Difference between revisions of "Weapons:Turret"

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m (Turret Ports)
m (Energy Weapons: Added default, built-in turret)
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! DPS
 
! DPS
 
! class="unsortable" | Level
 
! class="unsortable" | Level
 +
|-
 +
! Neutron mk1
 +
| 600
 +
| 190
 +
| 0.15s
 +
| built-in
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| Okay
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| 0
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| 4000
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| Built-in turret when no other is installed
 
|-
 
|-
 
! Gauss Cannon MkII
 
! Gauss Cannon MkII

Revision as of 11:55, 8 November 2011

Turret Ports

Capital ships as the Trident and some versions of the Atlas and Behemoth ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it.

Energy Weapons

These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. The built-in Neutron Blaster and these turrets have the advantage of being able to fire indefinitely without draining any energy from the host ship's power cell. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire.

Type Damage Velocity Delay Mass Targeting Grid Energy DPS Level
Neutron mk1 600 190 0.15s built-in Okay 0 4000 Built-in turret when no other is installed
Gauss Cannon MkII 1100 190 0.4s 1000kg Very Good 4 2750 6/6/5/-/-
Neutron MkIII 600 205 0.14s 400kg Okay 4 4286 Mission[1]
Shield 1 [2] 40 0.2s 10kg None 4 0 -/-/-/-/-

Missile Launchers

Type Damage Velocity Delay Mass Splash Radius Detonation Ammo Lifetime Grid Level
FireCracker 200 120m/s 1.5s 400 30m Contact 6 20s 4 Mission[1]

Notes

  1. 1.0 1.1 The Neutron MkIII and FireCracker Missile turrets are obtained by doing manufacturing missions at the Conquerable Stations.
  2. The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.