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Player VS. Player

1 byte added, 04:36, 23 June 2006
/* Some Tactics */
Rocket Netting - When using rockets, a useful tactic can be to use their proximity detonation to your advantage. Netting involves shooting multiple rockets in SLIGHTLY different directions giving your target less escape routes. I emphasize slightly because if done with too much variation, not only will your rockets most likely miss, but you'll make a large target of yourself as well. As with all tactics, this one takes practice to become efficient.
Power Strafe - Power strafing can technically be considered any manuver that involves keeping your ship in a strafe at a high velocity. In my opinion, this is easiest to accomplish by turning FA on, forward thrust to 0 and using full thrust on either your port or starboard strafes. It's best to very vary your strafes though , as staying in a pure power strafe for very long will make you a target.
Distance Control - In my opinion, this is the most difficult style of combat, but can be one of the most effective. Distance control involves using FA off an on when needed to keep your target exactly where you want him. Note that this does not mean simply staying far away. Real distance control (in an energy dogfight, for example) involves staying between 200-150m from your target and not allowing him to get an angle on you. Pick and choose your moments to close the range inside 150m so that you always have a good shot when you move in close, then back away once your enemy has recovered and is able to line up a shot on you. Distance control can take months to perfect, but if you stick with it the results can be very rewarding. Before you become experienced in this tactic, expect to get blown up plenty of times while practicing it.
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