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{| align="left" width="95%"
[[image:RaceTrack_B5.png|right|thumb|One of the several race tracks.]]
|-
There are several race tracks in the Vendetta universe. These race tracks require the most agile of ships and a very talented pilot, one wrong move and your time won't score, or your ship will explode. Most pilots use the [[Centurion]] and [[Vulture]] class ships. Those that use the Centurion will most likely use the Itani and Orion variants. Those using the Vulture will most likely choose the Serco variant. While the Vulture provides better handling than the Centurion it has a higher chance of damage upon collisions due to the large wingspan. The current set of race tracks are located in Sedina [[#Sedina_B-5|B-5]], [[#Sedina_D-5|D-5]], [[#Sedina_E-5|E-5]], [[#Sedina_F-5|F-5]], [[#Sedina_G-5|G-5]], [[#Sedina_H-5|H-5]].
| align="justify" | [[image:RaceTrack_B5.png|left|thumb|One of the several race tracks.]] There are several race tracks in the Vendetta universe. These race tracks require the most agile of ships and a very talented pilot, one wrong move and your time won't score, or your ship will explode. Most pilots use the [[Centurion]] and [[Vulture]] ships. Pilots using Centurions choose the Itani and Orion variants, those using Vultures choose the Serco variant. The Vulture provides better handling than the Centurion, but due to the large wingspan it is vulnerable to deadly collisions with the race track walls.
=Layout=
<br>
[[image:race entrance.png|thumb|left|Entrance to Race Track.]]
The race tracks can be found in: Sedina [[#Sedina_B-5|B-5]], [[#Sedina_D-5|D-5]], [[#Sedina_E-5|E-5]], [[#Sedina_F-5|F-5]], [[#Sedina_G-5|G-5]], [[#Sedina_H-5|H-5]].
This is the first thing that you see when you enter any of the race tracks, the entrance. The entrance is distinguished by its three green lines on either of its sides. Once you enter the race track you will see a message on your screen saying "Go!" but with more exclamation points. From there on it is a race to get the fastest time.
|}
{{br}}
[[image:race checkpoint.png|thumb|left|Checkpoint.]]
Every race track has several of these checkpoints. When you pass through one you are told your time and the checkpoint's number. This information is good to gauge your progress while traveling through the race tracks.
{{br}}
[[image:race loop.png|thumb|left|Curvy Race Track Section.]]
Most of the race tracks are of a simple design involving very few or no splits in the track. This is not true for a couple of them, these contain several decisions the pilot must make and most of the possible decisions are the wrong one and will remove the pilot's chance of success. These decisions are always a loop that will bring you back to where you entered it, the simplest of which is pictured. Several of these loops are very long and may contain more loops to further confuse the pilot.
{{br}}
{{br}}
 
[[image:race exit.png|thumb|left|Exit of Race Track.]]
= Race Track Layout =
Here you see the end of any of the race tracks, which looks very similar to the entrance except it has three red lines on either side and an opening that appears to have a force field. Upon crossing the finish 'line' you will be told the top five times for this track ever and the top five times for the ship you used. You will also be told your best time and your current time along with a message congratulating you if you did better. Also, your ship will be fully repaired for your next attempt at scoring a record.
 
{| align="left" width="95%"
|-
| align="justify" | [[image:race entrance.png|thumb|left|Entrance to Race Track.]][[image:race exit.png|thumb|left|Exit of Race Track.]]
<br style="clear:both;" />
Every race track begins with an entrance, marked by the three green lines on either side, and end with an exit, marked by the shield and the three red lines on either side. Upon entering a track the sector will begin to track your time, once you exit the track successfully your ship will be repaired, your time, your best time and the sectors 5 top times will be given to you. If your time is one of the top 5 the list will be updated to reflect that. If your score places first it will be broadcasted to everyone in the sector. If your score was in the top 5 and you got a higher time, the list will update but your score will not be broadcasted to the sector.
|-
|[[image:race checkpoint.png|thumb|left|Checkpoint.]][[image:race loop.png|thumb|left|Curvy Race Track Section.]]
<br style="clear:both;" />
Every race track has several checkpoints, upon passing through one of these points your current time will be given to you along with the checkpoint's number, which is good to see your progress through the track. Most of the tracks are simply a curvy path with no turns, but a couple of them have a few turns, and one of them is a maze. The tracks that are constructed as a maze are constructed of several turns and many loops that will send you in circles. Some loops are simple and short while others are long and elaborate.
|}
{{br}}
{{br}}
=Locations=


= Race Tracks =
{{old}}
{{br}}
{{br}}
== Sedina B-5 ==
== Sedina B-5 ==
Line 35: Line 28:
! width="100"| Ship
! width="100"| Ship
|-
|-
| align="center" | 50.624
| align="center" | 48.768
| align="center" | silentsuicide
| align="center" | BoxCarRacer
| align="center" | IBG
|-
| align="center" | 50.548
| align="center" | Mick
| align="center" | IBG
| align="center" | IBG
|-
|-
| align="center" | 50.751
| align="center" | 50.550
| align="center" | Solra Bizna
| align="center" | Mick
| align="center" | SVG
| align="center" | IDF Vigilant
|-
|-
| align="center" | 51.072
| align="center" | 50.560
| align="center" | Gavan
| align="center" | Apex Azimuth
| align="center" | IBG
| align="center" | IBG
|-
|-
| align="center" | 51.583
| align="center" | 50.624
| align="center" | Kixkizzle
| align="center" | silentsuicide
| align="center" | RevC
|-
| align="center" | 51.711
| align="center" | Millennium Blackhawk
| align="center" | IBG
| align="center" | IBG
|}
|}
Line 67: Line 60:
! width="150" | Pilot
! width="150" | Pilot
! width="100"| Ship
! width="100"| Ship
|-
| align="center" | 71.361
| align="center" | BoxCarRacer
| align="center" | IBG
|-
| align="center" | 72.704
| align="center" | Mick
| align="center" | IDF Vigilant
|-
|-
| align="center" | 73.023
| align="center" | 73.023
Line 72: Line 73:
| align="center" | IBG
| align="center" | IBG
|-
|-
| align="center" | 74.369
| align="center" | 73.024
| align="center" | silentsuicide
| align="center" | Mick
| align="center" | IBG
| align="center" | IBG
|-
|-
| align="center" | 74.496
| align="center" | 73.344
| align="center" | Apex Azimuth
| align="center" | IBG
|-
| align="center" | 75.648
| align="center" | Kixkizzle
| align="center" | Kixkizzle
| align="center" | RevC
| align="center" | RevC
|-
| align="center" | 76.032
| align="center" | Gavan
| align="center" | IBG
|}
|}


Line 100: Line 93:
! width="150" | Pilot
! width="150" | Pilot
! width="100"| Ship
! width="100"| Ship
|-
| align="center" | 83.520
| align="center" | BoxCarRacer
| align="center" | IBG
|-
| align="center" | 87.418
| align="center" | Kixkizzle
| align="center" | RevC
|-
|-
| align="center" | 87.744
| align="center" | 87.744
Line 108: Line 109:
| align="center" | Apex Azimuth
| align="center" | Apex Azimuth
| align="center" | IBG
| align="center" | IBG
|-
| align="center" | 88.129
| align="center" | Kixkizzle
| align="center" | RevC
|-
|-
| align="center" | 90.240
| align="center" | 90.240
| align="center" | a1K0n
| align="center" | a1K0n
| align="center" | IBG
|-
| align="center" | 90.303
| align="center" | silentsuicide
| align="center" | IBG
| align="center" | IBG
|}
|}
Line 133: Line 126:
! width="150" | Pilot
! width="150" | Pilot
! width="100"| Ship
! width="100"| Ship
|-
| align="center" | 79.296
| align="center" | BoxCarRacer
| align="center" | IBG
|-
| align="center" | 83.135
| align="center" | Kixkizzle
| align="center" | RevC
|-
|-
| align="center" | 84.032
| align="center" | 84.032
Line 144: Line 145:
| align="center" | 84.554
| align="center" | 84.554
| align="center" | Gavan
| align="center" | Gavan
| align="center" | IBG
|-
| align="center" | 85.120
| align="center" | Kixkizzle
| align="center" | RevC
|-
| align="center" | 85.568
| align="center" | silentsuicide
| align="center" | IBG
| align="center" | IBG
|}
|}
Line 166: Line 159:
! width="100"| Ship
! width="100"| Ship
|-
|-
| align="center" | 46.207
| align="center" | 44.417
| align="center" | Niki
| align="center" | BoxCarRacer
| align="center" | IBG
| align="center" | IBG
|-
| align="center" | 45.441
| align="center" | Kixkizzle
| align="center" | RevC
|-
|-
| align="center" | 46.207
| align="center" | 46.207
Line 174: Line 171:
| align="center" | RevC
| align="center" | RevC
|-
|-
| align="center" | 48.768
| align="center" | 46.399
| align="center" | Trapp
| align="center" | Niki
| align="center" | IBG
|-
| align="center" | 47.681
| align="center" | Niki
| align="center" | RevC
| align="center" | RevC
|-
|-
| align="center" | 49.984
| align="center" | a1K0n
| align="center" | IBG
|-
| align="center" | 51.520
| align="center" | Martin
| align="center" | IDF Valk Vigilant
|}
|}


Line 199: Line 193:
! width="100"| Ship
! width="100"| Ship
|-
|-
| align="center" | 83.457
| align="center" | 77.505
| align="center" | Gavan
| align="center" | BoxCarRacer
| align="center" | IBG
| align="center" | IBG
|-
|-
| align="center" | 84.863
| align="center" | 82.113
| align="center" | Kixkizzle
| align="center" | Kixkizzle
| align="center" | RevC
| align="center" | RevC
|-
|-
| align="center" | 84.991
| align="center" | 83.009
| align="center" | a1K0n
| align="center" | Apex Azimuth
| align="center" | IBG
| align="center" | IBG
|-
|-
| align="center" | 85.696
| align="center" | 83.198
| align="center" | Niki
| align="center" | A1K0n
| align="center" | IBG
| align="center" | IBG
|-
|-
| align="center" | 85.824
| align="center" | 83.457
| align="center" | silentsuicide
| align="center" | Gavan
| align="center" | IBG
| align="center" | IBG
|-
|}
|}
{{br}}
{{br}}
Line 223: Line 218:
= Vendetta Racing League =
= Vendetta Racing League =
<small><b>Founded by: Apex Azimuth</b></small>
<small><b>Founded by: Apex Azimuth</b></small>
 
{{br}}
<b><u>First Official Vendetta Racing League Race is to take place on:</u></b><br>
[http://www.vendetta-online.com/x/msgboard/7/10664 Saturday, June 25 at 7pm GMT (2pm CST). Use Daylight Saving Time (where applicable).]


== "Pure Race" Class Formulas ==
== "Pure Race" Class Formulas ==
Line 281: Line 274:
*#** Warthog, Hornet, Wraith, Atlas
*#** Warthog, Hornet, Wraith, Atlas


[[Category:Activities]]
[[Category:Racing]]

Latest revision as of 18:05, 4 January 2008

One of the several race tracks.

There are several race tracks in the Vendetta universe. These race tracks require the most agile of ships and a very talented pilot, one wrong move and your time won't score, or your ship will explode. Most pilots use the Centurion and Vulture class ships. Those that use the Centurion will most likely use the Itani and Orion variants. Those using the Vulture will most likely choose the Serco variant. While the Vulture provides better handling than the Centurion it has a higher chance of damage upon collisions due to the large wingspan. The current set of race tracks are located in Sedina B-5, D-5, E-5, F-5, G-5, H-5.

Layout

Entrance to Race Track.

This is the first thing that you see when you enter any of the race tracks, the entrance. The entrance is distinguished by its three green lines on either of its sides. Once you enter the race track you will see a message on your screen saying "Go!" but with more exclamation points. From there on it is a race to get the fastest time.

Checkpoint.

Every race track has several of these checkpoints. When you pass through one you are told your time and the checkpoint's number. This information is good to gauge your progress while traveling through the race tracks.

Curvy Race Track Section.

Most of the race tracks are of a simple design involving very few or no splits in the track. This is not true for a couple of them, these contain several decisions the pilot must make and most of the possible decisions are the wrong one and will remove the pilot's chance of success. These decisions are always a loop that will bring you back to where you entered it, the simplest of which is pictured. Several of these loops are very long and may contain more loops to further confuse the pilot.

Exit of Race Track.

Here you see the end of any of the race tracks, which looks very similar to the entrance except it has three red lines on either side and an opening that appears to have a force field. Upon crossing the finish 'line' you will be told the top five times for this track ever and the top five times for the ship you used. You will also be told your best time and your current time along with a message congratulating you if you did better. Also, your ship will be fully repaired for your next attempt at scoring a record.

Locations


Sedina B-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
48.768 BoxCarRacer IBG
50.548 Mick IBG
50.550 Mick IDF Vigilant
50.560 Apex Azimuth IBG
50.624 silentsuicide IBG


Sedina D-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
71.361 BoxCarRacer IBG
72.704 Mick IDF Vigilant
73.023 Niki IBG
73.024 Mick IBG
73.344 Kixkizzle RevC


Sedina E-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
83.520 BoxCarRacer IBG
87.418 Kixkizzle RevC
87.744 Gavan IBG
88.128 Apex Azimuth IBG
90.240 a1K0n IBG


Sedina F-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
79.296 BoxCarRacer IBG
83.135 Kixkizzle RevC
84.032 Apex Azimuth IBG
84.480 Niki IBG
84.554 Gavan IBG


Sedina G-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
44.417 BoxCarRacer IBG
45.441 Kixkizzle RevC
46.207 Gavan RevC
46.399 Niki IBG
47.681 Niki RevC


Sedina H-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
77.505 BoxCarRacer IBG
82.113 Kixkizzle RevC
83.009 Apex Azimuth IBG
83.198 A1K0n IBG
83.457 Gavan IBG


Vendetta Racing League

Founded by: Apex Azimuth

"Pure Race" Class Formulas

  • Racing on a selected track with up to 6 racers.
  • Weapon usage is restricted entirely.
  • The pilot with the fastest lap time is the winner.
  • All racers must line up at the gate before the race starts, and hit the boost as soon as "GO!" is called by the race official.


Pure Stock EC

  • Qualifying ships: "Out of the box" stock EC-88.
  • NO removing of ANY equipment from the ship once its purchased.
  • The EC-88 must have the free battery and gov-issued plasma cannon equipped.
  • Shooting is allowed in Pure Stock EC, though it will likely not be done since all energy in the small battery will be needed for racing.


Pure Super EC

  • Qualifying ships: EC-88, EC-98, EC-101
  • Any equipment configuration is allowed


Pure Melange

  • Qualifying ships: Centurion MkI, MkII; Vulture MkI, MkII
  • Any equipment configuration is allowed


Pure X-TREEM

  • By invitation only
  • Unrestricted


"Full-Contact" Race Formulas

  • Racing on a selected track with up to 10 racers.
  • Weaponry is restricted per-class.
  • Racer with the fastest lap time is the winner, All racers must line up at the gate before the race starts, and hit the boost as soon as "GO!" is called by the race official.
  • Combat 'class' and 'formula' is preselected.
  • Each pilot MUST equip a qualifying weapon for the race. No empty ships!


  • Weapon Formulas:
    1. Formula A "Energy-limited"
      • Qualifying weaponry:
        • All Ion Blasters, Phase Blasters, Plasma Cannons, Flechette Cannons
    2. Formula B "Energy-Unlimited"
      • Qualifying weaponry:
        • All Energy Weapons allowed EXCEPT the Gatling Turret
    3. Formula C "Fireworks"
      • Qualifying Weaponry:
        • YellowJacket, Firefly, Stingray


  • Classes:
    1. Full-Contact EC:
      • Qualifying ships:
        • EC-88, EC-98, EC-101
    2. Full-Contact Melange:
      • Qualifying ships:
        • Centurion MkI, MkII; Vulture MkI, MkII
    3. Full-Contact Extreme:
      • Qualifying Ship Classes:
        • Warthog, Hornet, Wraith, Atlas