IUP/Callbacks/IupModelView

From Vendetta Lua
Jump to navigationJump to search


iup.modelview

VALUE
EXPAND
MODE -- 1  ??
ACTIVE
FGCOLOR
local meshname, meshfile, shipcolor, itemtype, overlayindex = GetShipMeshInfo(activeshipid)
SetViewObject(portview, meshname, meshfile, shipcolor, itemtype, overlayindex)
ProjectPoint(portinfo and portinfo.position or gvector(0, 0, 0)) -> something??
SetOrientation(math3d.MakeQuatFromGVectors(gvector(0, 0, 1), gvector(0, 1, 0)))