API GeneratePlayerDiedMessage

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GeneratePlayerDiedMessage

Definition:
GeneratePlayerDiedMessage(string name1, name2, int weapon) -> string msg
Description:
generate appropiate kill message for the arguments.
Arguments:
name1 character that died
name2 character that killed name1
weapon weaponid of weapon with which the kill was made(?)
Returns:
msg kill message
Example:
<source lang="lua"> GeneratePlayerDiedMessage("foo", "bar", 0) -> "bar destroyed foo" GeneratePlayerDiedMessage("foo", "foo", 0) -> "foo is having issues" </source>