Changes

Pirating

825 bytes added, 21:42, 24 June 2005
/* Pirating [[image:GTS_symbol_pirate.png]] */
===Vulture===
The [[Vulture]] is one of the most popular fighter class ships used, with its thin design it makes for a very good dodger. There are many variants that are far superior than the basic one. Most notable of the variants is the [[Template:Factions:Corvus|Corvus]] Vulturius, this ship is one of the fastest fighters when in turbo, up to 240m/s. The Vulturius makes a great ship for chasing down ships that are running, of course this high speed comes at a cost, while in turbo the Vulturius will deplete the battery very quickly. All variants of the Vulture comes equipped with two small weapon ports, which is usually equipped with Neutron or Gauss cannons, depending on whether you want quantity over accuracy, or accuracy over quantity.
===Centurion===
The lower level variants of the [[Centurion]] are not vary good for pirating with, fortunately there are some special variants most notably the Rev C from [[Orion Heavy Manufacturing]] and the IBG from the. [[Itani]] These ships are vary light and vary agile, making them perfect fighters. I recommend using one in conjunction with a hog or even another Cent for maxum effect. Though good Cent pilots have been known to take one groups of up to 5 people at once and come out alive. Common configs are duel n1-3, or axia posies. though some will swear by duel gauss, find out what works for you this is a vary useful ship in the right hands.
 
Borb's Pirate tip: These ships are really not made for runnning down fleeing traders due to the high drain, so don't be surprised when Centas blow past you.
===Warthog===
The [[Warthog]] is very good for destroying the heavier transport ships, just place a rocket launcher into either the small weapon port or the large weapon port, and your energy weapon of choice in the other weapon port. You should, of course, never use the basic variant and explore the other options the universe has to offer. If you can fight quite well, then you should use the cargo transport or mining variants, as these will let you take back more of your goods from the remains of the ship. Also keep in mind turbo speed and the turbo's energy consumption, you want to be able to catch your prey, but you also want to be able to attack it.
Borb's pirate tips: Mmm, I got my start in hogs. I find it's a good idea to either go vary light in hogs (i.e. one AGT) and use it to take out traders that stop to give you a fight. Or go heavy (Suns and jacks) and use it to take out traders that try to run. Keep in mind though the hog is more of a suport ship, so it helps to have a friend with a fighter. 
===Behemoth===
Surprise! The Behemoth is good for pirating. When hunting down a Behemoth, having a partner along in a Behemoth is quite useful. He can add support fire, and when the enemy Behemoth explodes, he can pick up all the cargo and split the profit.
Borb's Pirate tip: It's a good idea any time you have a big ship with ton's of cargo to have plotted a few jumps into empty space sectors just incase you have to lose an angry mob of rich traders who got mad at you for cutting off their old grandma and her little bus. 
===Valkyrie===
 With the newer addition of drain to many lighter ships, the [[Valkyrie ]] (Valk) is fast becoming the mark of pro-pirates. Known for alone time as more of a status symbol more then any thing else due to the fact that it took such high levels to get it was long over looked as a good fighter ship due to it's shape which can make it easy to hit.
That was all changed when an unknown pirate started using it to chase down moths. (Behemoth) It was then discovered that it's low drain cupeled with it's three small ports made it ideal for running down traders who just wanted to get to the next port alive.
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