Talk:Trade Goods by Class of Goods: Difference between revisions

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There you go RelayeR :D  --[[User:MarkMcDoogle|Mark McDoogle]] 12:42, 5 January 2006 (EST)
There you go RelayeR :D  --[[User:MarkMcDoogle|Mark McDoogle]] 12:42, 5 January 2006 (EST)
== Inaccurate Descriptions ==
How exactly does one take an exotic vacation with Corvus Textiles? And how do Corvus Holo Disks assist in cooling systems? --[[User:Lemming|Lemming]] 02:06, 5 August 2006 (EDT)
:blame Inc ... I copied them straight from the ingame description :P

Revision as of 02:15, 11 August 2006

'Creature comforts'?? How about 'Commercial Goods'? --Phaserlight 12:02, 12 May 2006 (EDT)


I really don't like those back links... If we need to have 'em, could we at least limit it to one at the bottom rather than one every few lines interrupting the readabiliy ofthe page? --Roguelazer 20:19, 4 Mar 2005 (CST)


Happy

--Mark McDoogle 23:56, 4 Mar 2005 (CST)



Oy, I have made a different table for organization of the trade goods, it can be found at the bottom of the sandbox. Right now it seems that the current one offers easier to edit data, while the other one (in my opinion) looks nicer. --Lemming

Trade goods XP

Can you add a table listing the XP gained per widget when selling? --RelayeR

I thought I added that column in a month ago, though I didn't add the xp values, though they all seem to be 3xp per widget. Hopefully with the new econ update (3 years from now) they will make some widgets more advantagous then others, like 3cu widgets are 6xp while a 1cu widget is only 3, etc. --Mark McDoogle 12:31, 5 January 2006 (EST)

There you go RelayeR :D --Mark McDoogle 12:42, 5 January 2006 (EST)