(→Conventional Weapons: linkreply - Firefly homing missile ammo buffed from 6 to 12, and speed from 75 to 95 m/s. VO 1.8.556 (but in production now, immediate change).) |
(→Energy Weapons: - Flechette cannons reduced in mass from 600kg to 500kg. VO 1.8.556) |
||
Line 36: | Line 36: | ||
| 0.09 | | 0.09 | ||
| 4 | | 4 | ||
− | | | + | | 500 |
| S | | S | ||
| 3/5/-/-/- | | 3/5/-/-/- | ||
Line 50: | Line 50: | ||
| 0.088 | | 0.088 | ||
| 4 | | 4 | ||
− | | | + | | 500 |
| S | | S | ||
| 4/5/-/-/- | | 4/5/-/-/- |
Revision as of 05:19, 1 June 2021
Energy Weapons
Notes:
- DPE: Damage Per Energy, how much damage is done for every 1 energy used, to hundredths place. Efficiency of the weapon.
- DPS: Damage Per Second.
- EPS: Energy Per Second.
- Charged Cannon: Energy shows charge rate per second- Requires at least one energy to fire.
- Drop: These weapons cannot be bought, but are sometimes dropped by bots.
- Mission: These weapons cannot be bought, but are awarded from a mission.
Conventional Weapons
Notes:
- Concussion Mine: Does no damage, the damage is the force it creates when detonated.
- Lightning Mine: Fires at nearby targets. (100m)