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Player VS. Player

5,805 bytes added, 17:52, 17 November 2017
/* Mentors */
= General =
 
Thank you to everyone who has contributed to this guide. What started off as me sharing some general knowledge and my approach to the mechanics of PvP has grown into a wealth of knowledge full of different opinions. This has become an invaluable tool for both the newbie looking to get his feet wet in PvP and the veteran looking to sharpen his skills.
 
--[[User:Ghost|Ghost]]
==Introduction==
== When To Start PvP ==
The twitch based combat system of Vendetta truly makes PvP related to skill more than to equipment. However, equipment can still make a difference. In PvP, though you see a variety of ships, you almost always see the best variants of each type of ship. It is highly reccomended to get combat, light and heavy weapons to level 5 (5/5/5/x/x) before beginning PvP. These levels will give you access to a good variety of ships and weapons that will increase your chances of surviving PvP. Once you have access to all of the ships and weapons, it becomes all about who's the better pilot.
 
{{Spades|subject=Fight Better, Roam Freely!|info=I have to disagree with the information given above. It's not only possible to start PvPing before reaching licences of 5, I would even recommend it. Of course you wouldn't really stand a chance attacking experienced players or trying to fight pirates, but practising fighting techniques in consensual PvP right from the start can help you a lot. Guilds can help you in finding an opponent ready to fight you in a weaker setup. Buswars are another great opportunity to test and improve your skills on opponents using similar equipment.}}
== Some Message Board Threads ==
#Thoughts on fighting. - http://www.vendetta-online.com/x/msgboard/1/13523
#Direction and Vision of PvP Combat - http://www.vendetta-online.com/x/msgboard/3/13854
 
= Etiquette =
Much of the combat in Vendetta Online is done in the spirit of fair competition. While nonconsensual combat is a central and expected part of the game, an atmosphere of respect generally permeates all combat activities. In more tournament oriented battles, it is expected that you will not run once the fighting starts, even if you run out of ammo, and that you will acknowledge a win or a loss by sending a message of "gf" ("good fight") or similar. And as it always has been running can do way more damage than accepting defeat. You are, of course, not required to do either.
 
The penalty for death is minimal. Making a fuss about dying or killing is silly.
= Choosing Your Weapons =
There are plenty of ships and weapons available for use in combat, and the type of ship and loadout you choose will have an impact on your performance as a pilot. Experiment and pick what's best for you. Many pilots specialize in a specific type of combat and have their own layouts of choice. For a beginner, it is a good idea to hone your skills in one ship before moving on to another, but remember that as you gain experience, it's a good idea to expand your skills to include multiple ships and weapons. Anyone can specialize in one ship and loadout, but a veteran fighter can fight in any ship you give them, and that works to their advantage.
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">Try everything! Even if you aren't any good at using one weapon, knowing how it functions will help you fight against it.</span>}}
'''Energy Weapons'''
Some energy weapons such as Gauss, Plasma Devestator and Gatling Turrets Cannons have a wide range of auto-aim, making it easier to hit your target at close range, but their auto-aim can destroy their accuracy at a long range unless you turn it off. Smaller, faster weapons are better when long-range precision and accuracy is required, but they also require more skill in aiming manually.
'''Ordnance Weapons'''
{{SCAR|info=I recommend that new pilots learn to use energy weapons that don't have excessive auto-aim in order to practice their aiming abilities. If you can fight well with a small auto-aim, you can fight decent with a large one, but the reverse is not typically true.}}
== Some Popular Ship+Equipment Layouts Strong and Proven Setups ==#IDF Valkyrie Vigilant + 1 Neutron Blaster MkIII & 2 Sunflares#SkyCommand Prometheus + 1 Auto Gatling Turret & 2 Sunflares#*A light fighter (Itani Border Guardian, Orion Rev C Centurion + 2 Neutron Blaster MkIII , Corvus Vulturius, or Mk II#Itani Border Guardian + 2 Neutron Blaster MkIII or Mk II#Serco Vulture Guardian ) + 2 either:**Two blasters (Typically Neutron Blaster MkIII or Mk IIMkII or Axia Accelerated Positron Blaster)**One blaster and one Sunflare#Any Vulture *IDF Valkyrie Vigilant or Valkyrie X-1 + 2 Gauss Cannonssome combination of blasters and Sunflares.#Ragnarok *SkyCommand Prometheus + 3 Sunflares Gatling Cannon MkII & 2 JackhammersSunflares#*TPG Atlas Type X + Auto Gatling Turret Cannon MkII & Sunflare (Atlas of DOOOOOM!)#*Centaur (preferably Tung variantMkIII or Tunguska Aggresso) + Jackhammer & Sunflare & AGT (if you got bored with proms)Gatling Cannon MkII
Don't be afraid to make your own combos, the possibilities are endless! Well, not really, but there's a lot of them.
{{Pirrentip|info=I recommend that new pilots learn to balance ship weight. I often encounter pilots, running overloaded vessels. Look at ship's thrusts and it's total weight. For example: 11 tonn Prom will be much more lighter on it's feet than 7 tonn Marauder.}}
 
*CO.Wallis- My personal favorite is the Hornet Mkll with 4x Charged Cannons AKA the Chainsaw Hornet. If you can get close, you are a force to be reckoned with.
= Combat Training Videos =
Currently, there are 3 training videos available to the public. There may be more coming depending on how much free time I have. The following videos deal with some basic topics:
-Dealing With Lightning Mines: http://www.youtube.com/watch?v=48klc-K6xvg&feature=related
-Flare Dodging: http://www.youtube.com/watch?v=FGTthZoA9o0&feature=related
-The 5th Strafe: http://www.youtube.com/watch?v=5XiuxNGV0E4
You can find them all hereIt seems the videos have been taken down either by YouTube or the owner. sorry : http://skv.wwwd.name/(
= Tactics Techniques =
'''Backrolling''' - Although effective in botting, it is frowned upon for PvP. Backrolling involves holding two strafes, one of them being backwards, and one roll key. This makes you difficult to hit, but keep in mind you won't hit your enemy much either. There are much more effective and creative ways to fight than backrolling. Backrolling is not to be confused with keeping your distance. To be backrolling, one must be locked into a backwards + sidways strafe with a roll.
'''Jousting''' - Best applied when using gauss cannons, jousting consists of leaving FA on and making passes at your opponent. Gauss is most effective when jousting because of its good auto aim, and high damage per shot. Though heavier, plasma devastators are also effective at this tactic due to the same advantages.
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">Remember, the gauss cannons only weaknesses are their weight and their long fire delay. Use this information to your advantatge when fighting with or against gauss.</span>}}
'''Spamming''' - Not to be confused with simply using missiles. Spamming involves emptying most of the ammo from a missile tube at one target. This is another frowned upon tactic in PvP. Not only is it very annoying, but when facing an experienced pilot it is very ineffective as well. The best use of missiles is through careful aim and timing your shots correctly.
'''Rocket Netting''' - When using rockets, a useful tactic can be to use their proximity detonation to your advantage. Netting involves shooting multiple rockets in ''slightly'' different directions giving your target less escape routes. I emphasize slightly because if done with too much variation, not only will your rockets most likely miss, but you'll make a large target of yourself as well. As with all tacticstechniques, this one takes practice to become efficient.
'''Power Strafe''' - Power strafing can technically be considered any manuver that involves keeping your ship in a strafe at a high velocity. In my opinion, this is easiest to accomplish by turning FA on, forward thrust to 0 and using full thrust on either your port or starboard strafes. It's best to vary your strafes though, as staying in a pure power strafe for very long will make you a target.
'''Chain Firing''' - A great way to get out more shots in less time which raises your chances of actually hitting the target. It's easily achieved by setting weapon ports to different weapon groups and then using the appropriate firing keys to fire. Chainfiring is not autonomous, however, so you will have to time clicking the buttons just a fraction of a second apart to achieve chainfiring. Don't let go of the first button when hitting the second! Your weapons will continue the chain if you successfully start it and don't let go of the buttons. Also, if you are chainfiring two weapons, set the tertiary group to fire both weapons at the same so that when you get a chance at that easy hit you can still deliver both weapons worth of damage. This tactic is widely accepted in Vendetta-Online, and enhances the performance of slower firing weapons.
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">The best pilots have a variety of tactics at their command. Even if you're not proficient at certain tactics, familiarize yourself with them all so that you can recognize them on the fly. This will not only increase your ability to counter one-dimensional pilots, but allow you to slip in and out of these tactics quickly and efficiently should you need to do so. If something isn't working, try a new approach. Remember, you don't always need to be using a tactic. My favorite way to fight is to simply watch my target and adapt to what it is doing. The most I use any one tactic for at a time is maybe 5-10 seconds, slipping in and out of them to keep my opponent guessing. Above all, don't let yourself fall into a predictable pattern. No one fights exaclty the same, therefore you should not fight everyone the same way. Adapt, adapt, adapt.</span>}} == Recovering from a flare hit == Flares are the bane of many a new pilot in PvP. With their proximity fuse, high damage, and concussive stun, flares can be a terrifying weapon to face in a duel. Worse still, some pilots know how to '''juggle''' a target with flares, which will lead to a quick death unless you know how to '''recover'''. Your primary focus after getting hit by a flare should be to '''recover''' quickly so as to avoid getting hit by follow-up flare attacks. There are three useful ways to recover: '''Natural recovery''' - You can let nature take its course after being hit, and allow your ship to spin with minimal resistance. In mouselook mode, your vision will remain facing your opponent and your ship will automatically turn to face in the direction of your opponent once again. When using a joystick or gamepad this is more difficult as your point of view will spin along with your ship. This is not a useful way to recover if your opponent is adept at juggling. '''Quick recovery''' - You can use your radar to ''follow through'' in the direction of motion in which your ship is spinning, coming about to face your target more quickly. This takes practice, and is easier to do with a joystick or gamepad. If, for example, your perspective is jolted down and to the left, you should apply full stick in that direction until your target comes back around to perform a quick recovery. You can then lay down defensive fire or dodge away from your opponent's line of fire. '''Turbo evasion''' - You can immediately engage turbo in order to avoid the line of fire of follow up flare attacks. Continue until you are at a healthy range (100-200 meters) then turn to face your opponent. This tends to equalize the playing field, but be careful not to turbo directly into an oncoming flare. This works best with a light ship.
= Combat Ranges =
Light ships can be used at a variety of ranges and depend, once again, on the weapon layout you are using or facing. Obviously one would want to take the fight as close as possible if his enemy is using rails, while one might want to keep his distance if his enemy is using rockets. Don't get stuck in a rut. Adapt and be flexible.
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">Having trouble dodging rockets? Use distance to your advantage. Try to bait your opponent into firing off a rocket or two by using a controlled approach, being careful not to get too close. Once he fires, full throttle backwards and strafe away from the rocket. Because you are moving away from the rocket, it will appear to move slower and thus easier to dodge.</span>}}
== Tips On How To Control Your Distance To The Target ==
*Pay attention to sounds. Often times you can hear a ship that is close to you. That engine noise can be a sign that someone is trying to line up a shot. Also, should you hear incoming fire that doesn't appear to be coming from your target, check your radar to see who is closest to you. If it's apparent that the fire is coming from your wingman, you may continue as normal. If it's not clear who the fire is coming from, assume that it's an enemy and adjust for it.
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">Another tactic that I like is to set your incoming ship notification sound to just outside of energy weapons range. I find 650m gives me enough warning to figure out if the incoming ship is friend or foe.</span>}}
*The eyes have it. The best way to keep track of the situation is to keep it in front of you. When fighting multiple opponents, if possible try to keep them in view. This applies doubly if you're flying a vulture or any other ship with a large profile. Though sometimes, with smaller ships such as a centurion, you can get away with (and often it is better) to let the enemy surround you and rely on your agility to keep you alive. Though I can't stress enough, if you take your eyes off of a target carrying rockets, you deserve what's coming to you.
*Coordinate with your wingmen. Be aware of who is doing what and where at all times. If there's more than one of you on a target, try to adjust your flying to make sure that both of you have clear shots. It is very annoying to have a friendly pilot unintentionally intercept shots that were meant for an enemy.
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">When piloting a ship with a slim profile such as a vulture, be aware of which of your sides are facing your enemy. If you have someone firing at you from the rear, use the horizontal and vertical lines on your radar to make sure your slim edge is facing them. This will make you a much more difficult target.</span>}}
{{EPtip|info=I tend to find, flying ships with quite a large profile from front (e.g. Valkyrie Vengeance) makes you more proactive during a fight, to dodge as if you have such a large target area.
If you die early, don't get frusturated. Learn from your mistakes and you will get better with practice.
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">Have a chat bind set up to call your targets. Time spent typing is time that you could be fighting.</span>}}
{{EPtipPirrentip|info=Participate in Bus wars or declare your own. It boosts your Bus kills level, PKs and moreover gives perfect furball expierence that can be used in future combats.}}
= Etiquette Flight Assist and Autoaim =Although we all get absorbed sometimes, it's good to remember that this is just a game. There are no Serco, no Itani and no UIT. We're all just gamers playing a game. It's easy to get caught up during battles, but please try to be nice. We're all playing to have fun after all.{| border="1"|-== Common PvP Etiquette ==!! Flight Assist On! Flight Assist Off|-#Respect your opponent! Autoaim On| The most aggressive mode. Kindness comes full circle, so treat others how you would like to be treated.#After the fight is over, whether you won or lost it is considered a salute to message your When facing an opponent: "gf" meaning "good fight" (that does not girlfriend).#Hail your target before attacking control his/her distance but prefers to give them fair warning.#If engage at close range, you're going may use this mode to roleplay, be able to tell gain the difference between acting upper hand if you are in character and being personally offensive. You can RP an offensive character without insulting people on a personal levellighter ship.#Do not run from a 1 on 1 fight if you initiated it| A strong defensive mode. This When facing an opponent that is considered very cowardly and will come at the cost of respect. Running in general is frowned upon. There is very little penalty for dying in Vendetta and it's a lot more fun if everyone stays till the death. You'll advancing aggressively, this mode may be right back in the battle a few moments laterused to punish him/her when they attempt to turbo closer.*#Avoid ganking (double teaming |-! Autoaim Off| Useful when advancing on a lone defensive pilot).*# If you're using all ammo based weapons and you find yourself out of ammo during your opponent is backrolling or dodging in a 1 on 1predictable pattern while attempting to control distance, inform your opponent that you are out of ammo and let this mode may be used to line up careful shots against him decide if he wants the kill/her.*#Be humble| The most versatile mode. Nobody likes an arrogant When facing a pilot.#Don't complain if you die or were killed by an underhanded tactic. The game is called Vendettaof unknown skill, take that to heart. Instead of whining or insulting in the person who killed you, keep beginning of a lid on it fight before his/her weapons and go make him pay. Nothing is more satisfyingtactics are known, this mode can provide quick changes in direction while providing opportunities to strike at different ranges.|-|}
All that being said, taunting and trash talk is okay provided it's all in good fun. A little bit of trash talk always makes things more interesting. =)
 
*5,6 and 7 apply only to 1 on 1 fights. In group battles such as Border Patrol or Border Skirmish, ganking becomes a viable tactic. Running is still frowned upon, but may be done with less disgrace than running from a 1 on 1.
 
 
= PvP FAQ =
== When To Use Auto-Aim And When To Turn It Off ==
Learning to toggle your auto-aim takes a great deal of practice. In close range, the auto-aim is mostly accurate and you're pretty safe to leave it on. When fighting at ranges outside of 250m, you may find your energy weapons are more effective with auto-aim off. The key is to not get frusturated and keep working at it. Eventually, you'll find yourself getting an occasional hit at long range with auto-aim off rather than never hitting at range with auto-aim on.
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">Try binding your auto-aim to your mouse wheel or a joystick button that can be pressed quickly. This makes for a quick and easy toggle.</span>}}
{{Pirrentip|info== Does Anyone Fight With Mouselook On? ==From what IIf you can've heard, people who use a joystick setup prefer mouselook off. I use a mouse setup and prefer it t hit target when fighting at close or medium ranges try changing autoaim on. Though there are some pilots who use a mouse and like mouselook /off. My advice every half burst of fire, then look for this, as with everything else, is play around with them shot's path in both modes and find out notice what you likedamages specific opponent-- This is a matter of preference, though in order to utilize a joystick properly, mouselook must be off. ISudden shot'm going to edit in a section s trajectory changes made by A/A on this a bit later/off may surprise and damage even expierenced opponent. ~ [[User:Cunjo|Cunjo]] 12:42, 6 February 2007 (EST)}}
== When to use Flight-Assist And When To Turn It Off ==
It is easier to dodge and aim ROCKETS with FA turned off.
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">Mix up your styles and don't get stuck in a pattern. FA on or FA off, flying in a pattern will still get you hit. Like the auto-aim toggle, try setting your FA toggle to your mousewheel (you can wheel in one direction for FA and the other for auto-aim) or a joystick button that can be pressed quickly. Play around with it and see what you like.</span>}} == Dodge Binds ==Dodge binds are programmed dodge patterns. Basically, you press a button and the ship will carry out the manuver that you have programmed ahead of time. I can't stress enough, DO NOT USE DODGE BINDS. While temporarily effective, they lock you into a predictable pattern and make you incredibly inflexible. The binds will take away your ability to adapt during a fight. Also, you're not going to become a better pilot by using programmed binds. Keep practicing, find tactics you like and perfect those, but never lock yourself into a pattern such as a bind.
= Other General Combat Tips =
#If you're really interested in learning PvP, find a mentor to spar with. And not just any random mentor, people will do anything just for a mentor point. Ask around and find out who's good at PvP and try talking to them about practicing. If you're going to practice PvP, you're going to want it to be with someone who is much more experienced than you. You'll learn much quicker this way. And again, refer to #4 above.
{{SKV|infoborder=Having trouble hitting your target? Try aiming using your strafes"1" class="wikitable"! CO. For practice, target an asteroid or stationary object and work on getting a good shot using only strafes and rolls, don't turn your ship at all. With practice, Wallis:|-| Tip: If you cant find someone online willing to fight you for pews so you can be much more precise using improve your strafes to aim and turning only skills there is many missions that can substitute for minor corrections. this This decreases your chances of overcompensating in your aim and leaving yourself wide open for a shotwhich I recommend.}}
The [[Border Patrol]] mission is a mission that can only be taken if you are either part of the Serco army or Itani (yes UIT can take this...just join a side) This mission is amazing training for fast maneuvering at high speeds and dealing with multiple ships at once. It pushes you to your limit and I promise when you are done you wont be disappointed.
http://vo-wiki.com/wiki/Missions#Border_Patrol
 
The Gauntlet can be taken by anyone anywhere and is the next best thing to pvp. It sets you up against many npc ships (all fast ships) and is also a great way to get a feel for pvping.
http://vo-wiki.com/wiki/Missions#The_Gauntlet
 
The Test Pilot Missions are ones that can be taken by UIT and Itani players (Serco have to take the tpg test pilot one) they pit you against many enemies. In my opinion this isn't as good as The Gauntlet and Border Patrol missions due to the fact that you encounter bots mostly, but still effective for training purpouses.
http://vo-wiki.com/wiki/Missions#TPG_Test_Pilot
http://vo-wiki.com/wiki/Missions#Itani_Test_Pilot
 
Hope this helps anyone eager to get better at pvp.
|}
 
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">Having trouble hitting your target? Try aiming using your strafes. For practice, target an asteroid or stationary object and work on getting a good shot using only strafes and rolls, don't turn your ship at all. With practice, you can be much more precise using your strafes to aim and turning only for minor corrections. This decreases your chances of overcompensating in your aim and leaving yourself wide open for a shot.</span>}}
 
== Does Anyone Fight With Mouselook On? ==
From what I've heard, people who use a joystick setup prefer mouselook off. I use a mouse setup and prefer it on. Though there are some pilots who use a mouse and like mouselook off. My advice for this, as with everything else, is play around with them both and find out what you like.
 
-- This is a matter of preference, though in order to utilize a joystick properly, mouselook must be off. I'm going to edit in a section on this a bit later. ~ [[User:Cunjo|Cunjo]] 12:42, 6 February 2007 (EST)
 
-- That depends on what you use the joystick for. I for instance (being left-handed) use the joystick for strafing and turning and the mouse for aiming. For this I need to keep MLook turned on. Btw: "a bit later"? :P ~ [[User:Andy Spades|Andy Spades]] September 2011
 
== Dodge Binds ==
Dodge binds are programmed dodge patterns. Basically, you press a button and the ship will carry out the manuver that you have programmed ahead of time. I can't stress enough, DO NOT USE DODGE BINDS. While temporarily effective, they lock you into a predictable pattern and make you incredibly inflexible. The binds will take away your ability to adapt during a fight. Also, you're not going to become a better pilot by using programmed binds. Keep practicing, find tactics you like and perfect those, but never lock yourself into a pattern such as a bind.
== Mentors ==
The following players are experienced PvPers and have expressed an interest in mentoring players:
*Chaakin Tockoa(not active)*spidey(not active)*Maalik, &c.(not active)*Estrian Prosis(not active)*Mr. Chaos(not active)*Strat(not active)*yoda*Atice(not active)
*Shape (not active)
*Spellcast (not active)
*Borb Sarken (not active)
 
*Nihilus
That's just a few. There are other good pvpers who I haven't listed because they haven't expressed a desire to mentor that I know of. Ask around on channel 100 for people who are experienced at pvp. Remember, you don't want to get taught by any old sap who just wants to use you for your mentor point. The pvpers on this list are all veterans and are usually willing to teach you a thing or two. You can look for me online as well if you like. I'm always more than happy to mentor new pilots. You can find me in-game as Ghost.
 
You should also consider checking [http://vendetta-online.com/x/msgboard/1/6367 this thread] on the VO forums, which lists possible mentors and is mostly more up-to-date than this wiki.
= Questions and Comments =
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