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Player VS. Player

1,860 bytes added, 18:29, 21 November 2011
/* Tactics */
{{SKV|info=The best pilots have a variety of tactics at their command. Even if you're not proficient at certain tactics, familiarize yourself with them all so that you can recognize them on the fly. This will not only increase your ability to counter one-dimensional pilots, but allow you to slip in and out of these tactics quickly and efficiently should you need to do so. If something isn't working, try a new approach. Remember, you don't always need to be using a tactic. My favorite way to fight is to simply watch my target and adapt to what it is doing. The most I use any one tactic for at a time is maybe 5-10 seconds, slipping in and out of them to keep my opponent guessing. Above all, don't let yourself fall into a predictable pattern. No one fights exaclty the same, therefore you should not fight everyone the same way. Adapt, adapt, adapt.}}
 
== Recovering from a flare hit ==
 
Flares are the bane of many a new pilot in PvP. With their proximity fuse, high damage, and concussive stun, flares can be a terrifying weapon to face in a duel. Worse still, some pilots know how to '''juggle''' a target with flares, which will lead to a quick death unless you know how to '''recover'''. Your primary focus after getting hit by a flare should be to '''recover''' quickly so as to avoid getting hit by follow-up flare attacks. There are three useful ways to recover:
 
'''Natural recovery''' - You can let nature take its course after being hit, and allow your ship to spin with minimal resistance. In mouselook mode, your vision will remain facing your opponent and your ship will automatically turn to face in the direction of your opponent once again. When using a joystick or gamepad this is more difficult as your point of view will spin along with your ship. This is not a useful way to recover if your opponent is adept at juggling.
 
'''Quick recovery''' - You can use your radar to ''follow through'' in the direction of motion in which your ship is spinning, coming about to face your target more quickly. This takes practice, and is easier to do with a joystick or gamepad. If, for example, your perspective is jolted down and to the left, you should apply full stick in that direction until your target comes back around to perform a quick recovery. You can then lay down defensive fire or dodge away from your opponent's line of fire.
 
'''Turbo evasion''' - You can immediately engage turbo in order to avoid the line of fire of follow up flare attacks. Continue until you are at a healthy range (100-200 meters) then turn to face your opponent. This tends to equalize the playing field, but be careful not to turbo directly into an oncoming flare. This works best with a light ship.
= Combat Ranges =