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Ships

1,816 bytes added, 07:00, 10 May 2005
/* Ships */
You can more directly compare ships by type click [[Ship class table|here]], or for a general overview click [[General ships table|here]].
 
===Quick Introduction to Ship Stats===
{| border="1"
|-
! align="center" | Ship Type
! align="center" | The name of the ship
|-
! align="center" | Faction
| align="center" | What faction sells the ship
|-
! align="center" | Faction Level
| align="center" | What standing you need to have with that faction to buy the ship
|-
! align="center" | Level
| align="center" | What levels you need to buy the ship
|-
! align="center" | Variant
| align="center" | Suggested use for the shio
|-
! align="center" | Armor
| align="center" | How much armor a ship has. Higher is better
|-
! align="center" | Cargo
| align="center" | How much cargo a ship can carry. Trade ships can carry more than combat ships.
|-
! align="center" | Weapons
| align="center" | Size of weapon ports, and quantity of each. The more ports, the more guns you can carry. Simple as that.
|-
! align="center" | Mass
| align="center" | The mass of a ship. The lighter the ship is, the faster it'll respond to control inputs, but will also get knocked around more by explosions.
|-
! align="center" | Length
| align="center" | Length of the ship. No real noticeable affect on ship performance.
|-
! align="center" | Thrust
| align="center" | How much thrust a ship has. The higher the better.
|-
! align="center" | Max Speed
| align="center" | The maximum non-boost speed in any direction. The higher the better.
|-
! align="center" | Spin Torque
| align="center" | How quickly and crisply a ship can rotate. The higher the better.
|-
! align="center" | Turbo Speed
| align="center" | The maximum boost speed a ship can attain. The higher the better.
|-
! align="center" | Turbo Energy
| align="center" | How much energy per second the turbo drains. This is counteracted by the recharge of the battery. The lower the better.
|}
== Basic Ships ==