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Player VS. Player

1,411 bytes added, 17:52, 17 November 2017
/* Mentors */
= Etiquette =
Much of the combat in Vendetta Online is done in the spirit of fair competition. While nonconsensual combat is a central and expected part of the game, an atmosphere of respect generally permeates all combat activities. In more tournament oriented battles, it is expected that you will not run once the fighting starts, even if you run out of ammo, and that you will acknowledge a win or a loss by sending a message of "gf" ("good fight") or similar. And as it always has been running can do way more damage than accepting defeat. You are, of course, not required to do either.
The penalty for death is minimal. Making a fuss about dying or killing is silly.
'''Energy Weapons'''
Some energy weapons such as Gauss, Plasma Devestator and Gatling Turrets Cannons have a wide range of auto-aim, making it easier to hit your target at close range, but their auto-aim can destroy their accuracy at a long range unless you turn it off. Smaller, faster weapons are better when long-range precision and accuracy is required, but they also require more skill in aiming manually.
'''Ordnance Weapons'''
**One blaster and one Sunflare
*IDF Valkyrie Vigilant or Valkyrie X-1 + some combination of blasters and Sunflares.
*SkyCommand Prometheus + Gatling Turret Cannon MkII & 2 Sunflares*TPG Atlas Type X + Auto Gatling Turret Cannon MkII & Sunflare (Atlas of DOOOOOM!)*Centaur (MkIII or Tunguska Aggresso) + Jackhammer & Sunflare & AGTGatling Cannon MkII
Don't be afraid to make your own combos, the possibilities are endless! Well, not really, but there's a lot of them.
{{Pirrentip|info=I recommend that new pilots learn to balance ship weight. I often encounter pilots, running overloaded vessels. Look at ship's thrusts and it's total weight. For example: 11 tonn Prom will be much more lighter on it's feet than 7 tonn Marauder.}}
 
*CO.Wallis- My personal favorite is the Hornet Mkll with 4x Charged Cannons AKA the Chainsaw Hornet. If you can get close, you are a force to be reckoned with.
= Combat Training Videos =
-The 5th Strafe: http://www.youtube.com/watch?v=5XiuxNGV0E4
It seems the videos have been taken down either by YouTube or the owner. sorry :( = Tactics Techniques =
'''Backrolling''' - Although effective in botting, it is frowned upon for PvP. Backrolling involves holding two strafes, one of them being backwards, and one roll key. This makes you difficult to hit, but keep in mind you won't hit your enemy much either. There are much more effective and creative ways to fight than backrolling. Backrolling is not to be confused with keeping your distance. To be backrolling, one must be locked into a backwards + sidways strafe with a roll.
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">Remember, the gauss cannons only weaknesses are their weight and their long fire delay. Use this information to your advantatge when fighting with or against gauss.</span>}}
 
{{VPR|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">I've always considered the term 'Jousting' to refer to using turbo to accelerate weapons fire. This is effective with both rockets and energy in certain cases. This tactic is differentiated from 'Knife fighting', where one tries to out-turn an opponent at extreme close range.</span>}}
'''Spamming''' - Not to be confused with simply using missiles. Spamming involves emptying most of the ammo from a missile tube at one target. This is another frowned upon tactic in PvP. Not only is it very annoying, but when facing an experienced pilot it is very ineffective as well. The best use of missiles is through careful aim and timing your shots correctly.
'''Rocket Netting''' - When using rockets, a useful tactic can be to use their proximity detonation to your advantage. Netting involves shooting multiple rockets in ''slightly'' different directions giving your target less escape routes. I emphasize slightly because if done with too much variation, not only will your rockets most likely miss, but you'll make a large target of yourself as well. As with all tacticstechniques, this one takes practice to become efficient.
'''Power Strafe''' - Power strafing can technically be considered any manuver that involves keeping your ship in a strafe at a high velocity. In my opinion, this is easiest to accomplish by turning FA on, forward thrust to 0 and using full thrust on either your port or starboard strafes. It's best to vary your strafes though, as staying in a pure power strafe for very long will make you a target.
#If you're really interested in learning PvP, find a mentor to spar with. And not just any random mentor, people will do anything just for a mentor point. Ask around and find out who's good at PvP and try talking to them about practicing. If you're going to practice PvP, you're going to want it to be with someone who is much more experienced than you. You'll learn much quicker this way. And again, refer to #4 above.
{| border="1" class="wikitable"
! CO.Wallis:
|-
| Tip: If you cant find someone online willing to fight you for pews so you can improve your skills there is many missions that can substitute for this which I recommend.
 
The [[Border Patrol]] mission is a mission that can only be taken if you are either part of the Serco army or Itani (yes UIT can take this...just join a side) This mission is amazing training for fast maneuvering at high speeds and dealing with multiple ships at once. It pushes you to your limit and I promise when you are done you wont be disappointed.
http://vo-wiki.com/wiki/Missions#Border_Patrol
 
The Gauntlet can be taken by anyone anywhere and is the next best thing to pvp. It sets you up against many npc ships (all fast ships) and is also a great way to get a feel for pvping.
http://vo-wiki.com/wiki/Missions#The_Gauntlet
 
The Test Pilot Missions are ones that can be taken by UIT and Itani players (Serco have to take the tpg test pilot one) they pit you against many enemies. In my opinion this isn't as good as The Gauntlet and Border Patrol missions due to the fact that you encounter bots mostly, but still effective for training purpouses.
http://vo-wiki.com/wiki/Missions#TPG_Test_Pilot
http://vo-wiki.com/wiki/Missions#Itani_Test_Pilot
 
Hope this helps anyone eager to get better at pvp.
|}
{{SKV|info=<span style="color: {{{name-color|white}}}; font-size: {{{font-size|100%}}};">Having trouble hitting your target? Try aiming using your strafes. For practice, target an asteroid or stationary object and work on getting a good shot using only strafes and rolls, don't turn your ship at all. With practice, you can be much more precise using your strafes to aim and turning only for minor corrections. This decreases your chances of overcompensating in your aim and leaving yourself wide open for a shot.</span>}}
The following players are experienced PvPers and have expressed an interest in mentoring players:
*Chaakin Tockoa(not active)*spidey(not active)*Maalik, &c.(not active)*Estrian Prosis(not active)*Mr. Chaos(not active)*Strat(not active)*yoda*Atice(not active)
*Shape (not active)
*Spellcast (not active)
*Borb Sarken (not active)
 
*Nihilus
That's just a few. There are other good pvpers who I haven't listed because they haven't expressed a desire to mentor that I know of. Ask around on channel 100 for people who are experienced at pvp. Remember, you don't want to get taught by any old sap who just wants to use you for your mentor point. The pvpers on this list are all veterans and are usually willing to teach you a thing or two. You can look for me online as well if you like. I'm always more than happy to mentor new pilots. You can find me in-game as Ghost.
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