Changes

Pirating

695 bytes added, 21:32, 8 January 2006
/* Vulture */
| align=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>The [[Vulture]] is a great ship to use due to it's very slim profile and high armor. However, this comes at a cost of added mass. It helps greatly to pick weapons that reflect this fact. Some people like to stick with rather good results such as TPG Sparrows on Vults. Another idea is to have a mix of a powerful gun like a Neutron and a gun with low mass like the TPG Sparrows. Also due to the good auto aim of Gauss, many have found dual Gauss to be very effective on Vults.
Experiment heavily with this ship as you can get it anywhere and will most likely be flying it a lot in your career as a Pirate.
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| align=justify | '''<font color=red>Shape's Pirate Tips:</font>'''<br>For single sector chases, try the [[Vulture]] mk III with a Heavy Battery, it can run all day long, has a decent top speed (230 m/s) and with a pair of Neutron Blasters, is fully capable of making a dent in even the most armored of ships.
 
If you're looking to chase, there's really only one other variant whose speed/drain can make it a good chaser. The Serco Guardian Vulture is this baby. With some of the nicest thrust on a light fighter, this is a beauty to chase and fight with. Take it for a test drive and leave all those silly Centurion pilots in your jetwash.
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