Weapons:Turret: Difference between revisions

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Thanks to crappy attempts to prevent spam I must now create this page for someone else so they are able to edit it later
==Turret Port Weapons==
Some versions of the [[Atlas|Atlas]] and [[Behemoth|Behemoth]] ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it.
 
===Energy Weapons===
These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. The built-in Neutron Blaster and these turrets have the advantage of being able to fire indefinitely without draining any energy from the host ship's power cell. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire.
 
{| border="1" style="text-align:center" class="wikitable sortable"
|-
! Type
! Damage
! Velocity
! Delay
! Mass
! Targeting
! Grid Energy
! DPS
! class="unsortable" | Level
|-
! Gauss MkII
| 1100
| 190
| 0.4s
| 1000kg
| Very Good
| 4
| 2750
| ?/?/?/?/?
|-
! Neutron MkIII
| 600
| 205
| 0.14s
| 400kg
| Okay
| 4
| 4286
| Mission<ref name="conqstation">The Neutron MkIII and FireCracker Missile turrets are obtained by doing a manufacturing missions at the [[Station_Conquest|Conquerable Stations]].</ref>
|-
! Shield
| 0 <ref> The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.</ref>
| ?
| ?
| 10kg
| None
| ?
| 0
| ?/?/?/?/?
|}
 
===Missile Launchers===
{| border="1" style="text-align:center" class="wikitable sortable"
|-
! Type
! Damage
! Velocity
! Delay
! Mass
! Splash Radius
! Detonation
! Ammo
! Lifetime
! class="unsortable" | Level
|-
! FireCracker
| ?
| ?
| ?
| 400
| ?
| ?
| 6
| ?
| Mission<ref name="conqstation" />
|}
 
== Notes ==
<references />
 
[[Category:Equipment]]

Revision as of 18:02, 7 April 2011

Turret Port Weapons

Some versions of the Atlas and Behemoth ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it.

Energy Weapons

These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. The built-in Neutron Blaster and these turrets have the advantage of being able to fire indefinitely without draining any energy from the host ship's power cell. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire.

Type Damage Velocity Delay Mass Targeting Grid Energy DPS Level
Gauss MkII 1100 190 0.4s 1000kg Very Good 4 2750 ?/?/?/?/?
Neutron MkIII 600 205 0.14s 400kg Okay 4 4286 Mission[1]
Shield 0 [2] ? ? 10kg None ? 0 ?/?/?/?/?

Missile Launchers

Type Damage Velocity Delay Mass Splash Radius Detonation Ammo Lifetime Level
FireCracker ? ? ? 400 ? ? 6 ? Mission[1]

Notes

  1. 1.0 1.1 The Neutron MkIII and FireCracker Missile turrets are obtained by doing a manufacturing missions at the Conquerable Stations.
  2. The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.