={| Border="0" align="center wikitable"
|-
| Xithricite Mining Beam [[image:blue_ice_aqu_sil_ish_f_c.png|thumb| 3 left|Ferric/Aquean/Silicate/Ishik (1)]]| 100 [[image:White_Ice_aqu_ish_sil_c_f.png|thumb| left|Aquean/Silicate/Ishik/Denic (2.0 )]]|| 0[[image:neckbone_c_he_si.8 png|thumb| 500 left|| Xithricite 200% Carbonic/Silicate/Heliocene/Pyronic (3)]]
|-
| Apicene Mining Beam [[image:round_c_f_va.png|thumb| 3 left|Ferric/Carbonic/Pyronic (4)]]| 100 [[image:sharp_dark_f_c_va_lan_apa.png|thumb| 2.0 left|Apicene/Lanthanic (5)]]| 0[[image:sharp_light_f_c_sil_va.9 png|thumb| 500 left|| Apicene 240% Ferric/VanAzek (6)]]
|-
| Magneto Twin Mining Beam [[image:Tan_roid_sil_c_f_va.png|thumb| 4 left|Silicate/Carbonic/Pentric (7)]]| 100 [[image:Xith_roid_xith_f_c_va.png|thumb| 1.left|Xithricite/VanAzek (8 )]]|| 0}Asteroids themselves, as you can see, vary in model. You can actually get a rough guess at the basic elements an asteroid holds based on its shape, as the table below will show.6 ==== Asteroid Classification Chart ===={|| 500 || VanAzek 180% Pyronic 180% border=1
|-
| Heliocene Mining Beam || 5 || 100 || ! colspan=2.0 || 0.9 || 500 || Heliocene 200% Classification Chart
|-
| Pentric Mining Beam || 6 || 100 || rowspan="2.4 " || 0[[Image:Carbonic.9 || 500 |jpg| Pentric 200% 200px]]! Carbonaceous Asteroids
|-
| IoPhase Mining Beam || 7 || 75 || 2These asteroids are usually rounded or smooth, though the surface can be bumpy or even pockmarked.2 || 0.95 || 500 || Denic 300% Lanthanic 300%
|-
| DeniPhase Ming Beam || 8 || 75 || rowspan="2.4 " || 0[[Image:Ferric.95 || 500 |jpg| Denic 250% Pentric 240% Lanthanic 240% 200px]]! Ferronic Asteroids
|-
| HighThese asteroids are rather jagged or blocky, like something was shattered.|-Density Mining Beam |rowspan="2" | ? [[Image:Xithricite.jpg|200px]]! Xithricite Asteroids| 75 -|| 2These asteroids look like they have glowing green veins, and are typically rare.8 |-| rowspan="2" | 0[[Image:Ice Crystal.75 jpg|200px]]! Ice Crystals| 500 -|These are Ice Crystals, which can contain Aquean and Silicate ores, as well as trace rare ores. Look for them on outer asteroid rings, or in wormhole sectors.| None - 
|}
footnote on Heat: ((A roid will heat up slower or faster depending on the size, a larger roid will heat up slower, the same is true for cooling down.))
footnote on HD M.B.: ((Requires the Master Prospector [[:badges|badge]].))
===List of OresMineral Maps===
(Note: Information on Most guilds and or players have their own maps and protect this list will become incorrect as sectors are explored more thoroughly)  ^ Ore Name ^ Mining Experience Points ^ Mass per cargo (kg) ^ Known Asteroid Appearance ^ Description in Station ^ Rough price range (credits/crate) ^ ^ Common, found in almost every sector ^information to keep their [[Glossary#Roid|||||| Premium Aquean | 4 | 70 | White Ice, Blue Ice | Dirty ice, mostly H2O roids]] from being overheated. If you would like to share your own personal information with trace chemicals. | low | | Premium Ferric | 6 | 200 | Rock, Blue Ice | Ore composed mostly the rest of iron. | 70-200 || Premium Carbonic | 5 | 150 | Rock | Ore which is heavy the server feel free to place your info in carbon compounds. | 30-60 || Premium Silicate | 5 | 150 | Rock, White Ice | Unrefined silicate material. | 20-70 |^ Semi-common: (certain sectors the proper section of almost every system) ^|||||| Premium Ishik | 7 | 150 | White Ice, Blue Ice | A common asteroid composition containing lighter elements and chemical compounds. | 100-500 || Premium VanAzek | 7 | 250 | Rock | A common asteroid composition containing heavy and radioactive metals. | 100-400 |^ Rare: (certain sectors one of a few systems ) ^|||||| Premium Xithricite | 8 | 300 | Green glowing rock | Ore containing the precious mineral Xithricite | 200-900 || Denic | 15 | 150 | White Ice | Rare ore system charts found often in young solar systems [[Systems| 300-1800 || Lanthanic | 10 | 200 | Sharp Rock, Blue Ice | Ore containing heavy and radioactive metalshere]]. | 700-1000 |^ Extremely Rare: (often only a few asteroids in a sector) ^|||||| Heliocene | 20 | 100 | Light Round Rock, Dark Round Rock, Dark sharp rock | Rare ore formed under intense heat and tidal forces | 400-2400 || Pentric | 18 | 150 | Medium Tan Rock | A rare asteroid composition of complex chemical material | 400-2200 || Pyronic | 12 | 250 | White Ice, Light Round Rock, and Dark Round Rock | Rare ore formed in the residue of a star's collapse | 200-1200 || Apicene | 14 | 200 | Sharp Dark Rock | A rare asteroid composition formed only at very high temperatures | 500-1500 |
==Missions==
===Prospecting Missions===
These are missions in which you find 30 asteroids of a certain ore. There are average 4 missions per system(sometimes less, sometimes more), and with 30 systems in the game that makes 120 possible missions total. After you finish 120 you get access to an improved mineral scanner and an improved mining beam which are sold at certain stations.
The missions generally ask you to search for Carbonic, Ferric, or Silicate. Sometimes they will ask you to search for Ishik or VanAzek. VanAzek is generally agreed to be the biggest pain because it is generally spread out over a wide area. There are a handful of missions to find Xithricite.
These missions are generally thought to be very boring, so don't expect excitement or glory. But the rewardrewards, the advanced mineral scannerand the high-density mining beam, can significantly speed up searching for rare ores.
===ProfitabilityTrade Guild Mineral Missions===
Ore prices range from pennies to about 2300c/crateThe Trade Guild offers, depending on the oreamong many other mission types, "mineral" missions. Mineral Missions are most abundent at mining stations. They are offered elsewhere but not at the station same volume you sell it, and maybe your nationality. Players can drive get at a mining specific station. Most of the price time these missions are oriented around getting the station that you've accepted the mission from the ores that is most needed. A majority of ore down when they repeatedly sell the same time the station will ask for either aqueous or silicate ore at to be collected. If you spend a certain stationwhile doing these missions you will get other types ranging from Ferric, Carbonic, VanAzek, and Ishik. This especially happens if there is On very rare occasions though, they may ask for you to bring them back some Pentric, Xithricite, or Pyronic ore right next . I have yet to take a mission that has asked for the stationmore extremely rare ores, though it's certainly possible.
Rumors have it that The pay for these missions varies but the price majority are around 1000cr per mission and around 800-1400 trade experience per mission. The mining xp you get for mining the ores is negligable but considering the amount of other items mining that can be brought down too, since items manufacture depends done with multiple beams concentrated on orea roid/roids over a period of time, it is fairly easy to get the lower-level licenses. I've also found that the mining missions are a great way to build faction standing with a particular faction. Search out a specific faction and see if they also have a mining station.
==Profitability==
===Group Mining===Ore prices range from single-digit credits to about 2400c/crate, depending on the ore, the station you sell it, and several other factors. Players can drive the price of ore down when they repeatedly sell the same ore at a certain station. This especially happens if there is rare ore right next to the station.
Group mining is mining involving more than one player. The point is generally to improve efficiencyRumors have it that the price of other items can be brought down too, or enable mining in dangerous sectors. There are many different tactics of group mining. Here is a basic list of some group activities that are known to existsince items manufacture depends on ore.
- Unarmed Miner, Transporter:\\ One person mines, another transports. This improves efficiency over single person mining, since the beam is 'always on' and time is not wasted transporting. Works in safer places. Broma-ba Slick showed me this.\\ \\ - Unarmed Miners / Bot-dragging Escorts:\\ This takes advantage of the fact that bots will 'swarm' after you if you shoot them even once. The escort thus drags the bots away from the mining area. bsp showed me this. Works with high-level bots.\\ \\ - Unarmed Miners / Scout / Escorts:\\ A scout can scout for the valuable asteroids, while escorts take care of the low-level bots. Solra Bizna showed me this.\\ \\ - Unarmed miner / Armed scout-escort:\\ One player does both scouting and escorting. Miner follows closely behind. Works with low-level bots.\\ \\ - Armed miners:\\ Miners who carry their own weapons. Works against low-level bots.==Mining Rate Explanation==
{{DevDesk|name-color=red|devname=Andy "a1k0n" Sloane|subject=Extraction Rate|source=Email|info=
The rate at which you mine decreases linearly as the temperature increases, and the combination of the two factors leads to an exponential decay in mining rate. The "time to crate" is precalculated and shown to you as a linear progress bar, although in reality you would mine faster at first and slower towards the end of the crate.
===Geological Features===Larger asteroids have a higher thermal mass; the specific heat is technically constant for all asteroids, but it also assumes perfect thermal conductivity. So the heating is not local to the surface, but throughout the asteroid and affects everybody mining it.
Vendetta asteroids fields have certain patterns to them. They are sometimes The formula is complicated because it is more naturally expressed in long 'strings'. Sometimes there are large 'clusters' terms of instantaneous extraction rate and heating rate; to get a certain type of rock or icetime value you have to integrate. A few asteroids rotate. There will be 'groups' of types of asteroidsThat has been done already, with a sort of 'border' between the groups. On a system wide level, the asteroids are often arranged into belts around stars, with each sector of the belt having asteroids of similar mineral composition.so here it is:
Noticing these features can help you. They can act as 'landmarks' TimeToCrate(NumCrates, so once you find a rare asteroidinitialT, you can use them to find it again. The features may also act as 'guide posts'ThermalMass, with rare ore being concentrated around certain features or types of rock. GunHeatingRate, GunEfficiency): let dQ = Ho*GunHeatingRate/ThermalMass - BlackBodyRadiation(ThermalMass) if dQ == 0 then NumCrates*initialT/Ke else initialT*(exp(NumCrates*dQ/(Ke*GunEfficiency)) - 1)/dQ
where initialT is the asteroid temperature when you start mining, ThermalMass is the heating rate constant of the asteroid (typical values range from 200 to 700), Ke and Ho are global constants calculated based on several parameters; Ke is currently 2.3010 and Ho is 36.945. GunHeatingRate and GunEfficiency are both 1 for the default gun. BlackBodyRadiation we can ignore as 0 for now, although here's the formula we use if you want to be more accurate:
BlackBodyRadiation(m) ===Mineral Maps===Ho/(m^1.9)
Once you find (this is just a nice rare oreheuristic function based on the sizes of asteroids and the cooling rates we wanted). In fact this is wrong, because it might be helpful to write down where you found itshould radiate more as the temperature increases, but our "physics" is less important than our "game mechanics" here. Here are some maps from those who have done exactly that:
[[So, assuming a standard mining:Mineral Maps]]gun, a temperature of 10 (the minimum), and a thermal mass of 300, it takes 4.463 seconds to mine one crate. With an extraction rate of 3 it only takes 1.461 seconds. With a heat of 0, extraction rate of 3 it reduces to 1.448 seconds (but this makes a much bigger difference at higher temperatures). For example, it would take 4.345 seconds to mine three crates with a heat of 0 and an efficiency of 3.
Also the black body radiation which cools the asteroids down after you heat them has been neglected, but that only makes these time estimates very slightly pessimistic.
This is further complicated by the presence of multiple people (or multiple mining beams from the same person); there is a small bonus to grouped mining but not even Andy understands how that works. In order to update the temperature of an asteroid after mining, you can use the approximation newT =initialT+dQ*TimeToCrate where dQ is the same dQ from the TimeToCrate formula; heating increases temperature linearly.}} ==SourcesOther Mining Notes== Mining with multiple similar beams on the same ship is more efficient (ore / heat) than mining with a single beam of that type. This does mean a Ragnorok with 2HD beams and 3 Small beams is more efficient (ore / heat) and faster than anything with just 2 HD beams (e.g. on a particular 'roid @ 10K, a Moth got 18 ore in 16 secs adding 1.1K while a Rag got 18 ore in 10 secs adding 1.0K). Mining with multiple people is also more efficient, '''but you must be grouped to recieve the efficiency bonus!''' The bonus is approximately +150% with 4 people. The High-Density Mining Beam available from the Prospecting Badge has the best rate-to-heat ratio, which makes it the best choice for mining for XP, indiscriminate mining for minerals, and mining for good minerals above 43.0-55.8% (based on the calculation of actual % * rate/heat). Without the Prospecting Badge, the Mining Beam MkII and MagnetoTwin Mining Beam are equally the next best beams; the Mining Beam MkII is faster but the MagnetoTwin Mining Beam has bonuses to mining VanAzek and Pyronic ore. To mine indiscriminately for XP, it is best to use a Ragnorok and constantly eject everything. To mine for good minerals in a new area, it is strictly best to use a Centaur (or just prospect with whatever fast light ship you like, but remember where good 'roids are and how to find them!). To mine for minerals either indiscriminately or from asteroids you have previously noted as being good (and can find again without a scanner), it is almost always best to just use a Behemoth. The exception is if you are mining for minerals in a station sector within 2-3km of the station -- then it is best to mine with the Ragnorok and run back to the station for a Moth to collect the goodies. === Mining Beam Extraction Bonuses ===For those players who are curious about how the extraction rate "bonuses" work on some mining beams, here's an explanation: Imagine each asteroid as having a thousand crates of ore that can be mined. When mining, one of the crates in that list is picked at random and is placed into your hold; after that the crate is replaced within the list and there are another 1000 crates available for the next round of extraction. Here are two example roids. * Roid A has 40.3% Denic and 59.7% Aquean ores. With a non-extraction bonus beam (such as the HD or MkII), there are 403 crates of Denic and 597 crates of Aquean in the list.* Roid B has 80.0% Denic and 20.0% Aquean ores. With a non-extraction bonus beam (such as the HD or MkII), there are 800 crates of Denic and 200 crates of Aquean in the list. If the player mines Roid A with a Mining Beam MkII, she will be picking (at random) one crate from the 1000 crates in the list, with a 40.3% chance that the ore extracted will be Denic. In the case of Roid B, a Mining Beam MkII will have an 80% chance of extracting a crate of Denic. Now, if the player were to use an IoPhase Mining Beam, which has a 300% extraction bonus for Denic, Roid A's list of ores would be enlarged to contain 1209 crates of Denic and 597 crates of Aquean. Roid B's list would grow to contain 2400 crates of Denic and 200 crates of Aquean. In the case of Roid B, that's a ratio increase of 4:1 to 12:1! Roid A's increase is from about 4:6 to 2:1 -- still a large difference, but not as striking as in the case of Roid B. A more in-depth examination of [[Mining/ExtractionMath|the mathematics of extraction rates and its application to beam selection]] is also available, if you enjoy that sort of thing. ==Need Help ?==There is a 3rd-party [http://web-adventures.org:3000/ asteroid mapping project] which might help you find ores that you're having difficulty with. Please help the effort if you gain some benefit from it. ==Still Need Help?==These players are available for in-game mentoring in this field: {| border="1" class="wikitable"|-! align="center" width="100" | Mentor! align="center" width="60" | Nation! align="center" width="300" | Times! align="center" width="120" | Other Chat Methods|-! align="center" | [[User:Blacklight|Black 2]]| align="center" | <font color=red>Serco</font>| align="center" | Whenever| align="center" | [mailto:scarblack2@gmail.com email]|-! align="center" | Cunjo| align="center" | <font color=red>Serco</font>| align="center" | Late evenings/nights EST| align="center" | N/A|-! align="center" | [[User:MarkMcDoogle | Mark McDoogle]]| align="center" | '''<font color=#d7d700>UIT</font>'''| align="center" | Mon-Thur 5:30-8pm PST,<br>Sat-Sun Speratically all day| align="center" | [mailto:goose@dingos.net email]|-! align="center" | [[User:Miharu | Miharu]]| align="center" | <font color=blue>Itani</font>| align="center" | Sat/Sun: daytime, evenings; Other days: evenings| align="center" | email, AIM|-! align="center" | Ming| align="center" | <font color=red>Serco</font>| align="center" | 20:00 - 23:00 GMT| align="center" | N/A|-! align="center" | Solra Bizna| align="center" | <font color=red>Serco</font>| align="center" | 3:30PM - 1:30AM CST| align="center" | N/A|-! align="center" | Darth Nihilus| align="center" | <font color=red>Serco</font>| align="center" | email to set up a session| align="center" | dev.darthnihilus@gmail.com|- ==Sources==
Information was gathered from the following sources:
*http://mage.localnetsys.com/vldb.html
*http://www.vendetta-online.com/x/msgboard
*Authors' personal experience
*Classified website from a guild
*An email from developer Andy Sloane
 
[[Category:Mining]]
[[Category:Passive Activities]]
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