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Pirating

2,335 bytes added, 08:33, 29 January 2016
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First off, you need to decide what you want to do.
* Do you want to be a purist pirate, who only takes cargo and kills unarmed traders?
* Do you want to be more of a modern pirate, who takes bribes to let traders pass with their cargo intact…intact?
* Or, will you be a hybrid of both?
* '''Never pirate a trader more than once in one log in'''. This keeps those greedy traders from feeling like you are taking all their money and helps make sure they pay you next time.
* '''Make a funny hail message'''. This just helps make you stand out from the n00b in a bus with an eye patch and a bird who has a funny dye job.
* '''Never charge more than the ship and/or cargo is worth'''. I used to have multiple hail messages for different ships. My policy was to make my price around 5k less than what the ship was worth. So, for a Centaur, I would charge around 25k, whereas a Warthog would be around 15k. Just get a feel for it. If more then than 1 out of every 10 people you see are running rather than paying, you may want to think about lowering your price.
* '''Never go back on a deal'''. You're telling people who already think you are scum that if they give you money you will let them live. They have no guarantee you will, so you need to build up a rep. So if they ask all their little trader buddies (traders are cliquey, and due to them being so rich they have many "friends") if you are good for your word, they will get a yes back and then they'll pay instead of run.
* '''Find a way to make your name stand out'''. You have some pirates who do this by killing everything, kicking dogs, and biting flowers. These guys are often hated and almost never make any money. (Though there is something to be said for being able to log in and kill anything you want and then make the people you killed cry by peeing on their cats.) Then you have pirates that are kinda nice; these guys are often thought of with a warm fuzzy feeling, and people like to thank them for making the game fun. Then, you got guys like me who are known for doing anything for money. Which ends up leading me away from piracy and into other fields of work.
===Atlas===
First, we have the [[Atlas]], this is the first transport class ship that players get access to. The main variant can contain 32 cargo and other variants can hold up to 38. The Atlas is outfitted with one small weapon port and one large weapon port. There really is not much to say about the Atlas except that it is a low level trading vessel and fairly easy prey, there are much bigger space fish to fry.
But the Atlas X is a hell of a pirate ship in the right hands .. You get the much needed speed, and have and good punch if ya operate with sunflare and Nau 2.. Fit with a fast or ultra charge..
Its a joy to pirate in with its hold size of cargo 38.
===Centaur===
===Behemoth===
[[Image:(s)behemoth.jpg |frame|caption|Pirate's PiñataPiñata]]
The last transport ship is the appropriately named [[Behemoth]]. This ship is indeed a huge transport with space for 120 cargo units - it can barely fit into a dock. This transport class is an easy-to-hit target, but it has a very thick hull which can take large amounts of damage. The Behemoth does not come with superior weapons capacity, as all of its space has been dedicated to its massive cargo holds, thick armor, and very powerful engines. In fact, its capacity for weaponry is lower than the Centaur, as it comes with only two large ports. Destroying this ship without a partner has proven quite difficult, as its huge amounts of armor allow it to take considerable amounts of damage while its very efficient engines can be powered indefinitely by a Fast Charge Battery as it reaches top speed and flees the sector.
==Ships to Pirate With==
While we have covered what ships to beat up like a piñatapiñata, we have yet to cover which ships to beat them up with. You can pirate in any ship, as long as it has a weapon port. Instead of going over every ship, we will go over the highlights of the ships.
===Vulture===
{{ph|background=#cee1f1|pirate=Shape|info=I said it before, and I'll say it again, the hog has potential. Serious damage potential. Ignore the Gatling Turret, and equip this baby with Megapositron and Neutron blasters. Light fighters and rockets are a bit of a chore for this setup (although a lucky stream of fire is the makings of a serious comeback), Traders, on the other hand, are mincemeat. Would you like 40000 damage with that burger? yes please!}}
 
{{ph|pirate=Trakus Shar|info=With its new 45/s drain and integrated 1000m cargo scanner, the Corvus Greyhound is a truly terrifying energy chaser 'Hog. Put a Megaposi into the Large Port and either a Law Enforcement Neutron Blaster, a Hive Positron Blaster, or an Xang Xi Radar Extender into the Small Port. You can either equip a Hive fast charge (300 capacity) or a heavy (550 capacity) battery for infiniboost, or an ultra charge (300 capacity) or fast charge (250 capacity) battery for infiniboost plus 5 units per second of on the fly recharge rate. If it runs, it dies.}}
{{ph|pirate=Admiral Stan|info=Although I ain't much of a pirate, I know a thing or two about PvP/combat. Don't use gattling turrets/cannons because they really aren't that great and deal little damgae. Try using a positron or megapositron and a missile (I prefer Screamer). Avoid flares beacause they are slow and they can't maneuver too well.}}
{{ph|pirate=Borb|info=It's a good idea any time you have a big ship with tons of cargo to have plotted a few jumps into empty sectors, just in case you have to lose an angry mob of rich traders who got mad at you for cutting off their old grandma and her little bus.}}
 
{{ph|pirate=Pirren|info=Equip your moth with 2 x Chaos swarms or 3 x Chaos swarms (moth heavy miner mk2, though I still recommend to use standart Behemoth), stay near the WH exit and plunder all trader ships that pass by or "sit on trader's tail" and fire swarms when they start warping. Especially effective Behemoth hunt is in UIT space, where the Behemoth XC is widely used ship. Works against players or NPCs. WARNING: you're still an easy prey for any well-armed ship and handy pilot.}}
===Valkyrie===
| align=center | Privateer
| A privateer is a pilot with a "letter of marque" (see below) from a governement. This letter "allows" the sailor to plunder any ship of a given enemy nation. Technically, a privateer was a self employed soldier paid only by what he plundered from an enemy. In this, a privateer was supposed to be above being tried for piracy. Tell that to Cap'n Kidd. Most often, privateers were a higher class of criminal, though many turned plain pirate before all was said and done.
|-
| align=center | Corsair
| A corsair is a pilot with a "letter of marque" (see below) from a VPR, TGFT or any other guild. This letter "allows" the pilot to destroy any unguilded or unaligned vessel and collect taxes from them without any persecutions from letter-issued guild. In exchange, corsair doesn't attack or grief members of guild he has agreement with.
|-
| align=center | To Go on Account
! colspan=2 | [http://www.inkyfingers.com/pirates/terms/index.html Source of some of these terms] <font color=white>|</font> [http://en.wikipedia.org/wiki/Pirate#Stereotypical_piratical_expressions Other good sources.]
|}
 
{{br}}
 
==Avoiding and Escaping Pirates==
The easiest way is paying the pirates. Pirates honor SHOULD always be, only one hunt for one prey. If you pay, you usually get safe passage for the rest of the day. If you don't you can be shot down. So calculate your ship and cargo value. Is it worth paying the fee with your cargo?
 
Then you have the griefers who only hunt for the kills. You can't do much about those guys, besides battle with them. Or call for support from the Viper, who you can call for any pirates.
 
For information on avoiding and escaping pirates, visit the [VPR]pedia, which can be found [http://www.viperguild.com/wiki here].
[[Category:Aggressive Activities]]
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