m (→Energy Weapons) |
(→Conventional Weapons: Updated TU with correct specs) |
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| align="center" | 550 | | align="center" | 550 | ||
| align="center" | Prox. (120m) | | align="center" | Prox. (120m) | ||
− | | align="center" | | + | | align="center" | 2 |
− | | align="center" | | + | | align="center" | 14400s |
− | | align="center" | | + | | align="center" | 500000 |
|- | |- | ||
! Mine, Proximity | ! Mine, Proximity |
Revision as of 23:58, 15 May 2018
Energy Weapons
Notes:
- DPE: Damage Per Energy, how much damage is done for every 1 energy used, to hundredths place. Efficiency of the weapon.
- DPS: Damage Per Second.
- EPS: Energy Per Second.
- Charged Cannon: Energy shows charge rate per second- Requires at least one energy to fire.
- Drop: These weapons cannot be bought, but are sometimes dropped by bots.
- Mission: These weapons cannot be bought, but are awarded from a mission.
Conventional Weapons
Notes:
- Concussion Mine: Does no damage, the damage is the force it creates when detonated.
- Lightning Mine: Fires at nearby targets. (100m)