Ship Stat Info: Difference between revisions
Fixed Thrust definition, added Turbo Thrust and explanation about acceleration. |
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! align="center" | Level | ! align="center" | Level | ||
| align="left" | What levels you need to buy the ship. | | align="left" | What license levels you need to buy the ship. | ||
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! align="center" | Variant | ! align="center" | Variant | ||
| align="left" | | | align="left" | Manufacturer's suggested use for the ship. | ||
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! align="center" | Armor | ! align="center" | Armor | ||
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! align="center" | Weapons | ! align="center" | Weapons | ||
| align="left" | The number and size of weapon ports available on ship.S: Small Ports L: Large Ports | | align="left" | The number and size of weapon ports available on ship. S: Small Ports, L: Large Ports. | ||
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! align="center" | Mass | ! align="center" | Mass | ||
| align="left" | The mass of a ship. Less mass equals better maneuverability. | | align="left" | The mass of a ship. Less mass equals better maneuverability. The numerical representation of ship's inertia | ||
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! align="center" | Length | ! align="center" | Length | ||
| align="left" | Length of the ship from nose to | | align="left" | Length of the ship from nose to tail. | ||
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! align="center" | Thrust | ! align="center" | Thrust | ||
| align="left" | How much force the ship | | align="left" | How much force the ship has to accelerate and decelerate without turbo. Higher is better. | ||
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! align="center" | Turbo Thrust | ! align="center" | Turbo Thrust | ||
| align="left" | How much force the ship | | align="left" | How much force the ship has to accelerate and decelerate using turbo. Higher is better. | ||
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! align="center" | Max Speed | ! align="center" | Max Speed | ||
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! align="center" | Spin Torque | ! align="center" | Spin Torque | ||
| align="left" | | | align="left" | Ship's ability to change its rotation. Higher is better. | ||
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! align="center" | Turbo Speed | ! align="center" | Turbo Speed | ||
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In classical mechanics, for a body with constant mass, the acceleration of the body is proportional to the resultant (total) force acting on it (Newton's second law): | In classical mechanics, for a body with constant mass, the acceleration of the body is proportional to the resultant (total) force acting on it (Newton's second law): | ||
<blockquote> | |||
'''F = m.a → <i>a</i> = F/m''' | |||
</blockquote> | |||
where F is the resultant force acting on the body, m is the mass of the body, and a is its acceleration. | where F is the resultant force acting on the body, m is the mass of the body, and a is its acceleration. |
Latest revision as of 03:13, 27 March 2011
There are several different statistics that are important when attempting to describe the ships of Vendetta Online. Below is a table explaining the most important terms:
Ship Stats | Description |
---|---|
Type | The name of the ship and Mark Variant (MkI-II-III-IV-V) |
Faction | What faction sells the ship, always faction specific if used. |
Faction Level | What standing you need to have with that faction to buy the ship. |
Level | What license levels you need to buy the ship. |
Variant | Manufacturer's suggested use for the ship. |
Armor | How much armor a ship has. Higher is better. |
Cargo | How much cargo a ship can carry. |
Weapons | The number and size of weapon ports available on ship. S: Small Ports, L: Large Ports. |
Mass | The mass of a ship. Less mass equals better maneuverability. The numerical representation of ship's inertia |
Length | Length of the ship from nose to tail. |
Thrust | How much force the ship has to accelerate and decelerate without turbo. Higher is better. |
Turbo Thrust | How much force the ship has to accelerate and decelerate using turbo. Higher is better. |
Max Speed | The maximum non-boost speed in any direction. |
Spin Torque | Ship's ability to change its rotation. Higher is better. |
Turbo Speed | The maximum boost speed a ship can attain. |
Turbo Energy | How much energy per second the turbo drains. The lower the better. |
In classical mechanics, for a body with constant mass, the acceleration of the body is proportional to the resultant (total) force acting on it (Newton's second law):
F = m.a → a = F/m
where F is the resultant force acting on the body, m is the mass of the body, and a is its acceleration.
In VO, the mass of the ship must be added to the mass of the addons and its cargo. So an empty moth accelerates faster than a loaded moth, and a ship without any weapons will accelerate faster than the same ship when armed, but their final velocity will be the same. This applies to Thrust, Turbo Thrust and Spin Torque.