Fill accomlistbox

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itemlist

Description:
Table that describes an accomplishment item or category title. The title field determines if the item is a title or accomplishment

Elements:
title category title or nil


setup_cb

Definition:
setup_cb(int index, table itemlist, userdata subdlg, function click_cb) -> int newindex

Description:
Function initializes a list item in an accomplishment list

Arguments:
index position within itemlist
itemlist see itemlist
subdialog an itemlist dialog
click_cb function called after clicking on subdialog

Example

<source lang="lua"> -- a simple accomplishment list with static data -- TODO: figure out how to get rid of the white boxes

-- build item list local items = {} -- title item table.insert(items, {title="test"}) -- accomplishment items -- index is an accomplishment index table.insert(items, {index=1}) table.insert(items, {index=2}) table.insert(items, {index=3})

table.insert(items, {title="test2"}) table.insert(items, {index=4}) table.insert(items, {index=5})

local c = iup.itemlisttemplate{control="yes", size="400x300"} local d = iup.dialog{c, topmost="yes"}

-- function called for each row local function setup_cb(index, itemlist, subdlg) local item = itemlist[index]

-- item is category item -- there can only be one per row -- add it and return incremented index if item.title then subdlg:SetTitle(item.title) return index + 1 end

-- add icons till the row is filled, end of itemlist -- is reached or the item is a new category for i=1,MAX_ACCOMICON2_COLUMNS do if index > #itemlist then break end

local item = itemlist[index] if item.title then -- got next category return index else -- add an icon subdlg:SetIcon(i, "images/icon_addon_empty.png", "0 0 1 1", "32x32", nil, "Accomplishment "..tostring(item.index)) end index = index + 1 end -- return new index return index end

d:show()

-- fill the list fill_accomlistbox(c, items, setup_cb) </source>