Weapons:Turret: Difference between revisions
From Vendetta Online Wiki
Jump to navigationJump to search
CrazySpence (talk | contribs) m Created page with "Thanks to crappy attempts to prevent spam I must now create this page for someone else so they are able to edit it later" |
Yay turrets! |
||
Line 1: | Line 1: | ||
==Turret Port Weapons== | |||
Some versions of the [[Atlas|Atlas]] and [[Behemoth|Behemoth]] ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it. | |||
===Energy Weapons=== | |||
These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. The built-in Neutron Blaster and these turrets have the advantage of being able to fire indefinitely without draining any energy from the host ship's power cell. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire. | |||
{| border="1" style="text-align:center" class="wikitable sortable" | |||
|- | |||
! Type | |||
! Damage | |||
! Velocity | |||
! Delay | |||
! Mass | |||
! Targeting | |||
! Grid Energy | |||
! DPS | |||
! class="unsortable" | Level | |||
|- | |||
! Gauss MkII | |||
| 1100 | |||
| 190 | |||
| 0.4s | |||
| 1000kg | |||
| Very Good | |||
| 4 | |||
| 2750 | |||
| ?/?/?/?/? | |||
|- | |||
! Neutron MkIII | |||
| 600 | |||
| 205 | |||
| 0.14s | |||
| 400kg | |||
| Okay | |||
| 4 | |||
| 4286 | |||
| Mission<ref name="conqstation">The Neutron MkIII and FireCracker Missile turrets are obtained by doing a manufacturing missions at the [[Station_Conquest|Conquerable Stations]].</ref> | |||
|- | |||
! Shield | |||
| 0 <ref> The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.</ref> | |||
| ? | |||
| ? | |||
| 10kg | |||
| None | |||
| ? | |||
| 0 | |||
| ?/?/?/?/? | |||
|} | |||
===Missile Launchers=== | |||
{| border="1" style="text-align:center" class="wikitable sortable" | |||
|- | |||
! Type | |||
! Damage | |||
! Velocity | |||
! Delay | |||
! Mass | |||
! Splash Radius | |||
! Detonation | |||
! Ammo | |||
! Lifetime | |||
! class="unsortable" | Level | |||
|- | |||
! FireCracker | |||
| ? | |||
| ? | |||
| ? | |||
| 400 | |||
| ? | |||
| ? | |||
| 6 | |||
| ? | |||
| Mission<ref name="conqstation" /> | |||
|} | |||
== Notes == | |||
<references /> | |||
[[Category:Equipment]] |
Revision as of 18:02, 7 April 2011
Turret Port Weapons
Some versions of the Atlas and Behemoth ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it.
Energy Weapons
These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. The built-in Neutron Blaster and these turrets have the advantage of being able to fire indefinitely without draining any energy from the host ship's power cell. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire.
Type | Damage | Velocity | Delay | Mass | Targeting | Grid Energy | DPS | Level |
---|---|---|---|---|---|---|---|---|
Gauss MkII | 1100 | 190 | 0.4s | 1000kg | Very Good | 4 | 2750 | ?/?/?/?/? |
Neutron MkIII | 600 | 205 | 0.14s | 400kg | Okay | 4 | 4286 | Mission[1] |
Shield | 0 [2] | ? | ? | 10kg | None | ? | 0 | ?/?/?/?/? |
Missile Launchers
Type | Damage | Velocity | Delay | Mass | Splash Radius | Detonation | Ammo | Lifetime | Level |
---|---|---|---|---|---|---|---|---|---|
FireCracker | ? | ? | ? | 400 | ? | ? | 6 | ? | Mission[1] |
Notes
- ↑ 1.0 1.1 The Neutron MkIII and FireCracker Missile turrets are obtained by doing a manufacturing missions at the Conquerable Stations.
- ↑ The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.