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Pirating

13,301 bytes removed, 23:54, 4 December 2020
/* Ships to Pirate With */
==Ships to Pirate With==
While we have covered what ships to beat up like a piñata, we have yet to cover which ships to beat them up with. You can pirate in any ship, as long as it has a weapon port. Instead of going over every ship, we will go over the highlights of the ships. ===Vulture===The [[Vulture]] is one of the most popular fighter class ships used. Due to its thin design, it makes for a very good dodger. There are many variants that are far superior to the basic one. Most notable of the variants is the [[Corvus Prime|Corvus]] [[Vulture#Faction_Variants|Vulturius]]. This ship is one of the fastest fighters when in turbo, up to 220m/s, and 75m/s without turbo. The Vulturius makes a great ship for chasing down ships that are running. Of course this high speed comes at a cost. While in turbo, the Vulturius will deplete the battery very quickly. All variants of the Vulture come equipped with two small weapon ports, which are usually equipped with Neutron or Gauss cannons, depending on whether you want quantity over accuracy, or accuracy over quantity. {{ph|pirate=Borb|info=The [[Vulture]] is a great ship to use due to it's very slim profile and high armor. However, this comes at a cost of added mass. It helps greatly to pick weapons that reflect this fact. Some people like to stick with rather good results such as TPG Sparrows on Vults. Another idea is to have a mix of a powerful gun like a Neutron and a gun with low mass like the TPG Sparrows. Also due to the good auto aim of Gauss, many have found dual Gauss to be very effective on Vults. Experiment heavily with this ship as you can get it anywhere and will most likely be flying it a lot in your career as a Pirate.}} {{ph|background=#cee1f1|pirate=Shape|info=For single sector chases, try the [[Vulture]] mk III with a Heavy Battery, it can run all day long, has a decent top speed (220 m/s) and with a pair of Neutron Blasters, is fully capable of making a dent in even the most armored of ships. If you're looking to chase, there's really only one other variant whose speed/drain can make it a good chaser. The Serco Guardian Vulture is this baby. With some of the nicest thrust on a light fighter, this is a beauty to chase and fight with. Take it for a test drive and leave all those silly Centurion pilots in your jetwash.}} ===Centurion===The lower level variants of the [[Centurion]] are not very good for pirating. Fortunately, there are some special variants, most notably the Rev C from Orion Heavy Manufacturing and the IBG from the Itani. These ships are very light and very agile making them perfect fighters. I recommend using one in conjunction with a Hog or even another Cent for maximum effect. Good Cent pilots have been known to take on groups of up to 5 people at once and come out alive. Common configurations are dual neutron mkIII, or Axia positrons. Although some will swear by dual gauss, find out what works for you as this is a very useful ship in the right hands. {{ph|pirate=Borb|info=These ships are really not made for runnning down fleeing traders due to the high drain on their battery, so don't be surprised when Centaurs blow past you. Try to use these as as support ships for the faster ships in your fleet, or as support for your heavy bombers.}} {{ph|pirate=Shape|background=#cee1f1|info=The Orion Rev C and Itani Border Guardian Variants are indeed the deadliest light fighters, in a fight. As previously mentioned, they are fairly weaker chasers.However, they can do some single-sector damage if equipped properly. Heavy Batteries are a must. With Neutron Blasters you can usually economize your energy to take out players entering the wormhole. Players exiting the wormhole can be signifigantly harder, since you won't know exactly where they come out, and when they do you'll have to use that drain to get to them. Flares can also make up for some of this ship's chasing weaknesses.}} ===Warthog===The [[Warthog]] is very good for destroying the heavier transport ships. Simply place a rocket launcher into either the small weapon port or the large weapon port and your energy weapon of choice in the other weapon port. You should, of course, never use the basic variant and explore the other options the universe has to offer. If you can fight quite well, then you should use the cargo transport or mining variants, as these will let you take back more of your goods from the remains of the ship. Also keep in mind, turbo speed and the turbo's energy consumption, you want to be able to catch your prey, but you also want to be able to attack it. {{ph|pirate=Borb|info=Mmm, I got my start in Hogs. I find it's a good idea to either go very light in Hogs (i.e. one AGT) and use it to take out traders that stop to give you a fight. Or go heavy (Suns and Jacks) and use it to take out traders that try to run. Keep in mind though that the Hog is more of a support ship, so it helps to have a friend with a fighter.}} {{ph|background=#cee1f1|pirate=Shape|info=I said it before, and I'll say it again, the hog has potential. Serious damage potential. Ignore the Gatling Turret, and equip this baby with Megapositron and Neutron blasters. Light fighters and rockets are a bit of a chore for this setup (although a lucky stream of fire is the makings of a serious comeback), Traders, on the other hand, are mincemeat. Would you like 40000 damage with that burger? yes please!}} {{ph|pirate=Trakus Shar|info=With its new 45/s drain and integrated 1000m cargo scanner, the Corvus Greyhound is a truly terrifying energy chaser 'Hog. Put a Megaposi into the Large Port and either a Law Enforcement Neutron Blaster, a Hive Positron Blaster, or an Xang Xi Radar Extender into the Small Port. You can either equip a Hive fast charge (300 capacity) or a heavy (550 capacity) battery for infiniboost, or an ultra charge (300 capacity) or fast charge (250 capacity) battery for infiniboost plus 5 units per second of on the fly recharge rate. If it runs, it dies.}} {{ph|pirate=Admiral Stan|info=Although I ain't much of a pirate, I know a thing or two about PvP/combat. Don't use gattling turrets/cannons because they really aren't that great and deal little damgae. Try using a positron or megapositron and a missile (I prefer Screamer). Avoid flares beacause they are slow and they can't maneuver too well.}} ===Behemoth===Surprise! The [[Behemoth]] is good for pirating. When hunting down a Behemoth, having a partner along in a Behemoth is quite useful. He can add support fire and, when the enemy Behemoth explodes, he can pick up all the cargo and split the profit. {{ph|pirate=Borb|info=It's a good idea any time you have a big ship with tons of cargo to have plotted a few jumps into empty sectors, just in case you have to lose an angry mob of rich traders who got mad at you for cutting off their old grandma and her little bus.}} {{ph|pirate=Pirren|info=Equip your moth with 2 x Chaos swarms or 3 x Chaos swarms (moth heavy miner mk2, though I still recommend to use standart Behemoth), stay near the WH exit and plunder all trader ships that pass by or "sit on trader's tail" and fire swarms when they start warping. Especially effective Behemoth hunt is in UIT space, where the Behemoth XC is widely used ship. Works against players or NPCs. WARNING: you're still an easy prey for any well-armed ship and handy pilot.}} ===Valkyrie===With the newer addition of drain to many lighter ships, the [[Valkyrie]] (Valk) is fast becoming the mark of pro pirates. Known for a long time as more of a status symbol than anything else (due to the fact that it took such high levels to get it), it was long overlooked as a good fighter ship due to its shape which can make it easy to hit. That was all changed when an unknown pirate started using it to chase down Behemoths (Moths). It was then discovered that its low drain coupled with its three small ports made it ideal for running down traders who just wanted to get to the next port alive. Common configurations are:<br>Three sunflares - due to the flares not using any energy this ship is made for running down infi-boost ships and stopping them.  One Sunflare and two gauss (or two flare one gauss) - this ship is more of a fighter used to run down and then pummel fleeing ships. Its rockets are used to cause the fleeing ship to tumble around then it closes in and uses its gauss(es) to inflict heavy damage before the trader can recover. Two ion or phase and one gauss (or one ion or phase and two neutrons 1-3) - this ship is often used in conjunction with the first tri-sun valk to great effect. The tri-sun will hit the target and this ship will then fly in close and inflict damage before the trader can regain his bearings. Or this ship will engage the trader and the tri-sun will fly around behind the trader filling him full of rockets. {{ph|pirate=Borb|info=It often helps if you are using any kind of rockets with a buddy to make sure you are of the same nation and both have good faction. Rockets tend to not care if you are friend or foe.}} ===Prometheus===The [[Prometheus]] is a great ship for committing acts of piracy. The best version for this act is the MKII. It is slower then the SCP, but it's large cargo hold allows you to pick up any extra goodies you find laying in the wake of your destruction. The common outfitting of this ship is to have 2 Sunflares and one Gatling Turret. Used right, this ship can cause massive damage to trade lanes. {{ph|pirate=Borb|info=Add this ship and a Valk together and you can cripple the trade lanes of any nation. This ship is like a meat grinder, how ever you must first get the meat to the grinder for it to grind, so use a Valk or some other fighter to slow up the target then come in with your Prom and grind them up. Small note on Proms: the pansies of the space lanes do not really think Prom users are very good pilots, so if you are trying to build up a rep as an uber pilot, a Prom is probably a bad idea.}} {{ph|pirate=Shape|background=#cee1f1|info=If you want to use this ship for piracy, then you need to be ready to do all your piracy in a 3 second window, AKA when they are entering or emerging from the wormhole. I recommend the layout of an old friend, Amarus. Amarus used the [[Prometheus]] back BEFORE it was cool. His particular favorite layout for piracy/bounty-hunting was the tri-rocket. This tended to involve a pair of Sunflare and Jackhammer/Screamer Rockets. If it gets the drop on you, its over. 1 million creds to the person that can reproduce his death spiral (5 light fighters dead in a manner of seconds). Key to making this work is vigilance. So make sure to use verbose! What's that you say? Never heard of it?Well, try /verbose 2, when you want to turn it off, /verbose 0. It will let you know when players enter the sector without having to use the sector list. In fact, it will give you around 2 seconds prior knowledge. NOT RECOMMENDED FOR SECTORS WITH LARGE CONVOYS OR STATIONS.}} {{ph|pirate=Calder|background=#cef1cf|subject=Prom|info=I can't call 'em pirating tips since I know nothing what-so-ever about pirating in any other ship, but when it comes to the [[Prometheus]], I'm proud to say I know my stuff. Using two sunflares, (preferably chain-linked,) for stunning and damage along with a [[Weapons:Table|Mega-Positron Blaster]] is a much better combination than the gatling turret. A gatling turret cannot even begin to hurt a [[Behemoth|moth]] before it begins running, but hammering 4800 damage a second into a ship while stunning it with rockets HURTS! AND, if need be, you can keep up for more than 11 seconds.}} ===Marauder=== Often used as a poor man's Valk, the [[Marauder]] is a great Pirate ship. Its speed and large cargo hold allow for many great options. The fact that it can be bought almost anywhere makes it almost as available as the Vult, meaning you will most likely fly it at least once in your career. Common configurations are similar to the ones used with the Valk. {{ph|pirate=Borb|info=Keep in mind that the Maurauder loses almost all maneuverability once it gets any cargo in its hold so make sure you are reasonably safe before you load it up.}} ===Atlas=== No, we're not crazy! The [[Atlas]], when used right, makes a very good pirate ship - most notably the [[Atlas]] TPG X. Due to the large cargo space, this is a very good looting ship for use against traders or miners. The fact that it can hold a Large port weapon is a very nice plus. Common configurations are a Mega Positron Blaster and a Neutron 1-3. Or in the configuration known as the Atlas Of Doom, a Gatling Turret and a Sunflare. {{ph|pirate=Borb|info=This is a great and very flexible little ship that can be likened to a Hog. Use it as a support ship in conjunction with a fighter or even a heavy ship and you will be on your way to hoarding up massive amounts of cargo.}} ===Hornet=== The [[Hornet]], one of the oldest ships, can be a a very powerful pirate ship. Due to the high amount of weaponary this ship can carry, the trading enemy can be destroyed in no time. Especially the Orion Hornet Convoy Guardian (produced by Orion Heavy Manufacturing) is a great and fast platform for the act of pirating. Equipped with four Advanced Railguns and a Heavy Powercell, the trader can be destroyed by only two hits.SHIPS SUCKS
==Pirate Terms==
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