Changes

Talk:Command List

951 bytes added, 21 January
/* General Notice */ noting that the silly [none] tags might get removed.
Do keep in mind a good deal of the commands available in the game <i>don't</i> have subcommands; I just started at the top of the list where a bunch do. --[[User:Miharu|Miharu]] July 11, 2005 13:17 (CST)
 
Any further thoughts on this? --[[User:Roguelazer|Roguelazer]] 2005-09-11 15:39:40 (CST)
 
I'm switching over to this style. If you have any complaints, feel free to Revert and post here. --[[User:Roguelazer|Roguelazer]] 2005-10-10 19:59:07 (CST)
 
== Variables ==
 
Maybe include a list of variables (eg. %target%), and how to use them in /msg, /say_channel, etc?
 
--[[User:TerribleCabbage|TerribleCabbage]] 01:40, 23 March 2006 (EST)
 
== New Stuff ==
 
This page could use information on the various new commands and options (possibly incl. variables), and perhaps also a bit on how the LUA subsystem works. --[[User:Roguelazer|Roguelazer]] 23:36, 27 November 2007 (EST)
 
== General Notice ==
*cough cough* Luxen here. Revamping coming soon. this page will match things shown by /showcommands. This is a reminder to myself, thanks.
 
2024-1-20 Considering removing the "default bound key" section as most tables will simply list [none] for all of them.