IUP/Dialogs/IupHide

From Vendetta Lua
Jump to navigationJump to search

IupHide

Hides an interface element. This function has the same effect as attributing value "NO" to the interface element’s VISIBLE attribute.

Parameters/Return

iup.Hide(element: ihandle) -> (ret: number)
element: Identifier of the interface element.
This function returns IUP_NOERROR if the element was removed from the screen.

Note

Once a dialog is hidden, either by means of IupHide or by changing the VISIBLE attribute or by means of a callback returning IUP_CLOSE, the elements in this dialog are not destroyed, so that you can show them again. To destroy dialogs, the IupDestroy function must be called.

See Also

IupShowXY, IupShow, IupPopup, IupDestroy.