m (charged cannon damage update) |
m |
||
Line 1: | Line 1: | ||
== Energy Weapons == | == Energy Weapons == | ||
− | {| border="1" class="sortable" | + | {| border="1" class="wikitable sortable" |
|- | |- | ||
! width="200" | Weapon | ! width="200" | Weapon | ||
Line 388: | Line 388: | ||
== Conventional Weapons == | == Conventional Weapons == | ||
− | {| border="1" class="sortable" | + | {| border="1" class="wikitable sortable" |
|- | |- | ||
! width="200" | Weapon | ! width="200" | Weapon |
Revision as of 20:15, 31 March 2008
Energy Weapons
Notes:
- DPE: Damage Per Energy, how much damage is done for every 1 energy used, to hundredths place. Efficiency of the weapon.
- DPS: Damage Per Second.
- EPS: Energy Per Second.
- Charged Cannon: Energy shows charge rate per second.
- Gatling Turret: At close range, you can hit most targets with hardly any aiming.
- Drop: These weapons can not be bought, but are sometimes dropped by bots.
Conventional Weapons
Notes:
- Concussion Mine: Does no damage, the damage is the force it creates when detonated.
- Lightning Mine: Fires at nearby targets. (100m)