Difference between revisions of "Pirating"

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(Ships to Pirate)
(Ships to Pirate With)
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==Ships to Pirate With==
 
==Ships to Pirate With==
  
While we have covered what ships to beat up like a piñata, we have yet to cover which ships to beat them up with. You can pirate in any ship, as long as it has a weapon port. Instead of going over every ship, we will go over the highlights of the ships.
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SHIPS SUCKS
 
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===Vulture===
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The [[Vulture]] is one of the most popular fighter class ships used. Due to its thin design, it makes for a very good dodger. There are many variants that are far superior to the basic one. Most notable of the variants is the [[Corvus Prime|Corvus]] [[Vulture#Faction_Variants|Vulturius]]. This ship is one of the fastest fighters when in turbo, up to 220m/s, and 75m/s without turbo. The Vulturius makes a great ship for chasing down ships that are running. Of course this high speed comes at a cost. While in turbo, the Vulturius will deplete the battery very quickly. All variants of the Vulture come equipped with two small weapon ports, which are usually equipped with Neutron or Gauss cannons, depending on whether you want quantity over accuracy, or accuracy over quantity.
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{{ph|pirate=Borb|info=The [[Vulture]] is a great ship to use due to it's very slim profile and high armor. However, this comes at a cost of added mass. It helps greatly to pick weapons that reflect this fact. Some people like to stick with rather good results such as TPG Sparrows on Vults. Another idea is to have a mix of a powerful gun like a Neutron and a gun with low mass like the TPG Sparrows. Also due to the good auto aim of Gauss, many have found dual Gauss to be very effective on Vults. Experiment heavily with this ship as you can get it anywhere and will most likely be flying it a lot in your career as a Pirate.}}
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{{ph|background=#cee1f1|pirate=Shape|info=For single sector chases, try the [[Vulture]] mk III with a Heavy Battery, it can run all day long, has a decent top speed (220 m/s) and with a pair of Neutron Blasters, is fully capable of making a dent in even the most armored of ships.
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If you're looking to chase, there's really only one other variant whose speed/drain can make it a good chaser. The Serco Guardian Vulture is this baby. With some of the nicest thrust on a light fighter, this is a beauty to chase and fight with. Take it for a test drive and leave all those silly Centurion pilots in your jetwash.}}
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===Centurion===
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The lower level variants of the [[Centurion]] are not very good for pirating. Fortunately, there are some special variants, most notably the Rev C from Orion Heavy Manufacturing and the IBG from the Itani. These ships are very light and very agile making them perfect fighters. I recommend using one in conjunction with a Hog or even another Cent for maximum effect. Good Cent pilots have been known to take on groups of up to 5 people at once and come out alive. Common configurations are dual neutron mkIII, or Axia positrons. Although some will swear by dual gauss, find out what works for you as this is a very useful ship in the right hands.
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{{ph|pirate=Borb|info=These ships are really not made for runnning down fleeing traders due to the high drain on their battery, so don't be surprised when Centaurs blow past you. Try to use these as as support ships for the faster ships in your fleet, or as support for your heavy bombers.}}
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{{ph|pirate=Shape|background=#cee1f1|info=The Orion Rev C and Itani Border Guardian Variants are indeed the deadliest light fighters, in a fight. As previously mentioned, they are fairly weaker chasers.
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However, they can do some single-sector damage if equipped properly. Heavy Batteries are a must. With Neutron Blasters you can usually economize your energy to take out players entering the wormhole. Players exiting the wormhole can be signifigantly harder, since you won't know exactly where they come out, and when they do you'll have to use that drain to get to them. Flares can also make up for some of this ship's chasing weaknesses.}}
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===Warthog===
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The [[Warthog]] is very good for destroying the heavier transport ships. Simply place a rocket launcher into either the small weapon port or the large weapon port and your energy weapon of choice in the other weapon port. You should, of course, never use the basic variant and explore the other options the universe has to offer. If you can fight quite well, then you should use the cargo transport or mining variants, as these will let you take back more of your goods from the remains of the ship. Also keep in mind, turbo speed and the turbo's energy consumption, you want to be able to catch your prey, but you also want to be able to attack it.
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{{ph|pirate=Borb|info=Mmm, I got my start in Hogs. I find it's a good idea to either go very light in Hogs (i.e. one AGT) and use it to take out traders that stop to give you a fight. Or go heavy (Suns and Jacks) and use it to take out traders that try to run. Keep in mind though that the Hog is more of a support ship, so it helps to have a friend with a fighter.}}
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{{ph|background=#cee1f1|pirate=Shape|info=I said it before, and I'll say it again, the hog has potential. Serious damage potential. Ignore the Gatling Turret, and equip this baby with Megapositron and Neutron blasters. Light fighters and rockets are a bit of a chore for this setup (although a lucky stream of fire is the makings of a serious comeback), Traders, on the other hand, are mincemeat. Would you like 40000 damage with that burger? yes please!}}
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{{ph|pirate=Trakus Shar|info=With its new 45/s drain and integrated 1000m cargo scanner, the Corvus Greyhound is a truly terrifying energy chaser 'Hog.  Put a Megaposi into the Large Port and either a Law Enforcement Neutron Blaster, a Hive Positron Blaster, or an Xang Xi Radar Extender into the Small Port.  You can either equip a Hive fast charge (300 capacity) or a heavy (550 capacity) battery for infiniboost, or an ultra charge (300 capacity) or fast charge (250 capacity) battery for infiniboost plus 5 units per second of on the fly recharge rate.  If it runs, it dies.}}
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{{ph|pirate=Admiral Stan|info=Although I ain't much of a pirate, I know a thing or two about PvP/combat. Don't use gattling turrets/cannons because they really aren't that great and deal little damgae. Try using a positron or megapositron and a missile (I prefer Screamer). Avoid flares beacause they are slow and they can't maneuver too well.}}
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===Behemoth===
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Surprise! The [[Behemoth]] is good for pirating. When hunting down a Behemoth, having a partner along in a Behemoth is quite useful. He can add support fire and, when the enemy Behemoth explodes, he can pick up all the cargo and split the profit.
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{{ph|pirate=Borb|info=It's a good idea any time you have a big ship with tons of cargo to have plotted a few jumps into empty sectors, just in case you have to lose an angry mob of rich traders who got mad at you for cutting off their old grandma and her little bus.}}
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{{ph|pirate=Pirren|info=Equip your moth with 2 x Chaos swarms or 3 x Chaos swarms (moth heavy miner mk2, though I still recommend to use standart Behemoth), stay near the WH exit and plunder all trader ships that pass by or "sit on trader's tail" and fire swarms when they start warping. Especially effective Behemoth hunt is in UIT space, where the Behemoth XC is widely used ship. Works against players or NPCs. WARNING: you're still an easy prey for any well-armed ship and handy pilot.}}
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===Valkyrie===
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With the newer addition of drain to many lighter ships, the [[Valkyrie]] (Valk) is fast becoming the mark of pro pirates. Known for a long time as more of a status symbol than anything else (due to the fact that it took such high levels to get it), it was long overlooked as a good fighter ship due to its shape which can make it easy to hit.
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That was all changed when an unknown pirate started using it to chase down Behemoths (Moths). It was then discovered that its low drain coupled with its three small ports made it ideal for running down traders who just wanted to get to the next port alive.
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Common configurations are:<br>
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Three sunflares - due to the flares not using any energy this ship is made for running down infi-boost ships and stopping them. 
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One Sunflare and two gauss (or two flare one gauss) -  this ship is more of a fighter used to run down and then pummel fleeing ships. Its rockets are used to cause the fleeing ship to tumble around then it closes in and uses its gauss(es) to inflict heavy damage before the  trader can recover.
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Two ion or phase and one gauss (or one ion or phase and two neutrons 1-3) - this ship is often used in conjunction with the first tri-sun valk to great effect. The tri-sun will hit the target and this ship will then fly in close and inflict damage before the trader can regain his bearings. Or this ship will engage the trader and the tri-sun will fly around behind the trader filling him full of rockets.
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{{ph|pirate=Borb|info=It often helps if you are using any kind of rockets with a buddy to make sure you are of the same nation and both have good faction. Rockets tend to not care if you are friend or foe.}}
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===Prometheus===
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The [[Prometheus]] is a great ship for committing acts of piracy. The best version for this act is the MKII. It is slower then the SCP, but it's large cargo hold allows you to pick up any extra goodies you find laying in the wake of your destruction. The common outfitting of this ship is to have 2 Sunflares and one Gatling Turret. Used right, this ship can cause massive damage to trade lanes.
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{{ph|pirate=Borb|info=Add this ship and a Valk together and you can cripple the trade lanes of any nation. This ship is like a meat grinder, how ever you must first get the meat to the grinder for it to grind, so use a Valk or some other fighter to slow up the target then come in with your Prom and grind them up. Small note on Proms: the pansies of the space lanes do not really think Prom users are very good pilots, so if you are trying to build up a rep as an uber pilot, a Prom is probably a bad idea.}}
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{{ph|pirate=Shape|background=#cee1f1|info=If you want to use this ship for piracy, then you need to be ready to do all your piracy in a 3 second window, AKA when they are entering or emerging from the wormhole. I recommend the layout of an old friend, Amarus. Amarus used the [[Prometheus]] back BEFORE it was cool. His particular favorite layout for piracy/bounty-hunting was the tri-rocket. This tended to involve a pair of Sunflare and Jackhammer/Screamer Rockets. If it gets the drop on you, its over. 1 million creds to the person that can reproduce his death spiral (5 light fighters dead in a manner of seconds).
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Key to making this work is vigilance. So make sure to use verbose! What's that you say? Never heard of it?
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Well, try /verbose 2, when you want to turn it off, /verbose 0. It will let you know when players enter the sector without having to use the sector list. In fact, it will give you around 2 seconds prior knowledge. NOT RECOMMENDED FOR SECTORS WITH LARGE CONVOYS OR STATIONS.}}
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{{ph|pirate=Calder|background=#cef1cf|subject=Prom|info=I can't call 'em pirating tips since I know nothing what-so-ever about pirating in any other ship, but when it comes to the [[Prometheus]], I'm proud to say I know my stuff.  Using two sunflares, (preferably chain-linked,) for stunning and damage along with a [[Weapons:Table|Mega-Positron Blaster]] is a much better combination than the gatling turret.  A gatling turret cannot even begin to hurt a [[Behemoth|moth]] before it begins running, but hammering 4800 damage a second into a ship while stunning it with rockets HURTS!  AND, if need be, you can keep up for more than 11 seconds.}}
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===Marauder===
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Often used as a poor man's Valk, the [[Marauder]] is a great Pirate ship. Its speed and large cargo hold allow for many great options. The fact that it can be bought almost anywhere makes it almost as available as the Vult, meaning you will most likely fly it at least once in your career. Common configurations are similar to the ones used with the Valk.
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{{ph|pirate=Borb|info=Keep in mind that the Maurauder loses almost all maneuverability once it gets any cargo in its hold so make sure you are reasonably safe before you load it up.}}
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===Atlas===
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No, we're not crazy! The [[Atlas]], when used right, makes a very good pirate ship - most notably the [[Atlas]] TPG X. Due to the large cargo space, this is a very good looting ship for use against traders or miners. The fact that it can hold a Large port weapon is a very nice plus. Common configurations are a Mega Positron Blaster and a Neutron 1-3. Or in the configuration known as the Atlas Of Doom, a Gatling Turret and a Sunflare.
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{{ph|pirate=Borb|info=This is a great and very flexible little ship that can be likened to a Hog. Use it as a support ship in conjunction with a fighter or even a heavy ship and you will be on your way to hoarding up massive amounts of cargo.}}
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===Hornet===
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The [[Hornet]], one of the oldest ships, can be a a very powerful pirate ship. Due to the high amount of weaponary this ship can carry, the trading enemy can be destroyed in no time. Especially the Orion Hornet Convoy Guardian (produced by Orion Heavy Manufacturing) is a great and fast platform for the act of pirating. Equipped with four Advanced Railguns and a Heavy Powercell, the trader can be destroyed by only two hits.
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==Pirate Terms==
 
==Pirate Terms==

Revision as of 23:54, 4 December 2020

One of the activities you can enjoy while playing Vendetta is pirating. Pirating is an accepted aspect of Vendetta. Pirating people in a nations space is not wise, as this will cause your standing to plummet. Pirating happens most often in sectors that have a wormhole but don't have a station. When you partake in pirating, you need to consider what ships to pirate, and what ship to pirate in.

trading is better than pirating move on

Ships to Pirate With

SHIPS SUCKS

Pirate Terms

This is a growing list of terms used both historically and internally to Vendetta Online. Feel free to add your favorite Pirate terminology so that others may use, or at the least, understand what you are saying as you take there goods.

Term Description
Pirate A robber. Any act of theft while in space is piracy in the most general sense.
Privateer A privateer is a pilot with a "letter of marque" (see below) from a governement. This letter "allows" the sailor to plunder any ship of a given enemy nation. Technically, a privateer was a self employed soldier paid only by what he plundered from an enemy. In this, a privateer was supposed to be above being tried for piracy. Tell that to Cap'n Kidd. Most often, privateers were a higher class of criminal, though many turned plain pirate before all was said and done.
Corsair A corsair is a pilot with a "letter of marque" (see below) from a VPR, TGFT or any other guild. This letter "allows" the pilot to destroy any unguilded or unaligned vessel and collect taxes from them without any persecutions from letter-issued guild. In exchange, corsair doesn't attack or grief members of guild he has agreement with.
To Go on Account A pleasant term used by pirates to describe the act of turning pirate. The basic idea was that a pirate was more "freelance" and thus was, more or less, going into business for himself.
"Avast Ye!" A hailing phrase to indicate that the hailed must "stop" and give attention.
Landlubber A term given to one fond of planets as opposed to space. The term doesn't derive from "land lover" but rather from the root of "lubber" which means clumsy or uncoordinated. Thus, a landlubber is one who is awkward in space due to familiarity with the land. Of course, this terms was used to insult the abilities of any pilot in space.
Davy Jones's Locker A fictional place at the bottom of the ocean. In short, a term meaning death. Davey Jones was said to sink every ship he ever over took, and thus, the watery grave that awaited all who were sunk by him was given his name. To die at sea is to go to "Davey Jones's Locker".
Walk the Plank Perhaps more famous in story than historically practiced, walking the plank was the act of being forced off a ship by pirates (as punishment or torture) into the watery grave below. History suggests that this might have happened once that can be vaguely documented, but it is etched in the image of the pirates for its clearly dastardly content.
Swing the Lead The Lead was a weight at the bottom of a line that gave pilots a way to measure depth when near land. To Swing the Lead was considered a simple job, and thus came to represent one who is avoiding work or taking the easy work over the hard. In today's terms, one who swings the lead is a slacker.
Keelhaul Another term made famous by pirates. This is the act of throwing a man overboard, tied to a rope that goes beneath the ship, and then dragging him from one side to the other and hauling him out. Besides the torment of being dragged under water, this would drag the victim across the barnacle-studded ship's hull and cause great pain and injury. This was a serious punishment and not administered lightly.
Yellow Jack Like any "jack" or flag, the yellow jack was used to indicate a particular disposition of a ship. In this case the yellow was to signify the yellow fever. A yellow flag flying meant that there was illness aboard. Often this was used to trick pirates away from potential targets.
Take a Caulk On deck of a ship, between planks, was a thick caulk of black tar and rope to keep water from between decks. This term came to mean to "take a nap" either because pilots who slept on deck ended up with black lines across their backs or simply because pilots laying down on deck were as horizontal as the caulk of the deck itself.
Shiver me Timbers This term was used to express shock or surprise. The idea of timbers shivering comes from the vibration set up in the mast (timbers) by either running aground or a solid hit from a larger gun. The suggestion is that something has shaken the speaker from a state of less awareness.
Black Spot Tipping the black spot was a way pirates gave a death threat. As in the novel, Treasure Island, a paper was marked with a black smudge on one side and often a message on the other to make the threat specific.
Jolly Boat A light boat carried at the stern of a larger sailing ship. This (probably) Danish Yawl (jol), proved better at high sea when a larger ship could harldy carry any sail.
Long Boat The largest boat carried by another ship. This was used to move larger loads, often anchors, chains, or ropes. In the case of pirates, the longboats were used to transport the bulk of heavier treasures.
Quarter Deriving from the idea of "shelter", quarter was given when mercy was offered by the pirates. To give no quarter was to indicate that none would be spared. Quarter was often the prize given to an honourable loser in a pirate fight. If enraged, however, a pirate would deprive the loser any such luxury.
Letter of Marque A document given to a pilot (privateer) giving him amnesty from piracy laws as long as the ships plundered were of an enemy nation. A large portion of the pirates began as privateers, with this symbol of legitimacy. Still, the earnings of a privateer were significantly better than any given soldier at sea in any Navy.
Source of some of these terms | Other good sources.


Avoiding and Escaping Pirates

The easiest way is paying the pirates. Pirates honor SHOULD always be, only one hunt for one prey. If you pay, you usually get safe passage for the rest of the day. If you don't you can be shot down. So calculate your ship and cargo value. Is it worth paying the fee with your cargo?

Then you have the griefers who only hunt for the kills. You can't do much about those guys, besides battle with them. Or call for support from the Viper, who you can call for any pirates.

For information on avoiding and escaping pirates, visit the [VPR]pedia, which can be found here.