Talk:Ship Stat Info: Difference between revisions

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Created page with "I made several changes to the table, most of them grammatical, but one to fix a glaring conceptual error about spin torque. The table stated that spin torque is "How quickly and..."
 
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I've noticed several similar errors in other articles where the editor seems to have got his head the wrong way round the numbers, and I'll fix those as I find them. [[User:Threndor Mendaris|Threndor Mendaris]] 22:52, 25 March 2011 (UTC)
I've noticed several similar errors in other articles where the editor seems to have got his head the wrong way round the numbers, and I'll fix those as I find them. [[User:Threndor Mendaris|Threndor Mendaris]] 22:52, 25 March 2011 (UTC)
Dude. No. It's analogous to thrust. [[User:Pointsman|Pointsman]] 03:02, 27 March 2011 (UTC)

Latest revision as of 03:02, 27 March 2011

I made several changes to the table, most of them grammatical, but one to fix a glaring conceptual error about spin torque. The table stated that spin torque is "How quickly and crisply a ship can rotate. The higher the better." "Crisply" is a vague and non-objective description, so that had to go. Spin torque is an indicator of how well ("quickly") a ship can rotate, but it's actually a measure of the amount of energy required to rotate the ship, and the lower the number the better. If a high spin torque was desirable for manoeuverability, then the Behemoth would be the most agile ship in the game and the EC-98 would be a leaden brick.

I've noticed several similar errors in other articles where the editor seems to have got his head the wrong way round the numbers, and I'll fix those as I find them. Threndor Mendaris 22:52, 25 March 2011 (UTC)


Dude. No. It's analogous to thrust. Pointsman 03:02, 27 March 2011 (UTC)