Talk:Ship Stat Info: Difference between revisions
Created page with "I made several changes to the table, most of them grammatical, but one to fix a glaring conceptual error about spin torque. The table stated that spin torque is "How quickly and..." |
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I've noticed several similar errors in other articles where the editor seems to have got his head the wrong way round the numbers, and I'll fix those as I find them. [[User:Threndor Mendaris|Threndor Mendaris]] 22:52, 25 March 2011 (UTC) | I've noticed several similar errors in other articles where the editor seems to have got his head the wrong way round the numbers, and I'll fix those as I find them. [[User:Threndor Mendaris|Threndor Mendaris]] 22:52, 25 March 2011 (UTC) | ||
Dude. No. It's analogous to thrust. [[User:Pointsman|Pointsman]] 03:02, 27 March 2011 (UTC) |
Latest revision as of 03:02, 27 March 2011
I made several changes to the table, most of them grammatical, but one to fix a glaring conceptual error about spin torque. The table stated that spin torque is "How quickly and crisply a ship can rotate. The higher the better." "Crisply" is a vague and non-objective description, so that had to go. Spin torque is an indicator of how well ("quickly") a ship can rotate, but it's actually a measure of the amount of energy required to rotate the ship, and the lower the number the better. If a high spin torque was desirable for manoeuverability, then the Behemoth would be the most agile ship in the game and the EC-98 would be a leaden brick.
I've noticed several similar errors in other articles where the editor seems to have got his head the wrong way round the numbers, and I'll fix those as I find them. Threndor Mendaris 22:52, 25 March 2011 (UTC)
Dude. No. It's analogous to thrust. Pointsman 03:02, 27 March 2011 (UTC)