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Rules

632 bytes removed, 23:55, 3 March 2005
Removed "Duels", there is now a complete section regarding Dueling
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== Duels ==
The generaly accepted rules of a duel can range from very simple bus duels, to very complex competitions.<br>
 
For the basic duel there are a few key rules:
 
#Opponents must have a starting distance of 1000m.
#Any requests as to ship type/weapon loadout from either side must be honored.
#Docking to rearm/repair and warping out of a sector are regarded as a loss for that pilot.
#An issue in any form, be it from collision or self inflicted damage is regarded as a loss for that pilot.
#If at any point a ship not involved in the duel fires on or damages any ship, should be destroyed (if possible) by the duelists.
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