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Ships

184 bytes removed, 17:12, 10 May 2005
/* Quick Introduction to Ship Stats */
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|-! width="90" | Ship Stats! Descripton|-! align="center" | Ship Type! | align="left" | The name of the shipand Mark Varient (MkI-II-III-IV-V)
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! align="center" | Faction
| align="left" | What faction sells the ship, always faction specific if used.
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! align="center" | Faction Level
| align="left" | What standing you need to have with that faction to buy the ship.
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! align="center" | Level
| align="left" | What levels you need to buy the ship.
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! align="center" | Variant
| align="left" | Suggested Manufacturers suggested use for the shioship.
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! align="center" | Armor
| align="left" | How much armor a ship has. Higher is better.
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! align="center" | Cargo
| align="left" | How much cargo a ship can carry. Trade ships can carry more than combat ships.
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! align="center" | Weapons
| align="left" | Size The number and size of weapon ports, and quantity of each. The more ports, the more guns you can carry. Simple as thatavailable on ship.
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! align="center" | Mass
| align="left" | The mass of a ship. The lighter the ship is, the faster it'll respond to Less mass equals better control inputs, but will also get knocked around more by explosions.
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! align="center" | Length
| align="left" | Length of the ship. No real noticeable affect on ship performancefrom nose to engine.
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! align="center" | Thrust
| align="left" | How much thrust a force the ship has. The higher the betterwhen accelerating or turboing.
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! align="center" | Max Speed
| align="left" | The maximum non-boost speed in any direction. The higher the better.
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! align="center" | Spin Torque
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! align="center" | Turbo Speed
| align="left" | The maximum boost speed a ship can attain. The higher the better.
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! align="center" | Turbo Energy
| align="left" | How much energy per second the turbo drains. This is counteracted by the recharge of the battery. The lower the better.
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