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Pirating

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First off, you need to decide what you want to do.
* Do you want to be a purist pirate, who only takes cargo and kills unarmed traders?
* Do you want to be more of a modern pirate, who takes bribes to let traders pass with their cargo intact…intact?
* Or, will you be a hybrid of both?
* '''Never pirate a trader more than once in one log in'''. This keeps those greedy traders from feeling like you are taking all their money and helps make sure they pay you next time.
* '''Make a funny hail message'''. This just helps make you stand out from the n00b in a bus with an eye patch and a bird who has a funny dye job.
* '''Never charge more than the ship and/or cargo is worth'''. I used to have multiple hail messages for different ships. My policy was to make my price around 5k less than what the ship was worth. So, for a Centaur, I would charge around 25k, whereas a Warthog would be around 15k. Just get a feel for it. If more then than 1 out of every 10 people you see are running rather than paying, you may want to think about lowering your price.
* '''Never go back on a deal'''. You're telling people who already think you are scum that if they give you money you will let them live. They have no guarantee you will, so you need to build up a rep. So if they ask all their little trader buddies (traders are cliquey, and due to them being so rich they have many "friends") if you are good for your word, they will get a yes back and then they'll pay instead of run.
* '''Find a way to make your name stand out'''. You have some pirates who do this by killing everything, kicking dogs, and biting flowers. These guys are often hated and almost never make any money. (Though there is something to be said for being able to log in and kill anything you want and then make the people you killed cry by peeing on their cats.) Then you have pirates that are kinda nice; these guys are often thought of with a warm fuzzy feeling, and people like to thank them for making the game fun. Then, you got guys like me who are known for doing anything for money. Which ends up leading me away from piracy and into other fields of work.
Whatever you decide to do, make sure you have fun with it and remember it's just a game. Don't you ever forget: without pirates, there will never be a need for human traders, as any robotics man can make a bot who will haul cargo from point A to point B. But only a human will dare try to take on a pirate. So remember: you're doing it to help humans keep their jobs.
-Borb, Pirate, Merc, and BLAK council member.
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==Ships to Pirate==
*A concussion mine is never used for damaging a player, as it causes 0 damage. Instead, the concussion mine will, when detonated, exert a very large amount of force on all ships within the blast radius, causing the ships to be thrown off course. The force exerted is the same on all ships, except ships with more mass will take longer to recover from it.
*A lightning mine is very dangerous and can kill ships who decide to hang around it. The lightning mine is equipped with a large battery and much more sophisticated sensors than the other mines. The sensors are able to determine whether or not ships within range are hostile. The lightning mine utilizes a weapon that causes pure energy to arc from itself to an enemy ship at a rate of 1000 damage per second and will keep firing until the ship is out of range, the mine is destroyed, or the mine's energy is depleted and self-destructs. The lightning mine is somewhat easier to spot than proximity and concussion mines due to the electrical arcs that surround it.
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===Atlas===
First, we have the [[Atlas]], this is the first transport class ship that players get access to. The main variant can contain 32 cargo and other variants can hold up to 38. The Atlas is outfitted with one small weapon port and one large weapon port. There really is not much to say about the Atlas except that it is a low level trading vessel and fairly easy prey, there are much bigger space fish to fry.
{{br}}But the Atlas X is a hell of a pirate ship in the right hands .. You get the much needed speed, and have and good punch if ya operate with sunflare and Nau 2.. Fit with a fast or ultra charge..Its a joy to pirate in with its hold size of cargo 38.
===Centaur===
The next ship is the [[Centaur]], this transport vessel can hold 48 units of cargo and the other variants can hold up to 50 units of cargo. The Centaur is constructed with one small port and two large ports, allowing it to launch two mines at once. A popular configuration with transport vessels that have two or more large weapon ports is to launch a [[Weapons:Large#Mine_Launchers|concussion mine ]] to get you disorientated and then to launch swarmer missileschaos or locust [[Weapons:Large#Missile_Launchers|Swarms]]. Swarmer missiles are a type of missile that carry a small payload individually, but the launcher launches 8 missiles per round. This increases the chance of a missile hitting you - if all missiles hit you it can cause large amounts of damage.{{br}}
===Marauder===
The third transport ship is the [[Marauder]], one of the best transport ships that retain agility. The standard Marauder is no better than the Centaur, except for its superior agility. Of course, there are other variants of the Marauder that increase its cargo space up to 60. Most variants are outfitted with three small ports, but there is one variant, the [[Template:Factions:Tunguska|Tunguska]] Mineral Marauder, that is outfitted with one small port and one two large port ports and is designed for mining. This variant is also the one with the largest cargo capacity of the Marauder class transports. The Marauder can hold its own in battle when piloted by the right people, so be sure you aren't attacking a person who is known for their superior skill in fighting with a heavy ship.{{br}}
===Behemoth===
[[Image:(s)behemoth.jpg |frame|caption|Pirate's PiñataPiñata]]
The last transport ship is the appropriately named [[Behemoth]]. This ship is indeed a huge transport with space for 120 cargo units - it can barely fit into a dock. This transport class is an easy-to-hit target, but it has a very thick hull which can take large amounts of damage. The Behemoth does not come with superior weapons capacity, as all of its space has been dedicated to its massive cargo holds, thick armor, and very powerful engines. In fact, its capacity for weaponry is lower than the Centaur, as it comes with only two large ports. Destroying this ship without a partner has proven quite difficult, as its huge amounts of armor allow it to take considerable amounts of damage while its very efficient engines can be powered indefinitely by a Fast Charge Battery as it reaches top speed and flees the sector.
It is possible to take out the Behemoth by yourself though; one tactic has proven fairly effective. This tactic uses a Warthog class attack ship, in the large port goes a jackhammer (or screamer) class rocket launcher and the small port has a Neutron MkII (preferably MkIII). You use the rocket launcher to knock the Behemoth off course. It will need to drop out of turbo in order to readjust, and this is when you use your Neutron blaster to attack it. When it is about ready to turbo again, fire another rocket, rinse and repeat until desired effect is obtained.
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{{ph|pirate=Shape|background=#cee1f1|info=Another suggestion in taking out Behemoths (also known as "Moths", "Teh Beh", or just "I-knew-I-should-have-been-a-farmer"), Try a Warthog mk II or mk III, equip it with a Neutron Blaster mk II and a Megapositron Blaster. This ship has the highest damage potential of any chase ship, capable of dealing 40000+ damage with a single heavy battery charge. If you're VERY VERY lucky, this ship may do the trick.}}-Shape, ex-itani, {{ph|pirate-extraordinaire=Calder|background=#cef1cf|info=Ah, don't ye' be listenin to Shape mateys. Use teh [[Pirating#Prometheus|prom]] equiped like I been tellin ye!}}
==Ships to Pirate With==
While we have covered what ships to beat up like a piñatapiñata, we have yet to cover which ships to beat them up with. You can pirate in any ship, as long as it has a weapon port. Instead of going over every ship, we will go over the highlights of the ships.
===Vulture===
The [[Vulture]] is one of the most popular fighter class ships used. Due to its thin design, it makes for a very good dodger. There are many variants that are far superior to the basic one. Most notable of the variants is the [[Template:Factions:CorvusPrime|Corvus]] [[Vulture#Faction_Variants|Vulturius]]. This ship is one of the fastest fighters when in turbo, up to 240m220m/s, and 75m/s without turbo. The Vulturius makes a great ship for chasing down ships that are running. Of course this high speed comes at a cost. While in turbo, the Vulturius will deplete the battery very quickly. All variants of the Vulture come equipped with two small weapon ports, which are usually equipped with Neutron or Gauss cannons, depending on whether you want quantity over accuracy, or accuracy over quantity.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>The [[Vulture]] is a great ship to use due to it's very slim profile and high armor. However, this comes at a cost of added mass. It helps greatly to pick weapons that reflect this fact. Some people like to stick with rather good results such as TPG Sparrows on Vults. Another idea is to have a mix of a powerful gun like a Neutron and a gun with low mass like the TPG Sparrows. Also due to the good auto aim of Gauss, many have found dual Gauss to be very effective on Vults.Experiment heavily with this ship as you can get it anywhere and will most likely be flying it a lot in your career as a Pirate.|}{{br}}
{{ph| borderbackground=1 style="background:#CEE1F1"cee1f1|-| alignpirate=justify Shape| '''<font colorinfo=red>Shape's Pirate Tips:</font>'''<br>For single sector chases, try the [[Vulture]] mk III with a Heavy Battery, it can run all day long, has a decent top speed (230 220 m/s) and with a pair of Neutron Blasters, is fully capable of making a dent in even the most armored of ships.
If you're looking to chase, there's really only one other variant whose speed/drain can make it a good chaser. The Serco Guardian Vulture is this baby. With some of the nicest thrust on a light fighter, this is a beauty to chase and fight with. Take it for a test drive and leave all those silly Centurion pilots in your jetwash.|}{{br}}
===Centurion===
The lower level variants of the [[Centurion]] are not very good for pirating. Fortunately, there are some special variants, most notably the Rev C from Orion Heavy Manufacturing and the IBG from the Itani. These ships are very light and very agile making them perfect fighters. I recommend using one in conjunction with a Hog or even another Cent for maximum effect. Good Cent pilots have been known to take on groups of up to 5 people at once and come out alive. Common configurations are dual neutron mkIII, or Axia positrons. Although some will swear by dual gauss, find out what works for you as this is a very useful ship in the right hands.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>These ships are really not made for runnning down fleeing traders due to the high drain on their battery, so don't be surprised when Centaurs blow past you. Try to use these as as support ships for the faster ships in your fleet, or as support for your heavy bombers.|}{{br}}
{{ph| borderpirate=1 styleShape|background="background:#CEE1F1"cee1f1|-| aligninfo=justify | '''<font color=red>Shape's Pirate Tips:</font>'''<br> The Orion Rev C and Itani Border Guardian Variants are indeed the deadliest light fighters, in a fight. As previously mentioned, they are fairly weaker chasers.However, they can do some single-sector damage if equipped properly. Heavy Batteries are a must. With Neutron Blasters you can usually economize your energy to take out players entering the wormhole. Players exiting the wormhole can be signifigantly harder, since you won't know exactly where they come out, and when they do you'll have to use that drain to get to them. Flares can also make up for some of this ship's chasing weaknesses.|}{{br}}
===Warthog===
The [[Warthog]] is very good for destroying the heavier transport ships. Simply place a rocket launcher into either the small weapon port or the large weapon port and your energy weapon of choice in the other weapon port. You should, of course, never use the basic variant and explore the other options the universe has to offer. If you can fight quite well, then you should use the cargo transport or mining variants, as these will let you take back more of your goods from the remains of the ship. Also keep in mind, turbo speed and the turbo's energy consumption, you want to be able to catch your prey, but you also want to be able to attack it.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>Mmm, I got my start in Hogs. I find it's a good idea to either go very light in Hogs (i.e. one AGT) and use it to take out traders that stop to give you a fight. Or go heavy (Suns and Jacks) and use it to take out traders that try to run. Keep in mind though that the Hog is more of a support ship, so it helps to have a friend with a fighter.|}{{br}}
{{ph| borderbackground=1 style="background:#CEE1F1"cee1f1|-| alignpirate=justify Shape| '''<font colorinfo=red>Shape's Pirate Tips:</font>'''<br> I said it before, and I'll say it again, the hog has potential. Serious damage potential. Ignore the Gatling Turret, and equip this baby with Megapositron and Neutron blasters. Light fighters and rockets are a bit of a chore for this setup (although a lucky stream of fire is the makings of a serious comeback), Traders, on the other hand, are mincemeat. Would you like 40000 damage with that burger? yes please!}} {{ph|pirate=Trakus Shar|info=With its new 45/s drain and integrated 1000m cargo scanner, the Corvus Greyhound is a truly terrifying energy chaser 'Hog. Put a Megaposi into the Large Port and either a Law Enforcement Neutron Blaster, a Hive Positron Blaster, or an Xang Xi Radar Extender into the Small Port. You can either equip a Hive fast charge (300 capacity) or a heavy (550 capacity) battery for infiniboost, or an ultra charge (300 capacity) or fast charge (250 capacity) battery for infiniboost plus 5 units per second of on the fly recharge rate. If it runs, it dies.}} {{brph|pirate=Admiral Stan|info=Although I ain't much of a pirate, I know a thing or two about PvP/combat. Don't use gattling turrets/cannons because they really aren't that great and deal little damgae. Try using a positron or megapositron and a missile (I prefer Screamer). Avoid flares beacause they are slow and they can't maneuver too well.}}
===Behemoth===
Surprise! The [[Behemoth ]] is good for pirating. When hunting down a Behemoth, having a partner along in a Behemoth is quite useful. He can add support fire and, when the enemy Behemoth explodes, he can pick up all the cargo and split the profit.
{{ph| borderpirate=1 style="background:#FEF1F1"|-Borb| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>It's a good idea any time you have a big ship with tons of cargo to have plotted a few jumps into empty sectors, just in case you have to lose an angry mob of rich traders who got mad at you for cutting off their old grandma and her little bus.|}} {{brph|pirate=Pirren|info=Equip your moth with 2 x Chaos swarms or 3 x Chaos swarms (moth heavy miner mk2, though I still recommend to use standart Behemoth), stay near the WH exit and plunder all trader ships that pass by or "sit on trader's tail" and fire swarms when they start warping. Especially effective Behemoth hunt is in UIT space, where the Behemoth XC is widely used ship. Works against players or NPCs. WARNING: you're still an easy prey for any well-armed ship and handy pilot.}}
===Valkyrie===
Two ion or phase and one gauss (or one ion or phase and two neutrons 1-3) - this ship is often used in conjunction with the first tri-sun valk to great effect. The tri-sun will hit the target and this ship will then fly in close and inflict damage before the trader can regain his bearings. Or this ship will engage the trader and the tri-sun will fly around behind the trader filling him full of rockets.
{{ph| borderpirate=1 style="background:#FEF1F1"|-Borb| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>It often helps if you are using any kind of rockets with a buddy to make sure you are of the same nation and both have good faction. Rockets tend to not care if you are friend or foe.|}{{br}}
===Prometheus===
 
The [[Prometheus]] is a great ship for committing acts of piracy. The best version for this act is the MKII. It is slower then the SCP, but it's large cargo hold allows you to pick up any extra goodies you find laying in the wake of your destruction. The common outfitting of this ship is to have 2 Sunflares and one Gatling Turret. Used right, this ship can cause massive damage to trade lanes.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>Add this ship and a Valk together and you can cripple the trade lanes of any nation. This ship is like a meat grinder, how ever you must first get the meat to the grinder for it to grind, so use a Valk or some other fighter to slow up the target then come in with your Prom and grind them up. Small note on Proms: the pansies of the space lanes do not really think Prom users are very good pilots, so if you are trying to build up a rep as an uber pilot, a Prom is probably a bad idea.|}{{br}}
 {{ph| borderpirate=1 styleShape|background="background:#CEE1F1"cee1f1|-| aligninfo=justify | '''<font color=red>Shape's Pirate Tips:</font>'''<br>If you want to use this ship for piracy, then you need to be ready to do all your piracy in a 3 second window, AKA when they are entering or emerging from the wormhole. I recommend the layout of an old friend, Amarus. Amarus used the [[Prometheus]] back BEFORE it was cool. His particular favorite layout for piracy/bounty-hunting was the tri-rocket. This tended to involve a pair of Sunflare and Jackhammer/Screamer Rockets. If it gets the drop on you, its over. 1 million creds to the person that can reproduce his death spiral (5 light fighters dead in a manner of seconds).
Key to making this work is vigilance. So make sure to use verbose! What's that you say? Never heard of it?
Well, try /verbose 2, when you want to turn it off, /verbose 0. It will let you know when players enter the sector without having to use the sector list. In fact, it will give you around 2 seconds prior knowledge. NOT RECOMMENDED FOR SECTORS WITH LARGE CONVOYS OR STATIONS.|}} {{brph|pirate=Calder|background=#cef1cf|subject=Prom|info=I can't call 'em pirating tips since I know nothing what-so-ever about pirating in any other ship, but when it comes to the [[Prometheus]], I'm proud to say I know my stuff. Using two sunflares, (preferably chain-linked,) for stunning and damage along with a [[Weapons:Table|Mega-Positron Blaster]] is a much better combination than the gatling turret. A gatling turret cannot even begin to hurt a [[Behemoth|moth]] before it begins running, but hammering 4800 damage a second into a ship while stunning it with rockets HURTS! AND, if need be, you can keep up for more than 11 seconds.}}
===Marauder===
Often used as a poor man's Valk, the [[Marauder]] is a great Pirate ship. Its speed and large cargo hold allow for many great options. The fact that it can be bought almost anywhere makes it almost as available as the Vult, meaning you will most likely fly it at least once in your career. Common configurations are similar to the ones used with the Valk.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>Keep in mind that the Maurauder loses almost all maneuverability once it gets any cargo in its hold so make sure you are reasonably safe before you load it up.|}{{br}}
===Atlas===
No, we're not crazy! The [[Atlas]], when used right, makes a very good pirate ship - most notably the [[Atlas]] TPG X. Due to the large cargo space, this is a very good looting ship for use against traders or miners. The fact that it can hold an a Large port weapon is a very nice plus. Common outfits configurations are a Mega Positron Blaster and a Neutron 1-3. Or in the configuration known as the Atlas Of Doom, a Gatling Turret and a Sunflare.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>This is a great and very flexible little ship that can be likened to a Hog. Use it as a support ship in conjunction with a fighter or even a heavy ship and you will be on your way to hoarding up massive amounts of cargo.|}{{br}} ===Hornet=== The [[Hornet]], one of the oldest ships, can be a a very powerful pirate ship. Due to the high amount of weaponary this ship can carry, the trading enemy can be destroyed in no time. Especially the Orion Hornet Convoy Guardian (produced by Orion Heavy Manufacturing) is a great and fast platform for the act of pirating. Equipped with four Advanced Railguns and a Heavy Powercell, the trader can be destroyed by only two hits.
==Pirate Terms==
| align=center | Privateer
| A privateer is a pilot with a "letter of marque" (see below) from a governement. This letter "allows" the sailor to plunder any ship of a given enemy nation. Technically, a privateer was a self employed soldier paid only by what he plundered from an enemy. In this, a privateer was supposed to be above being tried for piracy. Tell that to Cap'n Kidd. Most often, privateers were a higher class of criminal, though many turned plain pirate before all was said and done.
|-
| align=center | Corsair
| A corsair is a pilot with a "letter of marque" (see below) from a VPR, TGFT or any other guild. This letter "allows" the pilot to destroy any unguilded or unaligned vessel and collect taxes from them without any persecutions from letter-issued guild. In exchange, corsair doesn't attack or grief members of guild he has agreement with.
|-
| align=center | To Go on Account
! colspan=2 | [http://www.inkyfingers.com/pirates/terms/index.html Source of some of these terms] <font color=white>|</font> [http://en.wikipedia.org/wiki/Pirate#Stereotypical_piratical_expressions Other good sources.]
|}
 
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==Avoiding and Escaping Pirates==
The easiest way is paying the pirates. Pirates honor SHOULD always be, only one hunt for one prey. If you pay, you usually get safe passage for the rest of the day. If you don't you can be shot down. So calculate your ship and cargo value. Is it worth paying the fee with your cargo?
 
Then you have the griefers who only hunt for the kills. You can't do much about those guys, besides battle with them. Or call for support from the Viper, who you can call for any pirates.
 
For information on avoiding and escaping pirates, visit the [VPR]pedia, which can be found [http://www.viperguild.com/wiki here].
[[Category:Aggressive Activities]]
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