Changes

Pirating

5,897 bytes removed, 23:53, 4 December 2020
/* Ships to Pirate */
trading is better than pirating move on
 
==Ships to Pirate==
There are many ships in the world of Vendetta. Some are multi-purposed, some made for fighting, and some made to transport cargo. The ships you want to pirate are, of course, the transport classes. There are several transport ships out there and aspects of them that need to be kept in mind when pirating. But beware, when a transport vessel has at least one large port, there is the possibility of a gatling turret or mines. There are several types of mines out there that can, and most likely will come your way eventually.
*A proximity mine is your basic mine. It will sit in space happily until its short range sensors detect something, at which point it will detonate itself, causing your ship to be damaged and pushed off course. The range of its sensors is quite short, about 80 meters.
*A concussion mine is never used for damaging a player, as it causes 0 damage. Instead, the concussion mine will, when detonated, exert a very large amount of force on all ships within the blast radius, causing the ships to be thrown off course. The force exerted is the same on all ships, except ships with more mass will take longer to recover from it.
*A lightning mine is very dangerous and can kill ships who decide to hang around it. The lightning mine is equipped with a large battery and much more sophisticated sensors than the other mines. The sensors are able to determine whether or not ships within range are hostile. The lightning mine utilizes a weapon that causes pure energy to arc from itself to an enemy ship at a rate of 1000 damage per second and will keep firing until the ship is out of range, the mine is destroyed, or the mine's energy is depleted and self-destructs. The lightning mine is somewhat easier to spot than proximity and concussion mines due to the electrical arcs that surround it.
 
===Atlas===
First, we have the [[Atlas]], this is the first transport class ship that players get access to. The main variant can contain 32 cargo and other variants can hold up to 38. The Atlas is outfitted with one small weapon port and one large weapon port. There really is not much to say about the Atlas except that it is a low level trading vessel and fairly easy prey, there are much bigger space fish to fry.
But the Atlas X is a hell of a pirate ship in the right hands .. You get the much needed speed, and have and good punch if ya operate with sunflare and Nau 2.. Fit with a fast or ultra charge..
Its a joy to pirate in with its hold size of cargo 38.
 
===Centaur===
The next ship is the [[Centaur]], this transport vessel can hold 48 units of cargo and the other variants can hold up to 50 units of cargo. The Centaur is constructed with one small port and two large ports, allowing it to launch two mines at once. A popular configuration with transport vessels that have two or more large weapon ports is to launch a [[Weapons:Large#Mine_Launchers|concussion mine]] to get you disorientated and then to launch chaos or locust [[Weapons:Large#Missile_Launchers|Swarms]].
 
===Marauder===
The third transport ship is the [[Marauder]], one of the best transport ships that retain agility. The standard Marauder is no better than the Centaur, except for its superior agility. Of course, there are other variants of the Marauder that increase its cargo space up to 60. Most variants are outfitted with three small ports, but there is one variant, the [[Template:Factions:Tunguska|Tunguska]] Mineral Marauder, that is outfitted with one small port and two large ports and is designed for mining. This variant is also the one with the largest cargo capacity of the Marauder class transports. The Marauder can hold its own in battle when piloted by the right people, so be sure you aren't attacking a person who is known for their superior skill in fighting with a heavy ship.
 
===Behemoth===
[[Image:(s)behemoth.jpg |frame|caption|Pirate's Piñata]]
The last transport ship is the appropriately named [[Behemoth]]. This ship is indeed a huge transport with space for 120 cargo units - it can barely fit into a dock. This transport class is an easy-to-hit target, but it has a very thick hull which can take large amounts of damage. The Behemoth does not come with superior weapons capacity, as all of its space has been dedicated to its massive cargo holds, thick armor, and very powerful engines. In fact, its capacity for weaponry is lower than the Centaur, as it comes with only two large ports. Destroying this ship without a partner has proven quite difficult, as its huge amounts of armor allow it to take considerable amounts of damage while its very efficient engines can be powered indefinitely by a Fast Charge Battery as it reaches top speed and flees the sector.
 
It is possible to take out the Behemoth by yourself though; one tactic has proven fairly effective. This tactic uses a Warthog class attack ship, in the large port goes a jackhammer (or screamer) class rocket launcher and the small port has a Neutron MkII (preferably MkIII). You use the rocket launcher to knock the Behemoth off course. It will need to drop out of turbo in order to readjust, and this is when you use your Neutron blaster to attack it. When it is about ready to turbo again, fire another rocket, rinse and repeat until desired effect is obtained.
 
{{ph|pirate=Shape|background=#cee1f1|info=Another suggestion in taking out Behemoths (also known as "Moths", "Teh Beh", or just "I-knew-I-should-have-been-a-farmer"), Try a Warthog mk II or mk III, equip it with a Neutron Blaster mk II and a Megapositron Blaster. This ship has the highest damage potential of any chase ship, capable of dealing 40000+ damage with a single heavy battery charge. If you're VERY VERY lucky, this ship may do the trick.}}
 
{{ph|pirate=Calder|background=#cef1cf|info=Ah, don't ye' be listenin to Shape mateys. Use teh [[Pirating#Prometheus|prom]] equiped like I been tellin ye!}}
==Ships to Pirate With==
16
edits